]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/turrets/turret/walker.qh
Fix #2199 "sv_cmd dumpturrets doesn't work". The new implementation is similar to...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / walker.qh
1 #pragma once
2
3 //#define WALKER_FANCYPATHING
4
5 #include "walker_weapon.qh"
6
7 CLASS(WalkerTurret, Turret)
8 /* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE);
9 /* mins       */ ATTRIB(WalkerTurret, m_mins, vector, '-70 -70 0');
10 /* maxs       */ ATTRIB(WalkerTurret, m_maxs, vector, '70 70 95');
11 /* modelname  */ ATTRIB(WalkerTurret, mdl, string, "walker_body.md3");
12 /* model      */ ATTRIB_STRZONE(WalkerTurret, model, string, strcat("models/turrets/", this.mdl));
13 /* head_model */ ATTRIB_STRZONE(WalkerTurret, head_model, string, strcat("models/turrets/", "walker_head_minigun.md3"));
14 /* netname    */ ATTRIB(WalkerTurret, netname, string, "walker");
15 /* fullname   */ ATTRIB(WalkerTurret, turret_name, string, _("Walker Turret"));
16     ATTRIB(WalkerTurret, m_weapon, Weapon, WEP_WALKER);
17
18 #define X(BEGIN, P, END, class, prefix) \
19         BEGIN(class) \
20                 P(class, prefix, aim_firetolerance_dist, float) \
21                 P(class, prefix, aim_maxpitch, float) \
22                 P(class, prefix, aim_maxrot, float) \
23                 P(class, prefix, aim_speed, float) \
24                 P(class, prefix, ammo, float) \
25                 P(class, prefix, ammo_max, float) \
26                 P(class, prefix, ammo_recharge, float) \
27                 P(class, prefix, health, float) \
28                 P(class, prefix, melee_damage, float) \
29                 P(class, prefix, melee_force, float) \
30                 P(class, prefix, melee_range, float) \
31                 P(class, prefix, respawntime, float) \
32                 P(class, prefix, rocket_damage, float) \
33                 P(class, prefix, rocket_force, float) \
34                 P(class, prefix, rocket_radius, float) \
35                 P(class, prefix, rocket_range, float) \
36                 P(class, prefix, rocket_range_min, float) \
37                 P(class, prefix, rocket_refire, float) \
38                 P(class, prefix, rocket_speed, float) \
39                 P(class, prefix, rocket_turnrate, float) \
40                 P(class, prefix, shot_dmg, float) \
41                 P(class, prefix, shot_force, float) \
42                 P(class, prefix, shot_radius, float) \
43                 P(class, prefix, shot_refire, float) \
44                 P(class, prefix, shot_speed, float) \
45                 P(class, prefix, shot_spread, float) \
46                 P(class, prefix, shot_volly, float) \
47                 P(class, prefix, shot_volly_refire, float) \
48                 P(class, prefix, speed_jump, float) \
49                 P(class, prefix, speed_roam, float) \
50                 P(class, prefix, speed_run, float) \
51                 P(class, prefix, speed_stop, float) \
52                 P(class, prefix, speed_swim, float) \
53                 P(class, prefix, speed_walk, float) \
54                 P(class, prefix, target_range, float) \
55                 P(class, prefix, target_range_min, float) \
56                 P(class, prefix, target_range_optimal, float) \
57                 P(class, prefix, target_select_anglebias, float) \
58                 P(class, prefix, target_select_missilebias, float) \
59                 P(class, prefix, target_select_playerbias, float) \
60                 P(class, prefix, target_select_rangebias, float) \
61                 P(class, prefix, target_select_samebias, float) \
62                 P(class, prefix, track_accel_pitch, float) \
63                 P(class, prefix, track_accel_rot, float) \
64                 P(class, prefix, track_blendrate, float) \
65                 P(class, prefix, track_type, float) \
66                 P(class, prefix, turn, float) \
67                 P(class, prefix, turn_run, float) \
68                 P(class, prefix, turn_strafe, float) \
69                 P(class, prefix, turn_swim, float) \
70                 P(class, prefix, turn_walk, float) \
71         END()
72         TR_PROPS(X, WalkerTurret, walker)
73 #undef X
74
75 ENDCLASS(WalkerTurret)
76 REGISTER_TURRET(WALKER, NEW(WalkerTurret));