3 #include "mlrs_weapon.qh"
5 CLASS(MLRSTurret, Turret)
6 /* spawnflags */ ATTRIB(MLRSTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
7 /* mins */ ATTRIB(MLRSTurret, m_mins, vector, '-32 -32 0');
8 /* maxs */ ATTRIB(MLRSTurret, m_maxs, vector, '32 32 64');
9 /* modelname */ ATTRIB(MLRSTurret, mdl, string, "base.md3");
10 /* model */ ATTRIB_STRZONE(MLRSTurret, model, string, strcat("models/turrets/", this.mdl));
11 /* head_model */ ATTRIB_STRZONE(MLRSTurret, head_model, string, strcat("models/turrets/", "mlrs.md3"));
12 /* netname */ ATTRIB(MLRSTurret, netname, string, "mlrs");
13 /* fullname */ ATTRIB(MLRSTurret, turret_name, string, _("MLRS Turret"));
14 ATTRIB(MLRSTurret, m_weapon, Weapon, WEP_TUR_MLRS);
16 #define X(BEGIN, P, END, class, prefix) \
18 TR_PROPS_COMMON(P, class, prefix) \
20 TR_PROPS(X, MLRSTurret, mlrs)
24 REGISTER_TURRET(MLRS, NEW(MLRSTurret));