4 #include "../command/all.qh"
10 #define WEPSET(id) WepSet_FromWeapon(WEP_##id.m_id)
11 WepSet WepSet_FromWeapon(int a);
13 void WriteWepSet(float dest, WepSet w);
17 WepSet WepSet_GetFromStat();
18 WepSet WepSet_GetFromStat_InMap();
25 #include "calculations.qh"
26 #include "../models/all.qh"
32 #include "../../server/bot/aim.qh"
35 REGISTRY(Weapons, 72) // Increase as needed. Can be up to 72.
36 #define Weapons_from(i) _Weapons_from(i, WEP_Null)
37 #define get_weaponinfo(i) Weapons_from(i)
38 REGISTER_REGISTRY(RegisterWeapons)
39 STATIC_INIT(WeaponPickup) { FOREACH(Weapons, true, LAMBDA(it.m_pickup = NEW(WeaponPickup, it))); }
42 GENERIC_COMMAND(dumpweapons, "Dump all weapons into weapons_dump.txt") // WEAPONTODO: make this work with other progs than just server
46 case CMD_REQUEST_COMMAND:
50 wep_config_alsoprint = -1;
51 string filename = argv(1);
55 filename = "weapons_dump.cfg";
56 wep_config_alsoprint = false;
58 else if(filename == "-")
60 filename = "weapons_dump.cfg";
61 wep_config_alsoprint = true;
63 wep_config_file = fopen(filename, FILE_WRITE);
65 if(wep_config_file >= 0)
67 Dump_Weapon_Settings();
68 LOG_INFO(sprintf("Dumping weapons... File located in ^2data/data/%s^7.\n", filename));
69 fclose(wep_config_file);
71 wep_config_alsoprint = -1;
75 LOG_INFO(sprintf("^1Error: ^7Could not open file '%s'!\n", filename));
78 LOG_INFO(_("Weapons dump command only works with sv_cmd.\n"));
84 case CMD_REQUEST_USAGE:
86 LOG_INFO(strcat("\nUsage:^3 ", GetProgramCommandPrefix(), " dumpweapons [filename]"));
87 LOG_INFO(" Where 'filename' is the file to write (default is weapons_dump.cfg),\n");
88 LOG_INFO(" if supplied with '-' output to console as well as default,\n");
89 LOG_INFO(" if left blank, it will only write to default.\n");
95 #define REGISTER_WEAPON(id, inst) \
96 /* WepSet WEPSET_##id; */ \
97 REGISTER(RegisterWeapons, WEP, Weapons, id, m_id, inst)
99 // create cvars for weapon settings
100 #define WEP_ADD_CVAR_NONE(wepname,name) [[last]] float autocvar_g_balance_##wepname##_##name;
102 #define WEP_ADD_CVAR_PRI(wepname,name) WEP_ADD_CVAR_NONE(wepname, primary_##name)
103 #define WEP_ADD_CVAR_SEC(wepname,name) WEP_ADD_CVAR_NONE(wepname, secondary_##name)
104 #define WEP_ADD_CVAR_BOTH(wepname,name) \
105 WEP_ADD_CVAR_PRI(wepname, name) \
106 WEP_ADD_CVAR_SEC(wepname, name)
108 #define WEP_ADD_CVAR(wepid,wepname,mode,name) WEP_ADD_CVAR_##mode(wepname, name)
110 // create properties for weapon settings
111 #define WEP_ADD_PROP(wepid,wepname,type,prop,name) \
113 [[last]] type autocvar_g_balance_##wepname##_##name;
115 // read cvars from weapon settings
116 #define WEP_CVAR(wepname,name) autocvar_g_balance_##wepname##_##name
117 #define WEP_CVAR_PRI(wepname,name) WEP_CVAR(wepname, primary_##name)
118 #define WEP_CVAR_SEC(wepname,name) WEP_CVAR(wepname, secondary_##name)
119 #define WEP_CVAR_BOTH(wepname,isprimary,name) ((isprimary) ? WEP_CVAR_PRI(wepname, name) : WEP_CVAR_SEC(wepname, name))
121 // set initialization values for weapon settings
122 #define WEP_SKIP_CVAR(unuseda,unusedb,unusedc,unusedd) /* skip cvars */
123 #define WEP_SET_PROP(wepid,wepname,type,prop,name) WEP_##wepid.prop = autocvar_g_balance_##wepname##_##name;
125 const int WEP_FIRST = 1;
126 #define WEP_LAST (Weapons_COUNT - 1)
128 WepSet WEPSET_SUPERWEAPONS;
130 REGISTER_WEAPON(Null, NEW(Weapon));
134 // TODO: remove after 0.8.2. Retains impulse number compatibility because 0.8.1 clients don't reload the weapons.cfg
135 #define WEP_HARDCODED_IMPULSES 20
137 // TODO: invert after 0.8.2. Will require moving 'best weapon' impulses
138 #define WEP_IMPULSE_BEGIN 230
139 #define WEP_IMPULSE_END bound(WEP_IMPULSE_BEGIN, WEP_IMPULSE_BEGIN + (Weapons_COUNT - 1) - 1, 253)
141 REGISTRY_SORT(Weapons, WEP_HARDCODED_IMPULSES + 1)
142 REGISTRY_CHECK(Weapons)
144 STATIC_INIT(register_weapons_done)
146 FOREACH(Weapons, true, LAMBDA(
148 WepSet set = WepSet_FromWeapon(it.m_id);
150 if ((it.spawnflags) & WEP_FLAG_SUPERWEAPON) WEPSET_SUPERWEAPONS |= set;
153 int imp = WEP_IMPULSE_BEGIN + it.m_id - 1;
154 if (imp <= WEP_IMPULSE_END)
155 localcmd(sprintf("alias weapon_%s \"impulse %d\"\n", it.netname, imp));
157 LOG_TRACEF(_("Impulse limit exceeded, weapon will not be directly accessible: %s\n"), it.netname);
160 FOREACH(Weapons, true, LAMBDA(it.wr_init(it)));
162 weaponorder_byid = "";
163 for (int i = Weapons_MAX - 1; i >= 1; --i)
165 weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
166 weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1));