4 // TODO: rename to 'netvars'
10 typedef vector vectori;
12 #define REGISTER_STAT(...) EVAL_REGISTER_STAT(OVERLOAD(REGISTER_STAT, __VA_ARGS__))
13 #define EVAL_REGISTER_STAT(...) __VA_ARGS__
15 /** Get all stats and store them as globals, access with `STAT(ID)` */
17 #define STAT(...) EVAL_STAT(OVERLOAD(STAT, __VA_ARGS__))
18 #define EVAL_STAT(...) __VA_ARGS__
19 #define STAT_1(id) STAT_2(id, NULL)
20 #define STAT_2(id, cl) (0, _STAT(id))
22 #define getstat_int(id) getstati(id, 0, 24)
23 #define getstat_bool(id) boolean(getstati(id))
24 #define getstat_float(id) getstatf(id)
25 #define getstat_vector(id) vec3(getstat_float(id + 0), getstat_float(id + 1), getstat_float(id + 2))
26 #define getstat_vectori(id) vec3(getstat_int(id + 0), getstat_int(id + 1), getstat_int(id + 2))
28 #define _STAT(id) g_stat_##id
29 #define REGISTER_STAT_2(id, T) \
31 T CAT(_STAT(id), _prev); \
32 REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) \
34 if (#T == "vector" || #T == "vectori") { \
35 REGISTRY_RESERVE(Stats, m_id, STAT_##id, y); \
36 REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \
39 [[accumulate]] void stats_get() \
41 T it = getstat_##T(STAT_##id.m_id); \
42 if (it != CAT(_STAT(id), _prev)) \
43 CAT(_STAT(id), _prev) = _STAT(id) = it; \
45 #define REGISTER_STAT_3(x, T, expr) REGISTER_STAT_2(x, T)
47 /** Add all registered stats, access with `STAT(ID, player)` or `.type stat = _STAT(ID); player.stat` */
49 #define STAT(id, cl) (cl)._STAT(id)
51 #define addstat_int(id, fld) addstat(id, AS_INT, fld)
52 #define addstat_bool(id, fld) addstat(id, AS_INT, fld)
53 #define addstat_float(id, fld) addstat(id, AS_FLOAT, fld)
54 #define addstat_vector(id, fld) MACRO_BEGIN { \
55 addstat_float(id + 0, fld##_x); \
56 addstat_float(id + 1, fld##_y); \
57 addstat_float(id + 2, fld##_z); \
59 #define addstat_vectori(id, fld) MACRO_BEGIN { \
60 addstat_int(id + 0, fld##_x); \
61 addstat_int(id + 1, fld##_y); \
62 addstat_int(id + 2, fld##_z); \
64 const int AS_STRING = 1;
66 const int AS_FLOAT = 8;
69 /** Prevent engine stats being sent */
70 STATIC_INIT(stats_clear)
73 for (int i = 0, n = 256 - r; i < n; ++i) {
74 addstat(r + i, AS_INT, __stat_null);
78 #define _STAT(id) stat_##id
79 #define REGISTER_STAT_2(id, T) \
81 REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) \
83 if (#T == "vector" || #T == "vectori") { \
84 REGISTRY_RESERVE(Stats, m_id, STAT_##id, y); \
85 REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \
88 [[accumulate]] void stats_add() \
91 addstat_##T(STAT_##id.m_id, fld); \
93 void GlobalStats_update(entity this) {}
94 #define REGISTER_STAT_3(id, T, expr) \
95 REGISTER_STAT_2(id, T); \
96 [[accumulate]] void GlobalStats_update(entity this) { STAT(id, this) = (expr); } \
97 STATIC_INIT(worldstat_##id) { entity this = world; STAT(id, this) = (expr); }
99 #define REGISTER_STAT_2(id, type)
100 #define REGISTER_STAT_3(id, T, expr)
103 const int STATS_ENGINE_RESERVE = 32;
105 REGISTRY(Stats, 256 - STATS_ENGINE_RESERVE)
106 REGISTER_REGISTRY(Stats)
108 REGISTRY_CHECK(Stats)
109 STATIC_INIT(RegisterStats_renumber)
111 FOREACH(Stats, true, LAMBDA(it.m_id = STATS_ENGINE_RESERVE + i));
114 STATIC_INIT(stats_add) { stats_add(); }