5 void sys_phys_fix(entity this, float dt);
6 bool sys_phys_override(entity this, float dt);
7 void sys_phys_monitor(entity this, float dt);
8 void sys_phys_pregame_hold(entity this);
9 void sys_phys_ai(entity this);
10 void sys_phys_spectator_control(entity this);
11 void sys_phys_fixspeed(entity this, float maxspeed_mod);