3 #include "machinegun_weapon.qh"
5 CLASS(MachineGunTurret, Turret)
6 /* spawnflags */ ATTRIB(MachineGunTurret, spawnflags, int, TUR_FLAG_PLAYER);
7 /* mins */ ATTRIB(MachineGunTurret, m_mins, vector, '-32 -32 0');
8 /* maxs */ ATTRIB(MachineGunTurret, m_maxs, vector, '32 32 64');
9 /* modelname */ ATTRIB(MachineGunTurret, mdl, string, "base.md3");
10 /* model */ ATTRIB_STRZONE(MachineGunTurret, model, string, strcat("models/turrets/", this.mdl));
11 /* head_model */ ATTRIB_STRZONE(MachineGunTurret, head_model, string, strcat("models/turrets/", "machinegun.md3"));
12 /* netname */ ATTRIB(MachineGunTurret, netname, string, "machinegun");
13 /* fullname */ ATTRIB(MachineGunTurret, turret_name, string, _("Machinegun Turret"));
14 ATTRIB(MachineGunTurret, m_weapon, Weapon, WEP_TUR_MACHINEGUN);
16 #define X(BEGIN, P, END, class, prefix) \
18 TR_PROPS_COMMON(P, class, prefix) \
20 TR_PROPS(X, MachineGunTurret, machinegun)
23 ENDCLASS(MachineGunTurret)
24 REGISTER_TURRET(MACHINEGUN, NEW(MachineGunTurret));