2 * Copyright (c) 2011 Rudolf Polzer
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 void CSQCModel_Read(bool isnew);
29 #define CSQCMODEL_IF(cond)
30 #define CSQCMODEL_ENDIF
31 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
33 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
35 #undef CSQCMODEL_PROPERTY_SCALED
36 #undef CSQCMODEL_PROPERTY
37 #undef CSQCMODEL_ENDIF
40 entity CSQCModel_server2csqc(float pl);
41 .float csqcmodel_teleported;
43 // this is exported for custom frame animation code. Use with care.
44 // to update frames, first call this:
45 void CSQCModel_InterpolateAnimation_2To4_PreNote(int sf);
46 void CSQCModel_InterpolateAnimation_1To2_PreNote(int sf);
47 // then update frame, frame1time (and possibly frame2, frame2time, lerpfrac)
48 // if set_times is not set, caller is responsible for frame1time, frame2time, csqcmodel_lerpfractime!
49 void CSQCModel_InterpolateAnimation_2To4_Note(int sf, float set_times);
50 void CSQCModel_InterpolateAnimation_1To2_Note(int sf, float set_times);
51 // to retrieve animation state, call this
52 void CSQCModel_InterpolateAnimation_2To4_Do();
53 void CSQCModel_InterpolateAnimation_1To2_Do();
54 // will overwrite lerpfrac, lerpfrac3, lerpfrac4, and possibly clear frame*time if they are undisplayed according to lerpfracs