3 bool autocvar_cl_vehicles_alarm = false;
4 bool autocvar_cl_vehicles_hud_tactical = true;
5 float autocvar_cl_vehicles_hudscale = 0.5;
6 float autocvar_cl_vehicles_notify_time = 15;
7 float autocvar_cl_vehicles_crosshair_size = 0.5;
8 bool autocvar_cl_vehicles_crosshair_colorize = true;
9 bool autocvar__vehicles_shownchasemessage;
10 vector autocvar_hud_progressbar_vehicles_ammo1_color;
11 vector autocvar_hud_progressbar_vehicles_ammo2_color;
13 vector vehicleHud_Size;
14 vector vehicleHud_Pos;
16 void RaptorCBShellfragDraw(entity this);
17 void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
19 #define weapon2mode STAT(VEHICLESTAT_W2MODE)