4 /* function */ w_porto,
7 /* flags */ WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON,
10 /* netname */ "porto",
11 /* fullname */ _("Port-O-Launch")
14 #define PORTO_SETTINGS(weapon) \
15 WEP_ADD_CVAR(weapon, MO_BOTH, animtime) \
16 WEP_ADD_CVAR(weapon, MO_BOTH, lifetime) \
17 WEP_ADD_CVAR(weapon, MO_BOTH, refire) \
18 WEP_ADD_CVAR(weapon, MO_BOTH, speed) \
19 WEP_ADD_CVAR(weapon, MO_NONE, secondary) \
20 WEP_ADD_PROP(weapon, reloading_ammo, reload_ammo) \
21 WEP_ADD_PROP(weapon, reloading_time, reload_time) \
22 WEP_ADD_PROP(weapon, switchdelay_raise, switchdelay_raise) \
23 WEP_ADD_PROP(weapon, switchdelay_drop, switchdelay_drop)
27 .entity porto_current;
28 .vector porto_v_angle; // holds "held" view angles
29 .float porto_v_angle_held;
34 void spawnfunc_weapon_porto (void) { weapon_defaultspawnfunc(WEP_PORTO); }
36 void W_Porto_Success (void)
38 if(self.realowner == world)
40 objerror("Cannot succeed successfully: no owner\n");
44 self.realowner.porto_current = world;
48 string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
49 void W_Porto_Fail (float failhard)
51 if(self.realowner == world)
53 objerror("Cannot fail successfully: no owner\n");
60 Portal_ClearWithID(self.realowner, self.portal_id);
63 self.realowner.porto_current = world;
65 if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPSET_PORTO))
67 setsize (self, '-16 -16 0', '16 16 32');
68 setorigin(self, self.origin + trace_plane_normal);
69 if(move_out_of_solid(self))
72 self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
73 tracetoss(self, self);
74 if(vlen(trace_endpos - self.realowner.origin) < 128)
76 W_ThrowNewWeapon(self.realowner, WEP_PORTO, 0, self.origin, self.velocity);
77 centerprint(self.realowner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
84 void W_Porto_Remove (entity p)
86 if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
90 self = p.porto_current;
96 void W_Porto_Think (void)
98 trace_plane_normal = '0 0 0';
99 if(self.realowner.playerid != self.playerid)
105 void W_Porto_Touch (void)
109 // do not use PROJECTILE_TOUCH here
110 // FIXME but DO handle warpzones!
112 if(other.classname == "portal")
113 return; // handled by the portal
115 norm = trace_plane_normal;
116 if(trace_ent.iscreature)
118 traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self);
119 if(trace_fraction >= 1)
121 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
123 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
127 if(self.realowner.playerid != self.playerid)
129 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
132 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
134 spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTEN_NORM);
136 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
137 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
139 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
141 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
144 Portal_ClearAll_PortalsOnly(self.realowner);
146 else if(self.cnt == 0)
149 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
151 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
152 trace_plane_normal = norm;
153 centerprint(self.realowner, "^1In^7-portal created.");
158 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
159 trace_plane_normal = norm;
163 else if(self.cnt == 1)
166 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
168 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
169 trace_plane_normal = norm;
170 centerprint(self.realowner, "^4Out^7-portal created.");
175 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
176 trace_plane_normal = norm;
180 else if(self.effects & EF_RED)
182 self.effects += EF_BLUE - EF_RED;
183 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
185 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
186 trace_plane_normal = norm;
187 centerprint(self.realowner, "^1In^7-portal created.");
188 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
189 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
190 CSQCProjectile(self, TRUE, PROJECTILE_PORTO_BLUE, TRUE); // change type
194 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
195 trace_plane_normal = norm;
196 Portal_ClearAll_PortalsOnly(self.realowner);
202 if(self.realowner.portal_in.portal_id == self.portal_id)
204 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
206 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
207 trace_plane_normal = norm;
208 centerprint(self.realowner, "^4Out^7-portal created.");
213 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
214 Portal_ClearAll_PortalsOnly(self.realowner);
220 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
221 Portal_ClearAll_PortalsOnly(self.realowner);
227 void W_Porto_Attack (float type)
231 W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
232 // always shoot from the eye
233 w_shotdir = v_forward;
234 w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
236 //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
240 gren.owner = gren.realowner = self;
241 gren.playerid = self.playerid;
242 gren.classname = "porto";
243 gren.bot_dodge = TRUE;
244 gren.bot_dodgerating = 200;
245 gren.movetype = MOVETYPE_BOUNCEMISSILE;
246 PROJECTILE_MAKETRIGGER(gren);
247 gren.effects = EF_RED;
249 setorigin(gren, w_shotorg);
250 setsize(gren, '0 0 0', '0 0 0');
252 gren.nextthink = time + WEP_CVAR_BOTH(porto, (type <= 0), lifetime);
253 gren.think = W_Porto_Think;
254 gren.touch = W_Porto_Touch;
256 if(self.items & IT_STRENGTH)
257 W_SetupProjectileVelocity(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
259 W_SetupProjectileVelocity(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
261 gren.angles = vectoangles (gren.velocity);
262 gren.flags = FL_PROJECTILE;
264 gren.portal_id = time;
265 self.porto_current = gren;
266 gren.playerid = self.playerid;
267 fixedmakevectors(fixedvectoangles(gren.velocity));
268 gren.right_vector = v_right;
270 gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
273 CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_BLUE, TRUE);
275 CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
277 other = gren; MUTATOR_CALLHOOK(EditProjectile);
280 float w_nexball_weapon(float req);
281 float w_porto(float req)
283 //vector v_angle_save;
285 if (g_nexball) { return w_nexball_weapon(req); }
291 self.BUTTON_ATCK = FALSE;
292 self.BUTTON_ATCK2 = FALSE;
293 if(!WEP_CVAR(porto, secondary))
294 if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), FALSE))
295 self.BUTTON_ATCK = TRUE;
301 WEP_CONFIG_SETTINGS(PORTO_SETTINGS(porto))
306 if(WEP_CVAR(porto, secondary))
308 if (self.BUTTON_ATCK)
309 if (!self.porto_current)
310 if (!self.porto_forbidden)
311 if (weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
314 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
317 if (self.BUTTON_ATCK2)
318 if (!self.porto_current)
319 if (!self.porto_forbidden)
320 if (weapon_prepareattack(1, WEP_CVAR_SEC(porto, refire)))
323 weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
328 if(self.porto_v_angle_held)
330 if(!self.BUTTON_ATCK2)
332 self.porto_v_angle_held = 0;
334 ClientData_Touch(self);
339 if(self.BUTTON_ATCK2)
341 self.porto_v_angle = self.v_angle;
342 self.porto_v_angle_held = 1;
344 ClientData_Touch(self);
347 if(self.porto_v_angle_held)
348 makevectors(self.porto_v_angle); // override the previously set angles
350 if (self.BUTTON_ATCK)
351 if (!self.porto_current)
352 if (!self.porto_forbidden)
353 if (weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
356 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
364 precache_model ("models/weapons/g_porto.md3");
365 precache_model ("models/weapons/v_porto.md3");
366 precache_model ("models/weapons/h_porto.iqm");
367 precache_model ("models/portal.md3");
368 precache_sound ("porto/bounce.wav");
369 precache_sound ("porto/create.wav");
370 precache_sound ("porto/expire.wav");
371 precache_sound ("porto/explode.wav");
372 precache_sound ("porto/fire.wav");
373 precache_sound ("porto/unsupported.wav");
374 WEP_SET_PROPS(PORTO_SETTINGS(porto), WEP_PORTO)
379 self.current_ammo = ammo_none;
384 self.porto_current = world;
392 float w_porto(float req)
396 case WR_IMPACTEFFECT:
398 print("Since when does Porto send DamageInfo?\n");