]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/turrets/unit/plasma_dual.qc
Player usable turret attack
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / unit / plasma_dual.qc
1 #ifdef REGISTER_TURRET
2 REGISTER_TURRET(
3 /* TUR_##id   */ PLASMA_DUAL,
4 /* function   */ t_plasma_dual,
5 /* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER,
6 /* mins,maxs  */ '-32 -32 0', '32 32 64',
7 /* model          */ "base.md3",
8 /* head_model */ "plasmad.md3",
9 /* netname        */ "plasma_dual",
10 /* fullname   */ _("Dual Plasma Cannon")
11 );
12 #else
13
14 CLASS(PlasmaDualAttack, PortoLaunch)
15 /* flags     */ ATTRIB(PlasmaDualAttack, spawnflags, int, WEP_TYPE_OTHER);
16 /* impulse   */ ATTRIB(PlasmaDualAttack, impulse, int, 5);
17 /* refname   */ ATTRIB(PlasmaDualAttack, netname, string, "plasmadual");
18 /* wepname   */ ATTRIB(PlasmaDualAttack, message, string, _("Dual plasma"));
19 ENDCLASS(PlasmaDualAttack)
20 REGISTER_WEAPON(PLASMA_DUAL, NEW(PlasmaDualAttack)) {
21         localcmd(sprintf("alias weapon_%s \"impulse %d\"\n", this.netname, 230 + this.m_id - 1));
22 }
23
24 #ifdef SVQC
25
26 float t_plasma_dual(float req);
27 METHOD(PlasmaDualAttack, wr_think, bool(entity thiswep)) {
28         SELFPARAM();
29         if (self.BUTTON_ATCK)
30         if (weapon_prepareattack(0, WEP_CVAR_PRI(electro, refire))) {
31                 if (!self.target_range) self.target_range = autocvar_g_monsters_target_range;
32                 W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
33                 self.tur_shotdir_updated = w_shotdir;
34                 self.tur_shotorg = w_shotorg;
35                 self.tur_head = self;
36         self.shot_speed = max(1, ((!self.shot_speed) ? 2500 : self.shot_speed));
37         self.shot_spread = bound(0.0001, ((!self.shot_spread) ? 0.0125 : self.shot_spread), 500);
38                 t_plasma_dual(TR_ATTACK);
39                 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
40         }
41         return true;
42 }
43
44 void spawnfunc_turret_plasma_dual() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA_DUAL)) remove(self); }
45
46 float t_plasma_dual(float req)
47 {SELFPARAM();
48     switch(req)
49     {
50         case TR_ATTACK:
51         {
52             if(g_instagib)
53             {
54                 float flying;
55                 flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
56
57                 FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
58                                    800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
59
60
61                 Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
62
63                 // teamcolor / hit beam effect
64                 vector v;
65                 string s;
66                 v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
67                 s = strcat(EFFECT_VAPORIZER_NEUTRAL.eent_eff_name, ((self.team) ? Static_Team_ColorName_Upper(self.team) : ""));
68
69                 WarpZone_TrailParticles(world, _particleeffectnum(s), self.tur_shotorg, v);
70
71                 self.tur_head.frame += 1;
72             }
73             else
74             {
75                 entity missile = turret_projectile(W_Sound("hagar_fire"), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
76                 missile.missile_flags = MIF_SPLASH;
77                 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
78                 self.tur_head.frame += 1;
79             }
80
81             return true;
82         }
83         case TR_THINK:
84         {
85             if ((self.tur_head.frame != 0) && (self.tur_head.frame != 3))
86                 self.tur_head.frame = self.tur_head.frame + 1;
87
88             if (self.tur_head.frame > 6)
89                 self.tur_head.frame = 0;
90
91             return true;
92         }
93         case TR_DEATH:
94         {
95             return true;
96         }
97         case TR_SETUP:
98         {
99             self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
100             self.damage_flags |= TFL_DMG_HEADSHAKE;
101             self.firecheck_flags |= TFL_FIRECHECK_AFF;
102             self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
103
104             turret_do_updates(self);
105
106             return true;
107         }
108         case TR_PRECACHE:
109         {
110             return true;
111         }
112     }
113
114     return true;
115 }
116
117 #endif // SVQC
118 #ifdef CSQC
119 float t_plasma_dual(float req)
120 {
121     switch(req)
122     {
123         case TR_SETUP:
124         {
125             return true;
126         }
127         case TR_PRECACHE:
128         {
129             return true;
130         }
131     }
132
133     return true;
134 }
135
136 #endif // CSQC
137 #endif // REGISTER_TURRET