1 // a dummy macro that prevents the "hanging ;" warning
2 #define ENDS_WITH_CURLY_BRACE
4 // TODO make ascii art pic of xzibit
6 // I HERD YO LIEK MACROS
7 // SO I PUT A MACRO DEFINITION IN YO MACRO DEFINITION
8 // SO YO CAN EXPAND MACROS WHILE YO EXPAND MACROS
9 #define ACCUMULATE_FUNCTION(func,otherfunc) \
11 void __merge__##otherfunc() { func(); otherfunc(); } \
13 #define func __merge__##otherfunc \
15 #define func otherfunc \
18 // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
19 // NOTE: s IS allowed to be a tempstring
20 string wordwrap(string s, float l);
23 void wordwrap_sprint(string s, float l);
26 void wordwrap_cb(string s, float l, void(string) callback)
29 string draw_currentSkin;
30 string draw_UseSkinFor(string pic);
33 // iterative depth-first search, with fields that go "up", "down left" and "right" in a tree
34 // for each element, funcPre is called first, then funcPre and funcPost for all its children, and funcPost last
35 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass);
37 float median(float a, float b, float c);
39 // converts a number to a string with the indicated number of decimals
40 // works for up to 10 decimals!
41 string ftos_decimals(float number, float decimals);
43 float fexists(string f);
45 vector colormapPaletteColor(float c, float isPants);
47 // unzone the string, and return it as tempstring. Safe to be called on string_null
48 string fstrunzone(string s);
50 // database (NOTE: keys are case sensitive)
51 void db_save(float db, string filename);
52 void db_dump(float db, string pFilename);
54 float db_load(string filename);
55 void db_close(float db);
56 string db_get(float db, string key);
57 void db_put(float db, string key, string value);
59 // stringbuffer loading/saving
60 float buf_load(string filename);
61 void buf_save(float buf, string filename);
65 float mod(float a, float b) { return a - (floor(a / b) * b); }
68 #define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.4)
69 string mmsss(float t);
70 string mmssss(float t);
72 #define TIME_DECIMALS 2
73 #define TIME_FACTOR 100
74 #define TIME_ENCODED_TOSTRING(n) mmssss(n)
75 #define RACE_RECORD "/race100record/"
76 #define CTS_RECORD "/cts100record/"
77 #define TIME_ENCODE(t) TIME_TO_NTHS(t, TIME_FACTOR)
78 #define TIME_DECODE(n) ((n) / TIME_FACTOR)
80 string ScoreString(float vflags, float value);
82 float dotproduct(vector a, vector b);
83 vector cross(vector a, vector b);
85 void compressShortVector_init();
86 vector decompressShortVector(float data);
87 float compressShortVector(vector vec);
90 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz);
93 string fixPriorityList(string pl, float from, float to, float subtract, float complete);
94 string mapPriorityList(string order, string(string) mapfunc);
95 string swapInPriorityList(string order, float i, float j);
97 float cvar_value_issafe(string s);
99 float cvar_settemp(string pKey, string pValue);
100 float cvar_settemp_restore();
103 // modes: 0 = trust q3map2 (_mini images)
104 // 1 = trust tracebox (_radar images)
105 // in both modes, mapinfo's "size" overrides
110 void get_mi_min_max(float mode);
112 vector mi_picmin; // adjusted mins that map to the picture (square)
113 vector mi_picmax; // adjusted maxs that map to the picture (square)
114 vector mi_pictexcoord0; // texcoords of the image corners (after transforming, these are 2D coords too)
115 vector mi_pictexcoord1; // texcoords of the image corners (after transforming, these are 2D coords too)
116 vector mi_pictexcoord2; // texcoords of the image corners (after transforming, these are 2D coords too)
117 vector mi_pictexcoord3; // texcoords of the image corners (after transforming, these are 2D coords too)
118 void get_mi_min_max_texcoords(float mode);
121 #define FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(x) void reference_##x() { x = x; }
123 float almost_equals(float a, float b);
124 float almost_in_bounds(float a, float b, float c);
126 float power2of(float e);
127 float log2of(float x);
129 string HEXDIGITS = "0123456789ABCDEF0123456789abcdef";
130 #define HEXDIGIT_TO_DEC_RAW(d) (strstrofs(HEXDIGITS, (d), 0))
131 #define HEXDIGIT_TO_DEC(d) ((HEXDIGIT_TO_DEC_RAW(d) | 0x10) - 0x10)
132 #define DEC_TO_HEXDIGIT(d) (substring(HEXDIGITS, (d), 1))
134 vector rgb_to_hsl(vector rgb);
135 vector hsl_to_rgb(vector hsl);
136 vector rgb_to_hsv(vector rgb);
137 vector hsv_to_rgb(vector hsv);
138 string rgb_to_hexcolor(vector rgb);
140 float boxesoverlap(vector m1, vector m2, vector m3, vector m4);
141 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs);
143 typedef float(string s, vector size) textLengthUpToWidth_widthFunction_t;
144 typedef float(string s) textLengthUpToLength_lenFunction_t;
145 float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
146 string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
147 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
148 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
150 string getWrappedLine_remaining;
151 string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw);
152 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw);
154 float isGametypeInFilter(float gt, float tp, float ts, string pattern);
156 typedef void(float i1, float i2, entity pass) swapfunc_t; // is only ever called for i1 < i2
157 typedef float(float i1, float i2, entity pass) comparefunc_t; // <0 for <, ==0 for ==, >0 for > (like strcmp)
158 void shuffle(float n, swapfunc_t swap, entity pass);
159 void heapsort(float n, swapfunc_t swap, comparefunc_t cmp, entity pass);
161 string swapwords(string str, float i, float j);
162 string shufflewords(string str);
164 string substring_range(string s, float b, float e);
166 vector solve_quadratic(float a, float b, float c);
169 // z = 1 if a real solution exists, 0 if not
170 // if no real solution exists, x contains the real part and y the imaginary part of the complex solutions x+iy and x-iy
172 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style);
173 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma);
175 void check_unacceptable_compiler_bugs();
177 float compressShotOrigin(vector v);
178 vector decompressShotOrigin(float f);
181 string rankings_reply, ladder_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies
182 string records_reply[10];
185 float RandomSelection_totalweight;
186 float RandomSelection_best_priority;
187 entity RandomSelection_chosen_ent;
188 float RandomSelection_chosen_float;
189 string RandomSelection_chosen_string;
190 void RandomSelection_Init();
191 void RandomSelection_Add(entity e, float f, string s, float weight, float priority);
193 vector healtharmor_maxdamage(float h, float a, float armorblock); // returns vector: maxdamage, armorideal, 1 if fully armored
194 vector healtharmor_applydamage(float a, float armorblock, float damage); // returns vector: take, save, 0
196 string getcurrentmod();
202 void WriteInt24_t(float dest, float val);
207 const var void func_null(void); FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(func_null)
208 const var string string_null;
209 float float2range11(float f);
210 float float2range01(float f);
212 float gsl_ran_gaussian(float sigma);
214 string car(string s); // returns first word
215 string cdr(string s); // returns all but first word
216 float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding)
217 float startsWith(string haystack, string needle);
218 float startsWithNocase(string haystack, string needle);
220 string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there
221 string get_model_parameters_modelname;
222 float get_model_parameters_modelskin;
223 string get_model_parameters_name;
224 float get_model_parameters_species;
225 string get_model_parameters_sex;
226 float get_model_parameters_weight;
227 float get_model_parameters_age;
228 string get_model_parameters_desc;
229 float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
231 // stupid stupid stupid FTEQCC has a max limit on macro sizes, let's work around by splitting the macro into two macros! :(
232 #define HUD_Panel_GetName_Part2(id) \
234 case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
235 case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \
236 case HUD_PANEL_PHYSICS: panel_name = HUD_PANELNAME_PHYSICS; break; \
237 case HUD_PANEL_CENTERPRINT: panel_name = HUD_PANELNAME_CENTERPRINT; break; \
238 } ENDS_WITH_CURLY_BRACE
240 // Get name of specified panel id
241 #define HUD_Panel_GetName(id) \
243 case HUD_PANEL_WEAPONS: panel_name = HUD_PANELNAME_WEAPONS; break; \
244 case HUD_PANEL_AMMO: panel_name = HUD_PANELNAME_AMMO; break; \
245 case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \
246 case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \
247 case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \
248 case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \
249 case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \
250 case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \
251 case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \
252 case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \
253 case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \
254 case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \
255 case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \
256 default: HUD_Panel_GetName_Part2(id)\
259 vector vec2(vector v);
262 vector NearestPointOnBox(entity box, vector org);
265 float vercmp(string v1, string v2);
267 float u8_strsize(string s);
269 // translation helpers
270 string prvm_language;
271 string language_filename(string s);
272 string CTX(string s);
273 #define ZCTX(s) strzone(CTX(s))
275 // x-encoding (encoding as zero length invisible string)
276 // encodes approx. 14 bits into 5 bytes of color code string
277 const float XENCODE_MAX = 21295; // 2*22*22*22-1
278 const float XENCODE_LEN = 5;
279 string xencode(float f);
280 float xdecode(string s);
282 #ifndef COMPAT_XON010_CHANNELS
283 #define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0)
286 float lowestbit(float f);
289 entity ReadCSQCEntity()
293 string strtolower(string s);
296 string MakeConsoleSafe(string input);
299 float InterpretBoolean(string input);
302 // generic shutdown handler
306 .float skeleton_bones;
307 void Skeleton_SetBones(entity e);
308 // loops through the tags of model v using counter tagnum
309 #define FOR_EACH_TAG(v) float tagnum; Skeleton_SetBones(v); for(tagnum = 0; tagnum < v.skeleton_bones; tagnum++, gettaginfo(v, tagnum))
312 void WriteApproxPastTime(float dst, float t);
315 float ReadApproxPastTime();
318 // execute-stuff-next-frame subsystem
319 void execute_next_frame();
320 void queue_to_execute_next_frame(string s);
322 // for marking written-to values as unused where it's a good idea to do this
323 noref float unused_float;
326 vector W_CalculateSpread(vector forward, float spread, float spreadfactor, float spreadstyle)