11 #define particleeffectnum _particleeffectnum
12 #define trailparticles __trailparticles
13 #define pointparticles __pointparticles
14 #define setmodel _setmodel
16 #define STAT_FRAGLIMIT _STAT_FRAGLIMIT
17 #define STAT_TIMELIMIT _STAT_TIMELIMIT
18 #define STAT_MOVEVARS_TICRATE _STAT_MOVEVARS_TICRATE
19 #define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE
20 #define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY
22 #include "upstream/csprogsdefs.qc"
30 #undef particleeffectnum
37 #undef STAT_MOVEVARS_TICRATE
38 #undef STAT_MOVEVARS_TIMESCALE
39 #undef STAT_MOVEVARS_GRAVITY
42 .void(entity this, entity actor, entity trigger) use;
44 void(vector ang) _makevectors_hidden = #1;
45 vector(float skel, float bonenum) _skel_get_boneabs_hidden = #270;
46 void(float skel, float bonenum, vector org) _skel_set_bone_hidden = #271;
47 void(vector org, float radius, vector lightcolours) _adddynamiclight_hidden = #305;
48 void(vector dir) _vectorvectors_hidden = #432;
49 vector(entity ent, float tagindex) _gettaginfo_hidden = #452;