1 #include "fusionreactor.qh"
4 bool turret_fusionreactor_firecheck(entity this)
6 entity targ = this.enemy;
8 switch(MUTATOR_CALLHOOK(FusionReactor_ValidTarget, this, targ))
10 case MUT_FUSREAC_TARG_VALID: { return true; }
11 case MUT_FUSREAC_TARG_INVALID: { return false; }
14 if((this.attack_finished_single[0] > time)
17 || (this.ammo < this.shot_dmg)
18 || (targ.ammo >= targ.ammo_max)
19 || (vdist(targ.origin - this.origin, >, this.target_range))
20 || (this.team != targ.team)
21 || (!(targ.ammo_flags & TFL_AMMO_ENERGY))
27 spawnfunc(turret_fusionreactor) { if (!turret_initialize(this, TUR_FUSIONREACTOR)) delete(this); }
29 METHOD(FusionReactor, tr_attack, void(FusionReactor this, entity it))
31 it.enemy.ammo = min(it.enemy.ammo + it.shot_dmg,it.enemy.ammo_max);
32 vector fl_org = 0.5 * (it.enemy.absmin + it.enemy.absmax);
33 te_smallflash(fl_org);
35 METHOD(FusionReactor, tr_think, void(FusionReactor thistur, entity it))
37 it.tur_head.avelocity = '0 250 0' * (it.ammo / it.ammo_max);
39 METHOD(FusionReactor, tr_setup, void(FusionReactor this, entity it))
41 it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE;
42 it.target_select_flags = TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_OWNTEAM | TFL_TARGETSELECT_RANGELIMITS;
43 it.firecheck_flags = TFL_FIRECHECK_AMMO_OWN | TFL_FIRECHECK_AMMO_OTHER | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_DEAD;
44 it.shoot_flags = TFL_SHOOT_HITALLVALID;
45 it.aim_flags = TFL_AIM_NO;
46 it.track_flags = TFL_TRACK_NO;
48 it.tur_head.scale = 0.75;
49 it.tur_head.avelocity = '0 50 0';
51 it.turret_firecheckfunc = turret_fusionreactor_firecheck;