2 void gamestart_use(entity this, entity actor, entity trigger)
4 SUB_UseTargets(this, this, trigger);
8 void self_spawnfunc_trigger_gamestart();
9 spawnfunc(trigger_gamestart)
11 this.use1 = gamestart_use;
12 this.reset2 = self_spawnfunc_trigger_gamestart;
16 this.think = adaptor_think2use;
17 this.nextthink = game_starttime + this.wait;
20 InitializeEntity(this, adaptor_think2use, INITPRIO_FINDTARGET);
22 void self_spawnfunc_trigger_gamestart() { SELFPARAM(); spawnfunc_trigger_gamestart(this); }