2 * Copyright (c) 2011 Rudolf Polzer
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #include "../dpdefs/progsdefs.qh"
27 #include "../dpdefs/dpextensions.qh"
28 #include "../common/constants.qh"
29 #include "../common/util.qh"
30 #include "../common/animdecide.qh"
31 #include "../server/constants.qh"
32 #include "../server/defs.qh"
34 #include "sv_model.qh"
37 // generic CSQC model code
39 float CSQCModel_Send(entity to, int sf)
41 // some nice flags for CSQCMODEL_IF
42 float isplayer = (IS_CLIENT(self));
43 float islocalplayer = (self == to);
44 float isnolocalplayer = (isplayer && (self != to));
46 unused_float = isplayer;
47 unused_float = islocalplayer;
48 unused_float = isnolocalplayer;
50 WriteByte(MSG_ENTITY, ENT_CLIENT_MODEL);
51 WriteInt24_t(MSG_ENTITY, sf);
53 #define CSQCMODEL_IF(cond) if(cond) {
54 #define CSQCMODEL_ENDIF }
55 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
58 w(MSG_ENTITY, self.csqcmodel_##f); \
60 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
62 #undef CSQCMODEL_PROPERTY_SCALED
63 #undef CSQCMODEL_PROPERTY
64 #undef CSQCMODEL_ENDIF
70 #ifdef CSQCPLAYER_FORCE_UPDATES
71 .float csqcmodel_nextforcedupdate;
73 void CSQCModel_CheckUpdate()
75 // some nice flags for CSQCMODEL_IF
76 float isplayer = (IS_CLIENT(self));
77 float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
78 float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
80 unused_float = isplayer;
81 unused_float = islocalplayer;
82 unused_float = isnolocalplayer;
84 #ifdef CSQCPLAYER_FORCE_UPDATES
85 if(isplayer && time > self.csqcmodel_nextforcedupdate)
87 self.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN;
88 self.csqcmodel_nextforcedupdate = time + CSQCPLAYER_FORCE_UPDATES * (0.5 + random()); // ensure about 4 origin sends per sec
92 if(self.effects & EF_RESTARTANIM_BIT)
94 self.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please
95 self.effects &= ~EF_RESTARTANIM_BIT;
98 if(self.effects & EF_TELEPORT_BIT)
100 self.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please
101 self.effects &= ~EF_TELEPORT_BIT;
104 #define CSQCMODEL_IF(cond) if(cond) {
105 #define CSQCMODEL_ENDIF }
106 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
109 if(tmp != self.csqcmodel_##f) \
111 self.csqcmodel_##f = tmp; \
112 self.SendFlags |= flag; \
115 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
117 t tmp = rint(bound(mi, s * self.f, ma) - mi); \
118 if(tmp != self.csqcmodel_##f) \
120 self.csqcmodel_##f = tmp; \
121 self.SendFlags |= flag; \
125 #undef CSQCMODEL_PROPERTY_SCALED
126 #undef CSQCMODEL_PROPERTY
127 #undef CSQCMODEL_ENDIF
131 void CSQCModel_LinkEntity()
133 self.SendEntity = CSQCModel_Send;
134 self.SendFlags = 0xFFFFFF;
135 CSQCModel_CheckUpdate();
138 void CSQCModel_UnlinkEntity()
140 self.SendEntity = func_null;