2 * Copyright (c) 2011 Rudolf Polzer
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 #include "sv_model.qh"
25 #include <common/animdecide.qh>
26 #include <common/constants.qh>
27 #include <common/util.qh>
28 #include <server/constants.qh>
29 #include <server/defs.qh>
31 // generic CSQC model code
33 bool CSQCModel_Send(entity to, int sf)
36 // some nice flags for CSQCMODEL_IF
37 float isplayer = (IS_CLIENT(self));
38 float islocalplayer = (self == to);
39 float isnolocalplayer = (isplayer && (self != to));
41 unused_float = isplayer;
42 unused_float = islocalplayer;
43 unused_float = isnolocalplayer;
45 WriteHeader(MSG_ENTITY, ENT_CLIENT_MODEL);
46 WriteInt24_t(MSG_ENTITY, sf);
48 #define CSQCMODEL_IF(cond) if(cond) {
49 #define CSQCMODEL_ENDIF }
50 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
53 w(MSG_ENTITY, self.csqcmodel_##f); \
55 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
57 #undef CSQCMODEL_PROPERTY_SCALED
58 #undef CSQCMODEL_PROPERTY
59 #undef CSQCMODEL_ENDIF
65 #if CSQCPLAYER_FORCE_UPDATES
66 .float csqcmodel_nextforcedupdate;
68 void CSQCModel_CheckUpdate(entity e)
70 // some nice flags for CSQCMODEL_IF
71 float isplayer = (IS_CLIENT(e));
72 float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
73 float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
75 unused_float = isplayer;
76 unused_float = islocalplayer;
77 unused_float = isnolocalplayer;
79 #if CSQCPLAYER_FORCE_UPDATES
80 if(isplayer && time > e.csqcmodel_nextforcedupdate)
82 e.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN;
83 e.csqcmodel_nextforcedupdate = time + (1 / (CSQCPLAYER_FORCE_UPDATES)) * (0.5 + random()); // ensure about 4 origin sends per sec
87 if(e.effects & EF_RESTARTANIM_BIT)
89 e.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please
90 e.effects &= ~EF_RESTARTANIM_BIT;
93 if(e.effects & EF_TELEPORT_BIT)
95 e.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please
96 e.effects &= ~EF_TELEPORT_BIT;
99 #define CSQCMODEL_IF(cond) if(cond) {
100 #define CSQCMODEL_ENDIF }
101 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
104 if(tmp != e.csqcmodel_##f) \
106 e.csqcmodel_##f = tmp; \
107 e.SendFlags |= flag; \
110 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
112 t tmp = rint(bound(mi, s * e.f, ma) - mi); \
113 if(tmp != e.csqcmodel_##f) \
115 e.csqcmodel_##f = tmp; \
116 e.SendFlags |= flag; \
120 #undef CSQCMODEL_PROPERTY_SCALED
121 #undef CSQCMODEL_PROPERTY
122 #undef CSQCMODEL_ENDIF
126 void CSQCModel_LinkEntity(entity e)
128 e.SendEntity = CSQCModel_Send;
129 e.SendFlags = 0xFFFFFF;
130 CSQCModel_CheckUpdate(e);
133 void CSQCModel_UnlinkEntity(entity e)
135 e.SendEntity = func_null;