4 const int START_ENABLED = BIT(0);
5 const int ON_MAPLOAD = BIT(1);
6 const int INVERT_TEAMS = BIT(2);
7 const int NOSPLASH = BIT(8); // generic anti-splashdamage spawnflag
10 const int SPAWNFLAG_NOMESSAGE = BIT(0);
11 const int SPAWNFLAG_NOTOUCH = BIT(0); // why are these the same?
14 const int BOBBING_XAXIS = BIT(0);
15 const int BOBBING_YAXIS = BIT(1);
18 const int BREAKABLE_START_DISABLED = BIT(0);
19 const int BREAKABLE_INDICATE_DAMAGE = BIT(1);
20 const int BREAKABLE_NODAMAGE = BIT(2);
23 const int BUTTON_DONTACCUMULATEDMG = BIT(7);
25 // door, door_rotating and door_secret
26 const int DOOR_START_OPEN = BIT(0);
27 const int DOOR_DONT_LINK = BIT(2);
28 const int SPAWNFLAGS_GOLD_KEY = BIT(3); // Quake 1 compat, can only be used with func_door!
29 const int SPAWNFLAGS_SILVER_KEY = BIT(4); // Quake 1 compat, can only be used with func_door!
30 const int DOOR_TOGGLE = BIT(5);
32 const int DOOR_NONSOLID = BIT(10);
33 const int DOOR_CRUSH = BIT(11); // can't use PLAT_CRUSH cause that is the same as DOOR_DONT_LINK
35 const int DOOR_ROTATING_BIDIR = BIT(1);
36 const int DOOR_ROTATING_BIDIR_IN_DOWN = BIT(3);
38 const int DOOR_ROTATING_XAXIS = BIT(6);
39 const int DOOR_ROTATING_YAXIS = BIT(7);
41 const int DOOR_SECRET_OPEN_ONCE = BIT(0); // stays open - LEGACY, set wait to -1 instead
42 const int DOOR_SECRET_1ST_LEFT = BIT(1); // 1st move is left of arrow
43 const int DOOR_SECRET_1ST_DOWN = BIT(2); // 1st move is down from arrow
44 const int DOOR_SECRET_NO_SHOOT = BIT(3); // only opened by trigger
45 const int DOOR_SECRET_YES_SHOOT = BIT(4); // shootable even if targeted
48 const int PARTICLES_IMPULSE = BIT(1);
49 const int PARTICLES_VISCULLING = BIT(2);
52 const int FUNC_ROTATING_XAXIS = BIT(2);
53 const int FUNC_ROTATING_YAXIS = BIT(3);
54 const int FUNC_ROTATING_STARTOFF = BIT(4);
57 const int TRAIN_CURVE = BIT(0);
58 const int TRAIN_TURN = BIT(1);
59 const int TRAIN_NEEDACTIVATION = BIT(2);
62 const int PUSH_ONCE = BIT(0); // legacy, deactivate with relay instead
63 const int PUSH_SILENT = BIT(1); // not used?
66 const int VIEWLOC_NOSIDESCROLL = BIT(0); // NOTE: currently unimplemented
67 const int VIEWLOC_FREEAIM = BIT(1);
68 const int VIEWLOC_FREEMOVE = BIT(2);
71 const int PROJECT_ON_TARGETNORMAL = BIT(0);
72 const int PROJECT_ON_TARGET2NORMAL = BIT(1);
73 const int PROJECT_ON_TARGET3NORMAL = BIT(2);
74 const int PROJECT_ON_TARGET4NORMAL = BIT(3);
77 const int FOLLOW_ATTACH = BIT(0);
78 const int FOLLOW_LOCAL = BIT(1);
81 const int LASER_FINITE = BIT(1);
82 const int LASER_NOTRACE = BIT(2);
83 const int LASER_INVERT_TEAM = BIT(3);
86 const int PLAT_LOW_TRIGGER = BIT(0);
87 const int PLAT_CRUSH = BIT(2);
90 const int CHANGELEVEL_MULTIPLAYER = BIT(1);
93 const int SPEAKER_LOOPED_ON = BIT(0);
94 const int SPEAKER_LOOPED_OFF = BIT(1);
95 const int SPEAKER_GLOBAL = BIT(2); // legacy, set speaker atten to -1 instead
96 const int SPEAKER_ACTIVATOR = BIT(3);
99 const int TELEPORT_FLAG_SOUND = BIT(0);
100 const int TELEPORT_FLAG_PARTICLES = BIT(1);
101 const int TELEPORT_FLAG_TDEATH = BIT(2);
102 const int TELEPORT_FLAG_FORCE_TDEATH = BIT(3);
105 const int COUNTER_FIRE_AT_COUNT = BIT(2);
108 const int GRAVITY_STICKY = BIT(0); // keep gravity multiplier even after exiting the trigger_gravity
109 const int GRAVITY_START_DISABLED = BIT(1);
112 const int HEAL_SOUND_ALWAYS = BIT(2);
115 const int IMPULSE_DIRECTIONAL_SPEEDTARGET = BIT(6);
118 const int MAGICEAR_IGNORE_SAY = BIT(0);
119 const int MAGICEAR_IGNORE_TEAMSAY = BIT(1);
120 const int MAGICEAR_IGNORE_TELL = BIT(2);
121 const int MAGICEAR_IGNORE_INVALIDTELL = BIT(3);
122 const int MAGICEAR_REPLACE_WHOLE_MESSAGE = BIT(4);
123 const int MAGICEAR_REPLACE_OUTSIDE = BIT(5);
124 const int MAGICEAR_CONTINUE = BIT(6);
125 const int MAGICEAR_NODECOLORIZE = BIT(7);
126 const int MAGICEAR_TUBA = BIT(8);
127 const int MAGICEAR_TUBA_EXACTPITCH = BIT(9);
130 const int MONOFLOP_FIXED = BIT(0);
135 const int SF_TRIGGER_INIT = BIT(0);
136 const int SF_TRIGGER_UPDATE = BIT(1);
137 const int SF_TRIGGER_RESET = BIT(2);
140 const int SF_POINTPARTICLES_IMPULSE = BIT(4);
141 const int SF_POINTPARTICLES_MOVING = BIT(5); // Send velocity and movedir
142 const int SF_POINTPARTICLES_JITTER_AND_COUNT = BIT(6); // Send waterlevel (=jitter) and count
143 const int SF_POINTPARTICLES_BOUNDS = BIT(7); // Send min and max of the brush
146 const int SF_LASER_UPDATE_ORIGIN = BIT(0);
147 const int SF_LASER_UPDATE_TARGET = BIT(1);
148 const int SF_LASER_UPDATE_ACTIVE = BIT(2);
149 const int SF_LASER_UPDATE_EFFECT = BIT(3);
151 const int SF_LASER_NOTRACE = BIT(4);
152 const int SF_LASER_SCALE = BIT(5);
153 const int SF_LASER_ALPHA = BIT(6);
154 const int SF_LASER_FINITE = BIT(7);