4 #include "../command/all.qh"
9 #define WEPSET(id) WepSet_FromWeapon(WEP_##id.m_id)
10 WepSet WepSet_FromWeapon(int a);
12 void WepSet_AddStat();
13 void WepSet_AddStat_InMap();
14 void WriteWepSet(float dest, WepSet w);
18 WepSet WepSet_GetFromStat();
19 WepSet WepSet_GetFromStat_InMap();
26 #include "calculations.qh"
27 #include "../models/all.qh"
33 #include "../../server/bot/aim.qh"
36 REGISTRY(Weapons, 72) // Increase as needed. Can be up to 72.
37 REGISTER_REGISTRY(RegisterWeapons)
38 entity get_weaponinfo(int id);
41 GENERIC_COMMAND(dumpweapons, "Dump all weapons into weapons_dump.txt") // WEAPONTODO: make this work with other progs than just server
45 case CMD_REQUEST_COMMAND:
49 wep_config_alsoprint = -1;
50 string filename = argv(1);
54 filename = "weapons_dump.cfg";
55 wep_config_alsoprint = false;
57 else if(filename == "-")
59 filename = "weapons_dump.cfg";
60 wep_config_alsoprint = true;
62 wep_config_file = fopen(filename, FILE_WRITE);
64 if(wep_config_file >= 0)
66 Dump_Weapon_Settings();
67 LOG_INFO(sprintf("Dumping weapons... File located in ^2data/data/%s^7.\n", filename));
68 fclose(wep_config_file);
70 wep_config_alsoprint = -1;
74 LOG_INFO(sprintf("^1Error: ^7Could not open file '%s'!\n", filename));
77 LOG_INFO(_("Weapons dump command only works with sv_cmd.\n"));
83 case CMD_REQUEST_USAGE:
85 LOG_INFO(strcat("\nUsage:^3 ", GetProgramCommandPrefix(), " dumpweapons [filename]"));
86 LOG_INFO(" Where 'filename' is the file to write (default is weapons_dump.cfg),\n");
87 LOG_INFO(" if supplied with '-' output to console as well as default,\n");
88 LOG_INFO(" if left blank, it will only write to default.\n");
94 #define REGISTER_WEAPON(id, inst) \
95 /* WepSet WEPSET_##id; */ \
96 REGISTER(RegisterWeapons, WEP, Weapons, id, m_id, inst)
98 // create cvars for weapon settings
99 #define WEP_ADD_CVAR_NONE(wepname,name) [[last]] float autocvar_g_balance_##wepname##_##name;
101 #define WEP_ADD_CVAR_PRI(wepname,name) WEP_ADD_CVAR_NONE(wepname, primary_##name)
102 #define WEP_ADD_CVAR_SEC(wepname,name) WEP_ADD_CVAR_NONE(wepname, secondary_##name)
103 #define WEP_ADD_CVAR_BOTH(wepname,name) \
104 WEP_ADD_CVAR_PRI(wepname, name) \
105 WEP_ADD_CVAR_SEC(wepname, name)
107 #define WEP_ADD_CVAR(wepid,wepname,mode,name) WEP_ADD_CVAR_##mode(wepname, name)
109 // create properties for weapon settings
110 #define WEP_ADD_PROP(wepid,wepname,type,prop,name) \
112 [[last]] type autocvar_g_balance_##wepname##_##name;
114 // read cvars from weapon settings
115 #define WEP_CVAR(wepname,name) autocvar_g_balance_##wepname##_##name
116 #define WEP_CVAR_PRI(wepname,name) WEP_CVAR(wepname, primary_##name)
117 #define WEP_CVAR_SEC(wepname,name) WEP_CVAR(wepname, secondary_##name)
118 #define WEP_CVAR_BOTH(wepname,isprimary,name) ((isprimary) ? WEP_CVAR_PRI(wepname, name) : WEP_CVAR_SEC(wepname, name))
120 // set initialization values for weapon settings
121 #define WEP_SKIP_CVAR(unuseda,unusedb,unusedc,unusedd) /* skip cvars */
122 #define WEP_SET_PROP(wepid,wepname,type,prop,name) WEP_##wepid.prop = autocvar_g_balance_##wepname##_##name;
124 const int WEP_FIRST = 1;
125 #define WEP_LAST (Weapons_COUNT - 1)
127 WepSet WEPSET_SUPERWEAPONS;
129 REGISTER_WEAPON(Null, NEW(Weapon));
133 entity get_weaponinfo(int id)
135 if (id >= WEP_FIRST && id <= WEP_LAST) {
136 Weapon w = Weapons[id];
142 // TODO: remove after 0.8.2. Retains impulse number compatibility because 0.8.1 clients don't reload the weapons.cfg
143 #define WEP_HARDCODED_IMPULSES 22
145 // TODO: invert after 0.8.2. Will require moving 'best weapon' impulses
146 #define WEP_IMPULSE_BEGIN 230
147 #define WEP_IMPULSE_END bound(WEP_IMPULSE_BEGIN, WEP_IMPULSE_BEGIN + (Weapons_COUNT - 1) - 1, 253)
149 REGISTRY_SORT(Weapons, netname, WEP_HARDCODED_IMPULSES + 1)
151 STATIC_INIT(register_weapons_done)
153 for (int i = 0; i < Weapons_COUNT; ++i) {
154 Weapon it = Weapons[i];
156 WepSet set = WepSet_FromWeapon(it.m_id);
158 if ((it.spawnflags) & WEP_FLAG_SUPERWEAPON) WEPSET_SUPERWEAPONS |= set;
164 int imp = WEP_IMPULSE_BEGIN + it.m_id - 1;
165 if (imp <= WEP_IMPULSE_END)
166 localcmd(sprintf("alias weapon_%s \"impulse %d\"\n", it.netname, imp));
168 LOG_TRACEF(_("Impulse limit exceeded, weapon will not be directly accessible: %s\n"), it.netname);
170 weaponorder_byid = "";
171 for (int i = Weapons_MAX - 1; i >= 1; --i)
173 weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
174 weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1));