4 #include "racer_weapon.qh"
7 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
8 /* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
9 /* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
10 /* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50');
11 /* view dist */ ATTRIB(Racer, height, float, 200);
12 /* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
13 /* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
14 /* head_model */ ATTRIB(Racer, head_model, string, "null");
15 /* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
16 /* tags */ ATTRIB(Racer, tag_head, string, "");
17 /* tags */ ATTRIB(Racer, tag_hud, string, "");
18 /* tags */ ATTRIB(Racer, tag_view, string, "tag_viewport");
19 /* netname */ ATTRIB(Racer, netname, string, "racer");
20 /* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
21 /* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
23 REGISTER_VEHICLE(RACER, NEW(Racer));
30 #include <common/triggers/trigger/impulse.qh>
32 bool autocvar_g_vehicle_racer = true;
34 float autocvar_g_vehicle_racer_speed_afterburn = 3000;
35 // energy consumed per second
36 float autocvar_g_vehicle_racer_afterburn_cost = 100;
38 float autocvar_g_vehicle_racer_waterburn_cost = 5;
39 float autocvar_g_vehicle_racer_waterburn_speed = 750;
41 float autocvar_g_vehicle_racer_water_speed_forward = 600;
42 float autocvar_g_vehicle_racer_water_speed_strafe = 600;
44 float autocvar_g_vehicle_racer_pitchlimit = 30;
46 float autocvar_g_vehicle_racer_water_downforce = 0.03;
47 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
49 float autocvar_g_vehicle_racer_anglestabilizer = 1.75;
50 float autocvar_g_vehicle_racer_downforce = 0.01;
52 float autocvar_g_vehicle_racer_speed_forward = 650;
53 float autocvar_g_vehicle_racer_speed_strafe = 650;
54 float autocvar_g_vehicle_racer_springlength = 70;
55 float autocvar_g_vehicle_racer_upforcedamper = 10;
56 float autocvar_g_vehicle_racer_friction = 0.45;
58 float autocvar_g_vehicle_racer_water_time = 5;
60 float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
62 // 0 = hover, != 0 = maglev
63 int autocvar_g_vehicle_racer_hovertype = 0;
64 // NOTE!! x 4 (4 engines)
65 float autocvar_g_vehicle_racer_hoverpower = 8000;
67 float autocvar_g_vehicle_racer_turnroll = 30;
68 float autocvar_g_vehicle_racer_turnspeed = 220;
69 float autocvar_g_vehicle_racer_pitchspeed = 125;
71 float autocvar_g_vehicle_racer_energy = 100;
72 float autocvar_g_vehicle_racer_energy_regen = 50;
73 float autocvar_g_vehicle_racer_energy_regen_pause = 1;
75 float autocvar_g_vehicle_racer_health = 200;
76 float autocvar_g_vehicle_racer_health_regen = 0;
77 float autocvar_g_vehicle_racer_health_regen_pause = 0;
79 float autocvar_g_vehicle_racer_shield = 100;
80 float autocvar_g_vehicle_racer_shield_regen = 30;
81 float autocvar_g_vehicle_racer_shield_regen_pause = 1;
83 bool autocvar_g_vehicle_racer_rocket_locktarget = true;
84 float autocvar_g_vehicle_racer_rocket_locking_time = 0.9;
85 float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5;
86 float autocvar_g_vehicle_racer_rocket_locked_time = 4;
88 float autocvar_g_vehicle_racer_respawntime = 35;
90 float autocvar_g_vehicle_racer_blowup_radius = 250;
91 float autocvar_g_vehicle_racer_blowup_coredamage = 250;
92 float autocvar_g_vehicle_racer_blowup_edgedamage = 15;
93 float autocvar_g_vehicle_racer_blowup_forceintensity = 250;
95 // Factor of old velocity to keep after collision
96 float autocvar_g_vehicle_racer_bouncefactor = 0.25;
97 // if != 0, New veloctiy after bounce = 0 if new velocity < this
98 float autocvar_g_vehicle_racer_bouncestop = 0;
99 // "minspeed_for_pain speedchange_to_pain_factor max_damage"
100 vector autocvar_g_vehicle_racer_bouncepain = '60 0.75 300';
102 .float racer_watertime;
104 var vector racer_force_from_tag(entity this, string tag_name, float spring_length, float max_power);
106 void racer_align4point(entity this, float _delta)
109 float fl_push, fr_push, bl_push, br_push;
111 push_vector = racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
112 fr_push = force_fromtag_normpower;
113 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
115 push_vector += racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
116 fl_push = force_fromtag_normpower;
117 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
119 push_vector += racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
120 br_push = force_fromtag_normpower;
121 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
123 push_vector += racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
124 bl_push = force_fromtag_normpower;
125 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
127 this.velocity += push_vector * _delta;
129 float uforce = autocvar_g_vehicle_racer_upforcedamper;
131 int cont = pointcontents(this.origin - '0 0 64');
132 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
134 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
136 if(PHYS_INPUT_BUTTON_CROUCH(this.owner) && time < this.air_finished)
137 this.velocity_z += 30;
139 this.velocity_z += 200;
144 if(this.velocity_z > 0)
145 this.velocity_z *= 1 - uforce * _delta;
147 push_vector_x = (fl_push - bl_push);
148 push_vector_x += (fr_push - br_push);
149 push_vector_x *= 360;
151 push_vector_z = (fr_push - fl_push);
152 push_vector_z += (br_push - bl_push);
153 push_vector_z *= 360;
155 // Apply angle diffrance
156 this.angles_z += push_vector_z * _delta;
157 this.angles_x += push_vector_x * _delta;
160 this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
161 this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
164 void racer_fire_rocket_aim(entity player, string tagname, entity trg)
166 entity racer = player.vehicle;
167 vector v = gettaginfo(racer, gettagindex(racer, tagname));
168 racer_fire_rocket(player, v, v_forward, trg);
171 bool racer_frame(entity this)
173 entity vehic = this.vehicle;
176 if(intermission_running)
178 vehic.velocity = '0 0 0';
179 vehic.avelocity = '0 0 0';
183 vehicles_frame(vehic, this);
185 if(pointcontents(vehic.origin) != CONTENT_WATER)
186 vehic.air_finished = time + autocvar_g_vehicle_racer_water_time;
190 PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
196 racer_align4point(vehic, PHYS_INPUT_TIMELENGTH);
198 PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
200 crosshair_trace(this);
202 vehic.angles_x *= -1;
205 float ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
206 ftmp = bound(-ftmp, shortangle_f(this.v_angle_y - vehic.angles_y, vehic.angles_y), ftmp);
207 vehic.angles_y = anglemods(vehic.angles_y + ftmp);
210 vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
213 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
214 ftmp = bound(-ftmp, shortangle_f(this.v_angle_x - vehic.angles_x, vehic.angles_x), ftmp);
215 vehic.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(vehic.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
217 makevectors(vehic.angles);
218 vehic.angles_x *= -1;
220 //ftmp = vehic.velocity_z;
221 vector df = vehic.velocity * -autocvar_g_vehicle_racer_friction;
222 //vehic.velocity_z = ftmp;
224 int cont = pointcontents(vehic.origin);
227 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
229 if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
230 if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
234 if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
235 if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
239 if(vehic.sound_nexttime < time || vehic.sounds != 1)
242 vehic.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
243 sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
250 if(vehic.sound_nexttime < time || vehic.sounds != 0)
253 vehic.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
254 sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
260 if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
263 if(time - vehic.wait > 0.2)
264 pointparticles(EFFECT_RACER_BOOSTER, vehic.origin - v_forward * 32, v_forward * vlen(vehic.velocity), 1);
269 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
271 vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
272 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
276 vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
277 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
281 if(vehic.invincible_finished < time)
283 traceline(vehic.origin, vehic.origin - '0 0 256', MOVE_NORMAL, vehic);
284 if(trace_fraction != 1.0)
285 pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
287 vehic.invincible_finished = time + 0.1 + (random() * 0.1);
290 if(vehic.strength_finished < time)
292 vehic.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
293 sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
299 vehic.strength_finished = 0;
300 sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
303 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
304 vehic.racer_watertime = time;
306 float dforce = autocvar_g_vehicle_racer_downforce;
307 if(time - vehic.racer_watertime <= 3)
308 dforce = autocvar_g_vehicle_racer_water_downforce;
310 df -= v_up * (vlen(vehic.velocity) * dforce);
311 this.movement = vehic.velocity += df * PHYS_INPUT_TIMELENGTH;
314 Weapon wep1 = WEP_RACER;
315 if (!forbidWeaponUse(this))
316 if (PHYS_INPUT_BUTTON_ATCK(this))
317 if (wep1.wr_checkammo1(wep1))
319 string tagname = (vehic.cnt)
320 ? (vehic.cnt = 0, "tag_fire1")
321 : (vehic.cnt = 1, "tag_fire2");
322 vector org = gettaginfo(vehic, gettagindex(vehic, tagname));
324 w_shotdir = v_forward;
325 // Fix z-aim (for chase mode)
326 crosshair_trace(this);
327 w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
328 .entity weaponentity = weaponentities[0];
329 wep1.wr_think(wep1, vehic, weaponentity, 1);
332 if(autocvar_g_vehicle_racer_rocket_locktarget)
334 vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
335 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
336 autocvar_g_vehicle_racer_rocket_locked_time);
338 if(vehic.lock_target)
340 if(vehic.lock_strength == 1)
341 UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '1 0 0', 0);
342 else if(vehic.lock_strength > 0.5)
343 UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 1 0', 0);
344 else if(vehic.lock_strength < 0.5)
345 UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 0 1', 0);
349 if(!forbidWeaponUse(this))
350 if(time > vehic.delay)
351 if(PHYS_INPUT_BUTTON_ATCK2(this))
353 vehic.misc_bulletcounter += 1;
354 vehic.delay = time + 0.3;
356 if(vehic.misc_bulletcounter == 1)
358 racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world);
359 this.vehicle_ammo2 = 50;
361 else if(vehic.misc_bulletcounter == 2)
363 racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world);
364 vehic.lock_strength = 0;
365 vehic.lock_target = world;
366 vehic.misc_bulletcounter = 0;
367 vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire;
369 this.vehicle_ammo2 = 0;
372 else if(vehic.misc_bulletcounter == 0)
373 this.vehicle_ammo2 = 100;
375 this.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100);
377 if(vehic.vehicle_flags & VHF_SHIELDREGEN)
378 vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
380 if(vehic.vehicle_flags & VHF_HEALTHREGEN)
381 vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
383 if(vehic.vehicle_flags & VHF_ENERGYREGEN)
384 vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
386 VEHICLE_UPDATE_PLAYER(this, vehic, health, racer);
387 VEHICLE_UPDATE_PLAYER(this, vehic, energy, racer);
389 if(vehic.vehicle_flags & VHF_HASSHIELD)
390 VEHICLE_UPDATE_PLAYER(this, vehic, shield, racer);
392 PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
395 setorigin(this, vehic.origin + '0 0 32');
396 this.velocity = vehic.velocity;
403 self.nextthink = time;
405 float pushdeltatime = time - self.lastpushtime;
406 if (pushdeltatime > 0.15) pushdeltatime = 0;
407 self.lastpushtime = time;
408 if(!pushdeltatime) return;
410 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
412 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
413 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
415 float forced = autocvar_g_vehicle_racer_upforcedamper;
417 int cont = pointcontents(self.origin - '0 0 64');
418 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
420 forced = autocvar_g_vehicle_racer_water_upforcedamper;
421 self.velocity_z += 200;
424 self.velocity += df * pushdeltatime;
425 if(self.velocity_z > 0)
426 self.velocity_z *= 1 - forced * pushdeltatime;
428 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
429 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
431 CSQCMODEL_AUTOUPDATE(self);
434 void racer_exit(float eject)
438 self.think = racer_think;
439 self.nextthink = time;
440 self.movetype = MOVETYPE_BOUNCE;
441 sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
446 makevectors(self.angles);
449 spot = self.origin + v_forward * 100 + '0 0 64';
450 spot = vehicles_findgoodexit(spot);
451 setorigin(self.owner , spot);
452 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
453 self.owner.oldvelocity = self.owner.velocity;
457 if(vdist(self.velocity, >, 2 * autocvar_sv_maxairspeed))
459 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
460 self.owner.velocity_z += 200;
461 spot = self.origin + v_forward * 32 + '0 0 32';
462 spot = vehicles_findgoodexit(spot);
466 self.owner.velocity = self.velocity * 0.5;
467 self.owner.velocity_z += 10;
468 spot = self.origin - v_forward * 200 + '0 0 32';
469 spot = vehicles_findgoodexit(spot);
471 self.owner.oldvelocity = self.owner.velocity;
472 setorigin(self.owner , spot);
474 antilag_clear(self.owner, CS(self.owner));
480 self.deadflag = DEAD_DEAD;
481 self.vehicle_exit(VHEF_NORMAL);
483 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
484 autocvar_g_vehicle_racer_blowup_edgedamage,
485 autocvar_g_vehicle_racer_blowup_radius, world, world,
486 autocvar_g_vehicle_racer_blowup_forceintensity,
487 DEATH_VH_WAKI_DEATH.m_id, world);
489 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
490 self.think = vehicles_spawn;
491 self.movetype = MOVETYPE_NONE;
492 self.effects = EF_NODRAW;
493 self.solid = SOLID_NOT;
495 self.colormod = '0 0 0';
496 self.avelocity = '0 0 0';
497 self.velocity = '0 0 0';
499 setorigin(self, self.pos1);
502 void racer_blowup_think()
504 self.nextthink = time;
506 if(time >= self.delay)
509 CSQCMODEL_AUTOUPDATE(self);
512 void racer_deadtouch()
514 self.avelocity_x *= 0.7;
520 spawnfunc(vehicle_racer)
522 if(!autocvar_g_vehicle_racer) { remove(self); return; }
523 if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
532 float pushdeltatime = time - self.lastpushtime;
533 if (pushdeltatime > 0.15) pushdeltatime = 0;
534 self.lastpushtime = time;
535 if(!pushdeltatime) return;
537 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * STAT(VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
539 vector df = self.move_velocity * -STAT(VEH_RACER_FRICTION);
540 df_z += (1 - trace_fraction) * STAT(VEH_RACER_HOVERPOWER) + sin(time * 2) * (STAT(VEH_RACER_SPRINGLENGTH) * 2);
542 float forced = STAT(VEH_RACER_UPFORCEDAMPER);
544 int cont = pointcontents(self.move_origin - '0 0 64');
545 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
547 forced = STAT(VEH_RACER_WATER_UPFORCEDAMPER);
548 self.move_velocity_z += 200;
551 self.move_velocity += df * pushdeltatime;
552 if(self.move_velocity_z > 0)
553 self.move_velocity_z *= 1 - forced * pushdeltatime;
555 self.move_angles_x *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
556 self.move_angles_z *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
558 Movetype_Physics_MatchServer(false);
563 METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
566 if(autocvar_g_vehicle_racer_bouncepain)
567 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
571 METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
575 self.movetype = MOVETYPE_BOUNCE;
576 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
577 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
579 if(self.owner.flagcarried)
580 setorigin(self.owner.flagcarried, '-190 0 96');
583 self.move_movetype = MOVETYPE_BOUNCE;
587 METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
591 if(self.scale != 0.5)
593 if(autocvar_g_vehicle_racer_hovertype != 0)
594 racer_force_from_tag = vehicles_force_fromtag_maglev;
596 racer_force_from_tag = vehicles_force_fromtag_hover;
598 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
600 setattachment(self.vehicle_hudmodel, self, "");
601 setattachment(self.vehicle_viewport, self, "tag_viewport");
606 self.think = racer_think;
607 self.nextthink = time;
608 self.vehicle_health = autocvar_g_vehicle_racer_health;
609 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
611 self.movetype = MOVETYPE_TOSS;
612 self.solid = SOLID_SLIDEBOX;
616 self.PlayerPhysplug = racer_frame;
618 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
619 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
620 self.damageforcescale = 0.5;
621 self.vehicle_health = autocvar_g_vehicle_racer_health;
622 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
626 METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
629 instance.SendEntity = func_null; // stop networking this racer (for now)
631 instance.event_damage = func_null;
632 instance.solid = SOLID_CORPSE;
633 instance.takedamage = DAMAGE_NO;
634 instance.deadflag = DEAD_DYING;
635 instance.movetype = MOVETYPE_BOUNCE;
636 instance.wait = time;
637 instance.delay = 2 + time + random() * 3;
638 instance.cnt = 1 + random() * 2;
639 instance.touch = racer_deadtouch;
641 Send_Effect(EFFECT_EXPLOSION_MEDIUM, instance.origin, '0 0 0', 1);
644 instance.avelocity_z = 32;
646 instance.avelocity_z = -32;
648 instance.avelocity_x = -vlen(instance.velocity) * 0.2;
649 instance.velocity += '0 0 700';
650 instance.colormod = '-0.5 -0.5 -0.5';
652 instance.think = racer_blowup_think;
653 instance.nextthink = time;
658 METHOD(Racer, vr_hud, void(Racer thisveh))
660 Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
661 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
662 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
664 METHOD(Racer, vr_crosshair, void(Racer thisveh))
666 Vehicles_drawCrosshair(vCROSS_GUIDE);
669 METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
673 self.vehicle_exit = racer_exit;
677 // we have no need to network energy
678 if(autocvar_g_vehicle_racer_energy)
679 if(autocvar_g_vehicle_racer_energy_regen)
680 self.vehicle_flags |= VHF_ENERGYREGEN;
682 if(autocvar_g_vehicle_racer_shield)
683 self.vehicle_flags |= VHF_HASSHIELD;
685 if(autocvar_g_vehicle_racer_shield_regen)
686 self.vehicle_flags |= VHF_SHIELDREGEN;
688 if(autocvar_g_vehicle_racer_health_regen)
689 self.vehicle_flags |= VHF_HEALTHREGEN;
691 self.respawntime = autocvar_g_vehicle_racer_respawntime;
692 self.vehicle_health = autocvar_g_vehicle_racer_health;
693 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
694 self.max_health = self.vehicle_health;
698 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket