1 const float SF_TRIGGER_INIT = 1;
2 const float SF_TRIGGER_UPDATE = 2;
3 const float SF_TRIGGER_RESET = 4;
8 .float bgmscriptattack;
10 .float bgmscriptsustain;
11 .float bgmscriptrelease;
13 // used elsewhere (will fix)
15 void spawnfunc_trigger_once();
16 string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin);
18 void target_voicescript_next(entity pl);
19 void target_voicescript_clear(entity pl);