5 vector real_origin(entity ent);
8 IntrusiveList g_saved_cvars;
9 STATIC_INIT(g_saved_cvars) { g_saved_cvars = IL_NEW(); }
11 // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
12 // NOTE: s IS allowed to be a tempstring
13 string wordwrap(string s, float l);
15 void wordwrap_sprint(entity to, string s, float l);
17 void wordwrap_cb(string s, float l, void(string) callback);
20 string draw_currentSkin;
21 string draw_UseSkinFor(string pic);
24 // iterative depth-first search, with fields that go "up", "down left" and "right" in a tree
25 // for each element, funcPre is called first, then funcPre and funcPost for all its children, and funcPost last
26 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass);
28 float median(float a, float b, float c);
30 // converts a number to a string with the indicated number of decimals
31 string ftos_decimals(float number, float decimals);
32 string ftos_mindecimals(float number);
34 bool fexists(string f);
36 // unzone the string, and return it as tempstring. Safe to be called on string_null
37 string fstrunzone(string s);
39 // database (NOTE: keys are case sensitive)
40 void db_save(int db, string filename);
41 void db_dump(int db, string pFilename);
43 int db_load(string filename);
44 void db_close(int db);
45 string db_get(int db, string key);
46 void db_put(int db, string key, string value);
48 // stringbuffer loading/saving
49 int buf_load(string filename);
50 void buf_save(int buf, string filename);
52 // adding just 0.4 for race times so it rounds down in the .5 case (matching the timer display)
53 // FIXME it doesn't round properly
54 #define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.4)
55 string format_time(float seconds);
56 string mmsss(float t);
57 string mmssss(float t);
59 const float TIME_DECIMALS = 2;
60 const float TIME_FACTOR = 100;
61 #define TIME_ENCODED_TOSTRING(n) mmssss(n)
62 #define RACE_RECORD "/race100record/"
63 #define CTS_RECORD "/cts100record/"
64 #define CTF_RECORD "/ctf100record/"
65 #define TIME_ENCODE(t) TIME_TO_NTHS(t, TIME_FACTOR)
66 #define TIME_DECODE(n) ((n) / TIME_FACTOR)
68 string ScoreString(float vflags, float value);
70 vector decompressShortVector(float data);
71 float compressShortVector(vector vec);
74 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz);
77 string fixPriorityList(string pl, float from, float to, float subtract, float complete);
78 string mapPriorityList(string order, string(string) mapfunc);
79 string swapInPriorityList(string order, float i, float j);
81 float cvar_value_issafe(string s);
83 float cvar_settemp(string pKey, string pValue);
84 float cvar_settemp_restore();
87 // modes: 0 = trust q3map2 (_mini images)
88 // 1 = trust tracebox (_radar images)
89 // in both modes, mapinfo's "size" overrides
94 void get_mi_min_max(float mode);
96 vector mi_picmin; // adjusted mins that map to the picture (square)
97 vector mi_picmax; // adjusted maxs that map to the picture (square)
98 vector mi_pictexcoord0; // texcoords of the image corners (after transforming, these are 2D coords too)
99 vector mi_pictexcoord1; // texcoords of the image corners (after transforming, these are 2D coords too)
100 vector mi_pictexcoord2; // texcoords of the image corners (after transforming, these are 2D coords too)
101 vector mi_pictexcoord3; // texcoords of the image corners (after transforming, these are 2D coords too)
102 void get_mi_min_max_texcoords(float mode);
105 float almost_equals(float a, float b);
106 float almost_in_bounds(float a, float b, float c);
108 float boxesoverlap(vector m1, vector m2, vector m3, vector m4);
109 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs);
111 USING(textLengthUpToWidth_widthFunction_t, float(string s, vector size));
112 USING(textLengthUpToLength_lenFunction_t, float(string s));
113 float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
114 string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
115 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
116 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
118 string getWrappedLine_remaining;
119 string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw);
120 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw);
122 float isGametypeInFilter(entity gt, float tp, float ts, string pattern);
124 string swapwords(string str, float i, float j);
125 string shufflewords(string str);
127 string substring_range(string s, float b, float e);
129 vector solve_quadratic(float a, float b, float c);
132 // z = 1 if a real solution exists, 0 if not
133 // if no real solution exists, x contains the real part and y the imaginary part of the complex solutions x+iy and x-iy
135 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style);
136 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma);
138 float compressShotOrigin(vector v);
139 vector decompressShotOrigin(float f);
142 string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply, monsterlist_reply; // cached replies
143 string records_reply[10];
147 vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored
148 vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage); // returns vector: take, save, 0
151 string getcurrentmod();
157 void WriteInt24_t(float dest, float val);
158 void WriteInt48_t(float dest, vector val);
159 void WriteInt72_t(float dest, vector val);
163 float float2range11(float f);
164 float float2range01(float f);
166 float gsl_ran_gaussian(float sigma);
168 float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding)
170 string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there
171 string get_model_parameters_modelname;
172 float get_model_parameters_modelskin;
173 string get_model_parameters_name;
174 float get_model_parameters_species;
175 string get_model_parameters_sex;
176 float get_model_parameters_weight;
177 float get_model_parameters_age;
178 bool get_model_parameters_hidden;
179 string get_model_parameters_description;
180 string get_model_parameters_bone_upperbody;
181 string get_model_parameters_bone_weapon;
182 const int MAX_AIM_BONES = 4;
183 string get_model_parameters_bone_aim[MAX_AIM_BONES];
184 float get_model_parameters_bone_aimweight[MAX_AIM_BONES];
185 float get_model_parameters_fixbone;
186 string get_model_parameters_desc;
187 float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
190 vector NearestPointOnBox(entity box, vector org);
193 float vercmp(string v1, string v2);
195 float u8_strsize(string s);
197 // x-encoding (encoding as zero length invisible string)
198 // encodes approx. 14 bits into 5 bytes of color code string
199 const float XENCODE_MAX = 21295; // 2*22*22*22-1
200 const float XENCODE_LEN = 5;
201 string xencode(float f);
202 float xdecode(string s);
205 string strtolower(string s);
208 string MakeConsoleSafe(string input);
210 // generic shutdown handler
214 .float skeleton_bones;
215 void Skeleton_SetBones(entity e);
216 // loops through the tags of model v using counter tagnum
217 #define FOR_EACH_TAG(v) float tagnum; Skeleton_SetBones(v); for(tagnum = 0; tagnum < v.skeleton_bones; tagnum++, gettaginfo(v, tagnum))
220 void WriteApproxPastTime(float dst, float t);
223 float ReadApproxPastTime();
226 // execute-stuff-next-frame subsystem
227 void execute_next_frame();
228 void queue_to_execute_next_frame(string s);
230 // a function f with:
233 // f'(0) = startspeedfactor
234 // f'(1) = endspeedfactor
235 float cubic_speedfunc(float startspeedfactor, float endspeedfactor, float spd);
237 // checks whether f'(x) = 0 anywhere from 0 to 1
238 // because if this is the case, the function is not usable for platforms
239 // as it may exceed 0..1 bounds, or go in reverse
240 float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor);
242 USING(findNextEntityNearFunction_t, entity(entity cur, entity near, entity pass));
243 USING(isConnectedFunction_t, float(entity a, entity b, entity pass));
244 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
246 // expand multiple arguments into one argument by stripping parenthesis
247 #define XPD(...) __VA_ARGS__
249 // Some common varargs functions. Lowercase as they match C.
250 #define fprintf(file, ...) fputs(file, sprintf(__VA_ARGS__))
251 #define bprintf(...) bprint(sprintf(__VA_ARGS__))
254 string CCR(string input);
259 #define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages)
261 #define GENTLE autocvar_sv_gentle
263 #define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal)
267 vector animfixfps(entity e, vector a, vector b);
271 const float CNT_NORMAL = 1;
272 const float CNT_GAMESTART = 2;
273 const float CNT_IDLE = 3;
274 const float CNT_KILL = 4;
275 const float CNT_RESPAWN = 5;
276 const float CNT_ROUNDSTART = 6;
277 entity Announcer_PickNumber(float type, float num);
281 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents);
282 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents);
285 // Quadratic splines (bezier)
286 vector bezier_quadratic_getpoint(vector a, vector p, vector b, float t);
287 vector bezier_quadratic_getderivative(vector a, vector p, vector b, float t);
289 #define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add)))
291 // Returns the correct difference between two always increasing numbers
292 #define COMPARE_INCREASING(to,from) (to < from ? from + to + 2 : to - from)