3 void sys_phys_fix(entity this, float dt)
5 WarpZone_PlayerPhysics_FixVAngle(this);
6 STAT(MOVEVARS_HIGHSPEED, this) = autocvar_g_movement_highspeed;
7 MUTATOR_CALLHOOK(PlayerPhysics_UpdateStats, this); // do it BEFORE the function so we can modify highspeed!
8 Physics_UpdateStats(this, PHYS_HIGHSPEED(this));
11 bool sys_phys_override(entity this, float dt)
13 int buttons = PHYS_INPUT_BUTTON_MASK(this);
14 float idlesince = this.parm_idlesince;
15 this.parm_idlesince = time; // in the case that physics are overridden
16 if (PM_check_specialcommand(this, buttons)) { return true; }
17 if (this.PlayerPhysplug && this.PlayerPhysplug(this, dt)) { return true; }
18 this.parm_idlesince = idlesince;
22 void sys_phys_monitor(entity this, float dt)
24 int buttons = PHYS_INPUT_BUTTON_MASK(this);
25 anticheat_physics(this);
27 if (buttons != this.buttons_old
28 || this.movement != this.movement_old
29 || this.v_angle != this.v_angle_old) { this.parm_idlesince = time; }
31 PM_check_nickspam(this);
32 PM_check_punch(this, dt);
35 void sys_phys_ai(entity this)
37 if (!IS_BOT_CLIENT(this)) { return; }
38 if (playerdemo_read(this)) { return; }
42 void sys_phys_pregame_hold(entity this)
44 if (!IS_PLAYER(this)) { return; }
45 const bool allowed_to_move = (time >= game_starttime && !game_stopped);
46 if (!allowed_to_move) {
47 this.velocity = '0 0 0';
48 set_movetype(this, MOVETYPE_NONE);
49 this.disableclientprediction = 2;
50 } else if (this.disableclientprediction == 2) {
51 if (this.move_movetype == MOVETYPE_NONE) { set_movetype(this, MOVETYPE_WALK); }
52 this.disableclientprediction = 0;
56 void sys_phys_spectator_control(entity this)
58 float maxspeed_mod = autocvar_sv_spectator_speed_multiplier;
59 if (!this.spectatorspeed) { this.spectatorspeed = maxspeed_mod; }
60 if ((this.impulse >= 1 && this.impulse <= 19)
61 || (this.impulse >= 200 && this.impulse <= 209)
62 || (this.impulse >= 220 && this.impulse <= 229)
64 if (this.lastclassname != STR_PLAYER) {
65 if (this.impulse == 10
68 || (this.impulse >= 200 && this.impulse <= 209)
69 ) { this.spectatorspeed = bound(1, this.spectatorspeed + 0.5, 5); } else if (this.impulse == 11) {
70 this.spectatorspeed = maxspeed_mod;
71 } else if (this.impulse == 12
74 || (this.impulse >= 220 && this.impulse <= 229)
76 this.spectatorspeed = bound(1, this.spectatorspeed - 0.5, 5);
77 } else if (this.impulse >= 1 && this.impulse <= 9) {
78 this.spectatorspeed = 1 + 0.5 * (this.impulse - 1);
80 } // otherwise just clear
85 void sys_phys_fixspeed(entity this, float maxspeed_mod)
87 float spd = max(PHYS_MAXSPEED(this), PHYS_MAXAIRSPEED(this)) * maxspeed_mod;
88 if (this.speed != spd) {
90 string temps = ftos(spd);
91 stuffcmd(this, strcat("cl_forwardspeed ", temps, "\n"));
92 stuffcmd(this, strcat("cl_backspeed ", temps, "\n"));
93 stuffcmd(this, strcat("cl_sidespeed ", temps, "\n"));
94 stuffcmd(this, strcat("cl_upspeed ", temps, "\n"));
97 if (this.jumpspeedcap_min != autocvar_sv_jumpspeedcap_min) {
98 this.jumpspeedcap_min = autocvar_sv_jumpspeedcap_min;
99 stuffcmd(this, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min));
101 if (this.jumpspeedcap_max != autocvar_sv_jumpspeedcap_max) {
102 this.jumpspeedcap_max = autocvar_sv_jumpspeedcap_max;
103 stuffcmd(this, sprintf("\ncl_jumpspeedcap_max \"%s\"\n", autocvar_sv_jumpspeedcap_max));
107 void sys_phys_land(entity this)
109 if (autocvar_speedmeter) {
110 LOG_TRACEF("landing velocity: %v (abs: %f)", this.velocity, vlen(this.velocity));
112 if (this.jumppadcount > 1) {
113 LOG_TRACEF("%dx jumppad combo", this.jumppadcount);
115 this.jumppadcount = 0;
118 STATIC_INIT(sys_phys)
120 entity listener = new_pure(sys_phys);
121 subscribe(listener, phys_land, sys_phys_land);