1 #ifndef VEHICLE_SPIDERBOT_WEAPONS_H
2 #define VEHICLE_SPIDERBOT_WEAPONS_H
4 #include <common/weapons/all.qh>
12 float autocvar_g_vehicle_spiderbot_minigun_damage;
13 float autocvar_g_vehicle_spiderbot_minigun_refire;
14 float autocvar_g_vehicle_spiderbot_minigun_spread;
15 int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
16 int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
17 int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
18 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
19 float autocvar_g_vehicle_spiderbot_minigun_force;
20 float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
22 float autocvar_g_vehicle_spiderbot_rocket_damage;
23 float autocvar_g_vehicle_spiderbot_rocket_force;
24 float autocvar_g_vehicle_spiderbot_rocket_radius;
25 float autocvar_g_vehicle_spiderbot_rocket_speed;
26 float autocvar_g_vehicle_spiderbot_rocket_spread;
27 float autocvar_g_vehicle_spiderbot_rocket_refire;
28 float autocvar_g_vehicle_spiderbot_rocket_refire2;
29 float autocvar_g_vehicle_spiderbot_rocket_reload;
30 float autocvar_g_vehicle_spiderbot_rocket_health;
31 float autocvar_g_vehicle_spiderbot_rocket_noise;
32 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
33 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
35 void spiderbot_rocket_artillery()
37 self.nextthink = time;
38 UpdateCSQCProjectile(self);
41 void spiderbot_rocket_unguided()
43 vector newdir, olddir;
45 self.nextthink = time;
47 olddir = normalize(self.velocity);
48 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
49 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
51 UpdateCSQCProjectile(self);
53 if (IS_DEAD(self.owner) || self.cnt < time || vdist(self.pos1 - self.origin, <, 16))
57 void spiderbot_rocket_guided()
59 vector newdir, olddir;
61 self.nextthink = time;
63 if(!self.realowner.vehicle)
64 self.think = spiderbot_rocket_unguided;
66 crosshair_trace(self.realowner);
67 olddir = normalize(self.velocity);
68 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
69 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
71 UpdateCSQCProjectile(self);
73 if (IS_DEAD(self.owner) || self.cnt < time)
77 void spiderbot_guide_release()
80 rkt = findchainentity(realowner, self.owner);
84 crosshair_trace(self.owner);
87 if(rkt.think == spiderbot_rocket_guided)
89 rkt.pos1 = trace_endpos;
90 rkt.think = spiderbot_rocket_unguided;
96 float spiberbot_calcartillery_flighttime;
97 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
99 float grav, sdist, zdist, vs, vz, jumpheight;
102 grav = autocvar_sv_gravity;
103 zdist = tgt_z - org_z;
104 sdist = vlen(tgt - org - zdist * '0 0 1');
105 sdir = normalize(tgt - org - zdist * '0 0 1');
107 // how high do we need to go?
108 jumpheight = fabs(ht);
110 jumpheight = jumpheight + zdist;
113 vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
115 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
121 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
122 // ALWAYS solvable because jumpheight >= zdist
124 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
126 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
133 // almost straight line type
134 // jump apex is before the jump
135 // we must take the larger one
136 spiberbot_calcartillery_flighttime = solution_y;
141 // jump apex is during the jump
142 // we must take the larger one too
143 spiberbot_calcartillery_flighttime = solution_y;
151 // almost straight line type
152 // jump apex is after the jump
153 // we must take the smaller one
154 spiberbot_calcartillery_flighttime = solution_x;
159 // jump apex is during the jump
160 // we must take the larger one
161 spiberbot_calcartillery_flighttime = solution_y;
164 vs = sdist / spiberbot_calcartillery_flighttime;
166 // finally calculate the velocity
167 return sdir * vs + '0 0 1' * vz;
170 void spiderbot_rocket_do()
173 entity rocket = world;
175 if (self.wait != -10)
177 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
180 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
182 if(self.gun2.cnt < time && self.tur_head.frame == 9)
183 self.tur_head.frame = 1;
192 spiderbot_guide_release();
198 if(self.gun2.cnt > time)
201 if (self.tur_head.frame >= 9)
203 self.tur_head.frame = 1;
208 if(!self.owner.BUTTON_ATCK2)
211 if(forbidWeaponUse(self.owner))
214 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
216 switch(self.vehicle_weapon2mode)
219 rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
220 v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
221 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
222 DEATH_VH_SPID_ROCKET.m_id, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
223 crosshair_trace(self.owner);
224 float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
225 _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
226 rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
227 rocket.think = vehicles_projectile_explode;
229 if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
233 rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
234 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
235 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
236 DEATH_VH_SPID_ROCKET.m_id, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
237 crosshair_trace(self.owner);
238 rocket.pos1 = trace_endpos;
239 rocket.nextthink = time;
240 rocket.think = spiderbot_rocket_guided;
245 rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
246 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
247 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
248 DEATH_VH_SPID_ROCKET.m_id, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
250 crosshair_trace(self.owner);
252 rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
253 rocket.pos1_z = trace_endpos_z;
255 traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
256 float h1 = 0.75 * vlen(v - trace_endpos);
259 traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
260 float h2 = 0.75 * vlen(rocket.pos1 - v);
262 rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
263 rocket.movetype = MOVETYPE_TOSS;
265 //rocket.think = spiderbot_rocket_artillery;
268 rocket.classname = "spiderbot_rocket";
270 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
272 self.tur_head.frame += 1;
273 if (self.tur_head.frame == 9)
274 self.attack_finished_single[0] = autocvar_g_vehicle_spiderbot_rocket_reload;
276 self.attack_finished_single[0] = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
278 self.gun2.cnt = time + self.attack_finished_single[0];