3 CLASS(HellionAttack, PortoLaunch)
4 /* flags */ ATTRIB(HellionAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
5 /* impulse */ ATTRIB(HellionAttack, impulse, int, 9);
6 /* refname */ ATTRIB(HellionAttack, netname, string, "turret_hellion");
7 /* wepname */ ATTRIB(HellionAttack, m_name, string, _("Hellion"));
8 ENDCLASS(HellionAttack)
9 REGISTER_WEAPON(HELLION, NEW(HellionAttack));