4 const int START_ENABLED = BIT(0);
5 const int START_DISABLED = BIT(0);
6 const int ALL_ENTITIES = BIT(1);
7 const int ON_MAPLOAD = BIT(1);
8 const int INVERT_TEAMS = BIT(2);
9 const int NOSPLASH = BIT(8); // generic anti-splashdamage spawnflag
10 const int ONLY_PLAYERS = BIT(14);
13 const int SPAWNFLAG_NOMESSAGE = BIT(0);
14 const int SPAWNFLAG_NOTOUCH = BIT(0); // why are these the same?
17 const int BOBBING_XAXIS = BIT(0);
18 const int BOBBING_YAXIS = BIT(1);
21 const int BREAKABLE_INDICATE_DAMAGE = BIT(1);
22 const int BREAKABLE_NODAMAGE = BIT(2);
25 const int BUTTON_DONTACCUMULATEDMG = BIT(7);
27 // door, door_rotating and door_secret
28 const int DOOR_START_OPEN = BIT(0);
29 const int DOOR_DONT_LINK = BIT(2);
30 const int SPAWNFLAGS_GOLD_KEY = BIT(3); // Quake 1 compat, can only be used with func_door!
31 const int SPAWNFLAGS_SILVER_KEY = BIT(4); // Quake 1 compat, can only be used with func_door!
32 const int DOOR_TOGGLE = BIT(5);
34 const int DOOR_NONSOLID = BIT(10);
35 const int DOOR_CRUSH = BIT(11); // can't use PLAT_CRUSH cause that is the same as DOOR_DONT_LINK
37 const int DOOR_ROTATING_BIDIR = BIT(1);
38 const int DOOR_ROTATING_BIDIR_IN_DOWN = BIT(3);
40 const int DOOR_ROTATING_XAXIS = BIT(6);
41 const int DOOR_ROTATING_YAXIS = BIT(7);
43 const int DOOR_SECRET_OPEN_ONCE = BIT(0); // stays open - LEGACY, set wait to -1 instead
44 const int DOOR_SECRET_1ST_LEFT = BIT(1); // 1st move is left of arrow
45 const int DOOR_SECRET_1ST_DOWN = BIT(2); // 1st move is down from arrow
46 const int DOOR_SECRET_NO_SHOOT = BIT(3); // only opened by trigger
47 const int DOOR_SECRET_YES_SHOOT = BIT(4); // shootable even if targeted
50 const int PARTICLES_IMPULSE = BIT(1);
51 const int PARTICLES_VISCULLING = BIT(2);
54 const int FUNC_ROTATING_XAXIS = BIT(2);
55 const int FUNC_ROTATING_YAXIS = BIT(3);
56 const int FUNC_ROTATING_STARTOFF = BIT(4);
59 const int TRAIN_CURVE = BIT(0);
60 const int TRAIN_TURN = BIT(1);
61 const int TRAIN_NEEDACTIVATION = BIT(2);
64 const int PUSH_ONCE = BIT(0); // legacy, deactivate with relay instead
65 const int PUSH_SILENT = BIT(1); // not used?
68 const int VIEWLOC_NOSIDESCROLL = BIT(0); // NOTE: currently unimplemented
69 const int VIEWLOC_FREEAIM = BIT(1);
70 const int VIEWLOC_FREEMOVE = BIT(2);
73 const int PROJECT_ON_TARGETNORMAL = BIT(0);
74 const int PROJECT_ON_TARGET2NORMAL = BIT(1);
75 const int PROJECT_ON_TARGET3NORMAL = BIT(2);
76 const int PROJECT_ON_TARGET4NORMAL = BIT(3);
79 const int FOLLOW_ATTACH = BIT(0);
80 const int FOLLOW_LOCAL = BIT(1);
83 const int LASER_FINITE = BIT(1);
84 const int LASER_NOTRACE = BIT(2);
85 const int LASER_INVERT_TEAM = BIT(3);
88 const int PLAT_LOW_TRIGGER = BIT(0);
89 const int PLAT_CRUSH = BIT(2);
92 const int CHANGELEVEL_MULTIPLAYER = BIT(1);
95 const int SPEAKER_LOOPED_ON = BIT(0);
96 const int SPEAKER_LOOPED_OFF = BIT(1);
97 const int SPEAKER_GLOBAL = BIT(2); // legacy, set speaker atten to -1 instead
98 const int SPEAKER_ACTIVATOR = BIT(3);
101 const int TELEPORT_FLAG_SOUND = BIT(0);
102 const int TELEPORT_FLAG_PARTICLES = BIT(1);
103 const int TELEPORT_FLAG_TDEATH = BIT(2);
104 const int TELEPORT_FLAG_FORCE_TDEATH = BIT(3);
107 const int COUNTER_FIRE_AT_COUNT = BIT(2);
110 const int GRAVITY_STICKY = BIT(0); // keep gravity multiplier even after exiting the trigger_gravity
111 const int GRAVITY_START_DISABLED = BIT(1);
114 const int HEAL_SOUND_ALWAYS = BIT(2);
117 const int IMPULSE_DIRECTIONAL_SPEEDTARGET = BIT(6);
120 const int MAGICEAR_IGNORE_SAY = BIT(0);
121 const int MAGICEAR_IGNORE_TEAMSAY = BIT(1);
122 const int MAGICEAR_IGNORE_TELL = BIT(2);
123 const int MAGICEAR_IGNORE_INVALIDTELL = BIT(3);
124 const int MAGICEAR_REPLACE_WHOLE_MESSAGE = BIT(4);
125 const int MAGICEAR_REPLACE_OUTSIDE = BIT(5);
126 const int MAGICEAR_CONTINUE = BIT(6);
127 const int MAGICEAR_NODECOLORIZE = BIT(7);
128 const int MAGICEAR_TUBA = BIT(8);
129 const int MAGICEAR_TUBA_EXACTPITCH = BIT(9);
132 const int MONOFLOP_FIXED = BIT(0);
135 const int RELAYIF_NEGATE = BIT(0);
138 const int RELAYTEAMCHECK_NOTEAM = BIT(0);
139 const int RELAYTEAMCHECK_INVERT = BIT(1);
144 const int SF_TRIGGER_INIT = BIT(0);
145 const int SF_TRIGGER_UPDATE = BIT(1);
146 const int SF_TRIGGER_RESET = BIT(2);
149 const int SF_POINTPARTICLES_IMPULSE = BIT(4);
150 const int SF_POINTPARTICLES_MOVING = BIT(5); // Send velocity and movedir
151 const int SF_POINTPARTICLES_JITTER_AND_COUNT = BIT(6); // Send waterlevel (=jitter) and count
152 const int SF_POINTPARTICLES_BOUNDS = BIT(7); // Send min and max of the brush
155 const int SF_LASER_UPDATE_ORIGIN = BIT(0);
156 const int SF_LASER_UPDATE_TARGET = BIT(1);
157 const int SF_LASER_UPDATE_ACTIVE = BIT(2);
158 const int SF_LASER_UPDATE_EFFECT = BIT(3);
160 const int SF_LASER_NOTRACE = BIT(4);
161 const int SF_LASER_SCALE = BIT(5);
162 const int SF_LASER_ALPHA = BIT(6);
163 const int SF_LASER_FINITE = BIT(7);
166 const int SF_MUSIC_ORIGIN = BIT(2);