5 vector real_origin(entity ent);
8 // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
9 // NOTE: s IS allowed to be a tempstring
10 string wordwrap(string s, float l);
12 void wordwrap_sprint(entity to, string s, float l);
14 void wordwrap_cb(string s, float l, void(string) callback);
17 string draw_currentSkin;
18 string draw_UseSkinFor(string pic);
21 // iterative depth-first search, with fields that go "up", "down left" and "right" in a tree
22 // for each element, funcPre is called first, then funcPre and funcPost for all its children, and funcPost last
23 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass);
25 float median(float a, float b, float c);
27 // converts a number to a string with the indicated number of decimals
28 string ftos_decimals(float number, float decimals);
29 string ftos_mindecimals(float number);
31 bool fexists(string f);
33 // unzone the string, and return it as tempstring. Safe to be called on string_null
34 string fstrunzone(string s);
36 // database (NOTE: keys are case sensitive)
37 void db_save(int db, string filename);
38 void db_dump(int db, string pFilename);
40 int db_load(string filename);
41 void db_close(int db);
42 string db_get(int db, string key);
43 void db_put(int db, string key, string value);
45 // stringbuffer loading/saving
46 int buf_load(string filename);
47 void buf_save(int buf, string filename);
49 #define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.4)
50 string format_time(float seconds);
51 string mmsss(float t);
52 string mmssss(float t);
54 const float TIME_DECIMALS = 2;
55 const float TIME_FACTOR = 100;
56 #define TIME_ENCODED_TOSTRING(n) mmssss(n)
57 #define RACE_RECORD "/race100record/"
58 #define CTS_RECORD "/cts100record/"
59 #define TIME_ENCODE(t) TIME_TO_NTHS(t, TIME_FACTOR)
60 #define TIME_DECODE(n) ((n) / TIME_FACTOR)
62 string ScoreString(float vflags, float value);
64 vector decompressShortVector(float data);
65 float compressShortVector(vector vec);
68 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz);
71 string fixPriorityList(string pl, float from, float to, float subtract, float complete);
72 string mapPriorityList(string order, string(string) mapfunc);
73 string swapInPriorityList(string order, float i, float j);
75 float cvar_value_issafe(string s);
77 float cvar_settemp(string pKey, string pValue);
78 float cvar_settemp_restore();
81 // modes: 0 = trust q3map2 (_mini images)
82 // 1 = trust tracebox (_radar images)
83 // in both modes, mapinfo's "size" overrides
88 void get_mi_min_max(float mode);
90 vector mi_picmin; // adjusted mins that map to the picture (square)
91 vector mi_picmax; // adjusted maxs that map to the picture (square)
92 vector mi_pictexcoord0; // texcoords of the image corners (after transforming, these are 2D coords too)
93 vector mi_pictexcoord1; // texcoords of the image corners (after transforming, these are 2D coords too)
94 vector mi_pictexcoord2; // texcoords of the image corners (after transforming, these are 2D coords too)
95 vector mi_pictexcoord3; // texcoords of the image corners (after transforming, these are 2D coords too)
96 void get_mi_min_max_texcoords(float mode);
99 float almost_equals(float a, float b);
100 float almost_in_bounds(float a, float b, float c);
102 float power2of(float e);
103 float log2of(float x);
105 vector rgb_to_hsl(vector rgb);
106 vector hsl_to_rgb(vector hsl);
107 vector rgb_to_hsv(vector rgb);
108 vector hsv_to_rgb(vector hsv);
109 string rgb_to_hexcolor(vector rgb);
111 float boxesoverlap(vector m1, vector m2, vector m3, vector m4);
112 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs);
114 USING(textLengthUpToWidth_widthFunction_t, float(string s, vector size));
115 USING(textLengthUpToLength_lenFunction_t, float(string s));
116 float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
117 string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
118 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
119 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
121 string getWrappedLine_remaining;
122 string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw);
123 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw);
125 float isGametypeInFilter(entity gt, float tp, float ts, string pattern);
127 string swapwords(string str, float i, float j);
128 string shufflewords(string str);
130 string substring_range(string s, float b, float e);
132 vector solve_quadratic(float a, float b, float c);
135 // z = 1 if a real solution exists, 0 if not
136 // if no real solution exists, x contains the real part and y the imaginary part of the complex solutions x+iy and x-iy
138 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style);
139 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma);
141 float compressShotOrigin(vector v);
142 vector decompressShotOrigin(float f);
145 string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply, monsterlist_reply; // cached replies
146 string records_reply[10];
150 vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored
151 vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage); // returns vector: take, save, 0
154 string getcurrentmod();
160 void WriteInt24_t(float dest, float val);
161 void WriteInt48_t(float dest, vector val);
162 void WriteInt72_t(float dest, vector val);
166 float float2range11(float f);
167 float float2range01(float f);
169 float gsl_ran_gaussian(float sigma);
171 float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding)
173 string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there
174 string get_model_parameters_modelname;
175 float get_model_parameters_modelskin;
176 string get_model_parameters_name;
177 float get_model_parameters_species;
178 string get_model_parameters_sex;
179 float get_model_parameters_weight;
180 float get_model_parameters_age;
181 string get_model_parameters_description;
182 string get_model_parameters_bone_upperbody;
183 string get_model_parameters_bone_weapon;
184 const int MAX_AIM_BONES = 4;
185 string get_model_parameters_bone_aim[MAX_AIM_BONES];
186 float get_model_parameters_bone_aimweight[MAX_AIM_BONES];
187 float get_model_parameters_fixbone;
188 string get_model_parameters_desc;
189 float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
192 vector NearestPointOnBox(entity box, vector org);
195 float vercmp(string v1, string v2);
197 float u8_strsize(string s);
199 // x-encoding (encoding as zero length invisible string)
200 // encodes approx. 14 bits into 5 bytes of color code string
201 const float XENCODE_MAX = 21295; // 2*22*22*22-1
202 const float XENCODE_LEN = 5;
203 string xencode(float f);
204 float xdecode(string s);
207 string strtolower(string s);
210 string MakeConsoleSafe(string input);
212 // generic shutdown handler
216 .float skeleton_bones;
217 void Skeleton_SetBones(entity e);
218 // loops through the tags of model v using counter tagnum
219 #define FOR_EACH_TAG(v) float tagnum; Skeleton_SetBones(v); for(tagnum = 0; tagnum < v.skeleton_bones; tagnum++, gettaginfo(v, tagnum))
222 void WriteApproxPastTime(float dst, float t);
225 float ReadApproxPastTime();
228 // execute-stuff-next-frame subsystem
229 void execute_next_frame();
230 void queue_to_execute_next_frame(string s);
232 // a function f with:
235 // f'(0) = startspeedfactor
236 // f'(1) = endspeedfactor
237 float cubic_speedfunc(float startspeedfactor, float endspeedfactor, float x);
239 // checks whether f'(x) = 0 anywhere from 0 to 1
240 // because if this is the case, the function is not usable for platforms
241 // as it may exceed 0..1 bounds, or go in reverse
242 float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor);
244 USING(findNextEntityNearFunction_t, entity(entity cur, entity near, entity pass));
245 USING(isConnectedFunction_t, float(entity a, entity b, entity pass));
246 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
248 // expand multiple arguments into one argument by stripping parenthesis
249 #define XPD(...) __VA_ARGS__
251 // Some common varargs functions. Lowercase as they match C.
252 #define fprintf(file, ...) fputs(file, sprintf(__VA_ARGS__))
253 #define bprintf(...) bprint(sprintf(__VA_ARGS__))
255 string CCR(string input);
259 #define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages)
261 #define GENTLE autocvar_sv_gentle
263 #define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal)
267 vector animfixfps(entity e, vector a, vector b);
271 const float CNT_NORMAL = 1;
272 const float CNT_GAMESTART = 2;
273 const float CNT_IDLE = 3;
274 const float CNT_KILL = 4;
275 const float CNT_RESPAWN = 5;
276 const float CNT_ROUNDSTART = 6;
277 entity Announcer_PickNumber(float type, float num);
281 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents);
282 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents);
285 // Quadratic splines (bezier)
286 vector bezier_quadratic_getpoint(vector a, vector p, vector b, float t);
287 vector bezier_quadratic_getderivative(vector a, vector p, vector b, float t);
289 #define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add)))
291 // Returns the correct difference between two always increasing numbers
292 #define COMPARE_INCREASING(to,from) (to < from ? from + to + 2 : to - from)