2 * Copyright (c) 2011 Rudolf Polzer
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 #include "sv_model.qh"
26 // generic CSQC model code
28 bool CSQCModel_Send(entity this, entity to, int sf)
30 // some nice flags for CSQCMODEL_IF
31 noref bool isplayer = IS_CLIENT(this);
32 noref bool islocalplayer = (this == to);
33 noref bool isnolocalplayer = (isplayer && (this != to));
35 WriteHeader(MSG_ENTITY, ENT_CLIENT_MODEL);
36 WriteInt24_t(MSG_ENTITY, sf);
37 WriteByte(MSG_ENTITY, isplayer);
39 #define CSQCMODEL_IF(cond) if(cond) {
40 #define CSQCMODEL_ENDIF }
41 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
44 w(MSG_ENTITY, this.csqcmodel_##f); \
46 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
48 #undef CSQCMODEL_PROPERTY_SCALED
49 #undef CSQCMODEL_PROPERTY
50 #undef CSQCMODEL_ENDIF
56 #if CSQCPLAYER_FORCE_UPDATES
57 .float csqcmodel_nextforcedupdate;
59 void CSQCModel_CheckUpdate(entity e)
61 // some nice flags for CSQCMODEL_IF
62 noref float isplayer = IS_CLIENT(e);
63 noref float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
64 noref float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
66 #if CSQCPLAYER_FORCE_UPDATES
67 if(isplayer && time > e.csqcmodel_nextforcedupdate)
69 e.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN;
70 e.csqcmodel_nextforcedupdate = time + (1 / (CSQCPLAYER_FORCE_UPDATES)) * (0.5 + random()); // ensure about 4 origin sends per sec
74 if(e.effects & EF_RESTARTANIM_BIT)
76 e.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please
77 e.effects &= ~EF_RESTARTANIM_BIT;
80 if(e.effects & EF_TELEPORT_BIT)
82 e.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please
83 e.effects &= ~EF_TELEPORT_BIT;
86 #define CSQCMODEL_IF(cond) if(cond) {
87 #define CSQCMODEL_ENDIF }
88 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
91 if(tmp != e.csqcmodel_##f) \
93 e.csqcmodel_##f = tmp; \
94 e.SendFlags |= flag; \
97 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
99 t tmp = rint(bound(mi, s * e.f, ma) - mi); \
100 if(tmp != e.csqcmodel_##f) \
102 e.csqcmodel_##f = tmp; \
103 e.SendFlags |= flag; \
107 #undef CSQCMODEL_PROPERTY_SCALED
108 #undef CSQCMODEL_PROPERTY
109 #undef CSQCMODEL_ENDIF
113 void CSQCModel_LinkEntity(entity e)
115 setSendEntity(e, CSQCModel_Send);
116 e.SendFlags = 0xFFFFFF;
117 CSQCModel_CheckUpdate(e);
120 void CSQCModel_UnlinkEntity(entity e)
122 setSendEntity(e, func_null);