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1 #ifndef IMPLEMENTATION
2 REGISTER_TURRET(
3 /* TUR_##id   */ PLASMA_DUAL,
4 /* function   */ t_plasma_dual,
5 /* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER,
6 /* mins,maxs  */ '-32 -32 0', '32 32 64',
7 /* model          */ "base.md3",
8 /* head_model */ "plasmad.md3",
9 /* netname        */ "plasma_dual",
10 /* fullname   */ _("Dual Plasma Cannon")
11 );
12 #else
13
14 #include "../../weapons/all.qh"
15
16 CLASS(PlasmaDualAttack, PortoLaunch)
17 /* flags     */ ATTRIB(PlasmaDualAttack, spawnflags, int, WEP_TYPE_OTHER);
18 /* impulse   */ ATTRIB(PlasmaDualAttack, impulse, int, 5);
19 /* refname   */ ATTRIB(PlasmaDualAttack, netname, string, "plasmadual");
20 /* wepname   */ ATTRIB(PlasmaDualAttack, message, string, _("Dual plasma"));
21 ENDCLASS(PlasmaDualAttack)
22 REGISTER_WEAPON(PLASMA_DUAL, NEW(PlasmaDualAttack));
23
24 #ifdef SVQC
25
26 float t_plasma_dual(float req);
27 METHOD(PlasmaDualAttack, wr_think, bool(entity thiswep)) {
28         SELFPARAM();
29         if (self.BUTTON_ATCK)
30         if (weapon_prepareattack(0, WEP_CVAR_PRI(electro, refire))) {
31                 W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
32                 self.tur_shotdir_updated = w_shotdir;
33                 self.tur_shotorg = w_shotorg;
34                 self.tur_head = self;
35         self.shot_speed = max(1, ((!self.shot_speed) ? 2500 : self.shot_speed));
36         self.shot_spread = bound(0.0001, ((!self.shot_spread) ? 0.0125 : self.shot_spread), 500);
37                 t_plasma_dual(TR_ATTACK);
38                 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
39         }
40         return true;
41 }
42
43 void spawnfunc_turret_plasma_dual() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA_DUAL.m_id)) remove(self); }
44
45 float t_plasma_dual(float req)
46 {SELFPARAM();
47     switch(req)
48     {
49         case TR_ATTACK:
50         {
51             if(g_instagib)
52             {
53                 float flying;
54                 flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
55
56                 FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
57                                    800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
58
59
60                 Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
61
62                 // teamcolor / hit beam effect
63                 vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
64                 WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v);
65                 self.tur_head.frame += 1;
66             }
67             else
68             {
69                 entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
70                 missile.missile_flags = MIF_SPLASH;
71                 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
72                 self.tur_head.frame += 1;
73             }
74
75             return true;
76         }
77         case TR_THINK:
78         {
79             if ((self.tur_head.frame != 0) && (self.tur_head.frame != 3))
80                 self.tur_head.frame = self.tur_head.frame + 1;
81
82             if (self.tur_head.frame > 6)
83                 self.tur_head.frame = 0;
84
85             return true;
86         }
87         case TR_DEATH:
88         {
89             return true;
90         }
91         case TR_SETUP:
92         {
93             self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
94             self.damage_flags |= TFL_DMG_HEADSHAKE;
95             self.firecheck_flags |= TFL_FIRECHECK_AFF;
96             self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
97
98             turret_do_updates(self);
99
100             return true;
101         }
102         case TR_PRECACHE:
103         {
104             return true;
105         }
106     }
107
108     return true;
109 }
110
111 #endif // SVQC
112 #ifdef CSQC
113 float t_plasma_dual(float req)
114 {
115     switch(req)
116     {
117         case TR_SETUP:
118         {
119             return true;
120         }
121         case TR_PRECACHE:
122         {
123             return true;
124         }
125     }
126
127     return true;
128 }
129
130 #endif // CSQC
131 #endif // REGISTER_TURRET