2 * Copyright (c) 2011 Rudolf Polzer
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 // generic CSQC model code
25 #define CSQCMODEL_IF(cond)
26 #define CSQCMODEL_ENDIF
27 #define CSQCMODEL_PROPERTY(flag,r,w,f) \
29 #define CSQCMODEL_PROPERTY_SCALED(flag,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,r,w,f)
31 #undef CSQCMODEL_PROPERTY_SCALED
32 #undef CSQCMODEL_PROPERTY
33 #undef CSQCMODEL_ENDIF
36 float CSQCModel_Send(entity to, float sf)
38 // some nice flags for CSQCMODEL_IF
39 float isplayer = (self.flags & FL_CLIENT);
40 float islocalplayer = (self == to);
41 float isnolocalplayer = (isplayer && (self != to));
43 WriteByte(MSG_ENTITY, ENT_CLIENT_MODEL);
44 WriteShort(MSG_ENTITY, sf);
46 #define CSQCMODEL_IF(cond) if(cond) {
47 #define CSQCMODEL_ENDIF }
48 #define CSQCMODEL_PROPERTY(flag,r,w,f) \
51 w(MSG_ENTITY, self.csqcmodel_##f); \
53 #define CSQCMODEL_PROPERTY_SCALED(flag,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,r,w,f)
55 #undef CSQCMODEL_PROPERTY_SCALED
56 #undef CSQCMODEL_PROPERTY
57 #undef CSQCMODEL_ENDIF
63 void CSQCModel_CheckUpdate()
65 // some nice flags for CSQCMODEL_IF
66 float isplayer = (self.flags & FL_CLIENT);
67 float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
68 float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
72 if(self.effects & EF_RESTARTANIM_BIT)
74 self.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please
75 self.effects &~= EF_RESTARTANIM_BIT;
78 if(self.effects & EF_TELEPORT_BIT)
80 self.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please
81 self.effects &~= EF_TELEPORT_BIT;
84 #define CSQCMODEL_IF(cond) if(cond) {
85 #define CSQCMODEL_ENDIF }
86 #define CSQCMODEL_PROPERTY(flag,r,w,f) \
88 if(tmp != self.csqcmodel_##f) \
90 self.csqcmodel_##f = tmp; \
91 self.SendFlags |= flag; \
93 #define CSQCMODEL_PROPERTY_SCALED(flag,r,w,f,s,mi,ma) \
94 tmp = bound(mi, s * self.f, ma); \
95 if(tmp != self.csqcmodel_##f) \
97 self.csqcmodel_##f = tmp; \
98 self.SendFlags |= flag; \
101 #undef CSQCMODEL_PROPERTY_SCALED
102 #undef CSQCMODEL_PROPERTY
103 #undef CSQCMODEL_ENDIF
107 void CSQCModel_LinkEntity()
109 self.SendEntity = CSQCModel_Send;
110 self.SendFlags = 0xFFFFFF;
113 void CSQCModel_UnlinkEntity()
115 self.SendEntity = func_null;