3 #include "tesla_weapon.qh"
5 CLASS(TeslaCoil, Turret)
6 /* spawnflags */ ATTRIB(TeslaCoil, spawnflags, int, TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE);
7 /* mins */ ATTRIB(TeslaCoil, m_mins, vector, '-60 -60 0');
8 /* maxs */ ATTRIB(TeslaCoil, m_maxs, vector, '60 60 128');
9 /* modelname */ ATTRIB(TeslaCoil, mdl, string, "tesla_base.md3");
10 /* model */ ATTRIB_STRZONE(TeslaCoil, model, string, strcat("models/turrets/", this.mdl));
11 /* head_model */ ATTRIB_STRZONE(TeslaCoil, head_model, string, strcat("models/turrets/", "tesla_head.md3"));
12 /* netname */ ATTRIB(TeslaCoil, netname, string, "tesla");
13 /* fullname */ ATTRIB(TeslaCoil, turret_name, string, _("Tesla Coil"));
14 ATTRIB(TeslaCoil, m_weapon, Weapon, WEP_TESLA);
16 REGISTER_TURRET(TESLA, NEW(TeslaCoil));