4 const float SF_TRIGGER_INIT = 1;
5 const float SF_TRIGGER_UPDATE = 2;
6 const float SF_TRIGGER_RESET = 4;
8 const float SPAWNFLAG_NOMESSAGE = 1;
9 const float SPAWNFLAG_NOTOUCH = 1;
11 .void() trigger_touch;
16 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
20 // used elsewhere (will fix)
22 void trigger_common_write(bool withtarget);
24 string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin);
26 void target_voicescript_next(entity pl);
27 void target_voicescript_clear(entity pl);
35 void trigger_common_read(bool withtarget);
36 void trigger_remove_generic();
42 const int ACTIVE_NOT = 0;
43 const int ACTIVE_ACTIVE = 1;
44 const int ACTIVE_IDLE = 2;
45 const int ACTIVE_BUSY = 2;
46 const int ACTIVE_TOGGLE = 3;