5 .int Version; // deprecated, use SendFlags
7 .bool(entity to, int sendflags) SendEntity;
8 .bool(entity this, entity to, int sendflags) SendEntity3;
10 bool SendEntity_self(entity to, int sendflags) { return self.SendEntity3(self, to, sendflags); }
12 void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
14 if (!e.classname) e.classname = "net_linked";
16 if (!e.model || !self.modelindex) {
23 e.SendEntity = SendEntity_self;
24 e.SendEntity3 = sendfunc;
25 e.SendFlags = 0xFFFFFF;
27 if (!docull) e.effects |= EF_NODEPTHTEST;
30 e.nextthink = time + dt;
35 .void() uncustomizeentityforclient;
36 .float uncustomizeentityforclient_set;
38 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
40 e.customizeentityforclient = customizer;
41 e.uncustomizeentityforclient = uncustomizer;
42 e.uncustomizeentityforclient_set = !!uncustomizer;
45 void UncustomizeEntitiesRun()
47 for (entity e = NULL; (e = findfloat(e, uncustomizeentityforclient_set, 1)); ) {
48 WITH(entity, self, e, e.uncustomizeentityforclient());
54 #include "registry.qh"
59 .void(entity this, bool isNew) m_read;
62 #define Net_Accept() do { if (!this) this = spawn(); } while (0)
63 #define Net_Reject() do { if (this) remove(this); } while (0)
65 #define WriteHeader(to, id) do { \
66 if (NET_##id##_istemp) WriteByte(to, SVC_TEMPENTITY); \
67 WriteByte(to, NET_##id.m_id); \
72 #define REGISTER_NET_LINKED(id, param) \
73 void Ent_Read##id(entity this, param) { this = self; } \
74 REGISTER(RegisterLinkedEntities, NET, LinkedEntities, id, m_id, spawn()) { \
76 this.m_read = Ent_Read##id; \
78 [[accumulate]] void Ent_Read##id(entity this, param)
80 #define REGISTER_NET_LINKED(id, param) \
81 const bool NET_##id##_istemp = false; \
82 REGISTER(RegisterLinkedEntities, NET, LinkedEntities, id, m_id, spawn()) { \
87 REGISTRY(LinkedEntities, BIT(0))
88 REGISTER_REGISTRY(RegisterLinkedEntities)
89 REGISTRY_SORT(LinkedEntities, netname, 0)
90 STATIC_INIT(RegisterLinkedEntities_renumber) {
91 for (int i = 0; i < LinkedEntities_COUNT; ++i) {
92 LinkedEntities[i].m_id = 100 + i;
97 #define REGISTER_NET_TEMP(id, param) \
98 void Net_Read##id(entity this, param); \
99 REGISTER(RegisterTempEntities, NET, TempEntities, id, m_id, spawn()) { \
100 this.netname = #id; \
101 this.m_read = Net_Read##id; \
103 void Net_Read##id(entity this, param)
105 #define REGISTER_NET_TEMP(id, param) \
106 const bool NET_##id##_istemp = true; \
107 REGISTER(RegisterTempEntities, NET, TempEntities, id, m_id, spawn()) { \
108 this.netname = #id; \
112 REGISTRY(TempEntities, BIT(0))
113 REGISTER_REGISTRY(RegisterTempEntities)
114 REGISTRY_SORT(TempEntities, netname, 0)
115 STATIC_INIT(RegisterTempEntities_renumber) {
116 for (int i = 0; i < TempEntities_COUNT; ++i) {
117 TempEntities[i].m_id = 115 + i;
125 int v = ReadShort() << 8; // note: this is signed
126 v += ReadByte(); // note: this is unsigned
146 void WriteInt24_t(float dst, float val)
149 WriteShort(dst, (v = floor(val >> 8)));
150 WriteByte(dst, val - (v << 8)); // 0..255
152 void WriteInt48_t(float dst, vector val)
154 WriteInt24_t(dst, val.x);
155 WriteInt24_t(dst, val.y);
157 void WriteInt72_t(float dst, vector val)
159 WriteInt24_t(dst, val.x);
160 WriteInt24_t(dst, val.y);
161 WriteInt24_t(dst, val.z);