4 // TODO: rename to 'netvars'
10 typedef vector vectori;
12 #define REGISTER_STAT(...) EVAL(OVERLOAD(REGISTER_STAT, __VA_ARGS__))
14 /** Get all stats and store them as globals, access with `STAT(ID)` */
16 #define STAT(...) EVAL(OVERLOAD(STAT, __VA_ARGS__))
17 #define STAT_1(id) STAT_2(id, NULL)
18 #define STAT_2(id, cl) (0, _STAT(id))
20 #define getstat_int(id) getstati(id, 0, 24)
21 #define getstat_bool(id) boolean(getstati(id))
22 #define getstat_float(id) getstatf(id)
23 #define getstat_vector(id) vec3(getstat_float(id + 0), getstat_float(id + 1), getstat_float(id + 2))
24 #define getstat_vectori(id) vec3(getstat_int(id + 0), getstat_int(id + 1), getstat_int(id + 2))
26 #define _STAT(id) g_stat_##id
27 #define REGISTER_STAT_2(id, T) \
29 T CAT(_STAT(id), _prev); \
30 REGISTER(Stats, STAT_##id, m_id, new(stat)) \
33 if (#T == "vector" || #T == "vectori") { \
34 REGISTRY_RESERVE(Stats, m_id, STAT_##id, y); \
35 REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \
38 [[accumulate]] void stats_get() \
40 T it = getstat_##T(STAT_##id.m_id); \
41 if (it != CAT(_STAT(id), _prev)) _STAT(id) = it; \
43 #define REGISTER_STAT_3(x, T, expr) REGISTER_STAT(x, T)
45 /** Add all registered stats, access with `STAT(ID, player)` or `.type stat = _STAT(ID); player.stat` */
47 #define STAT(id, cl) (cl._STAT(id))
49 #define addstat_int(id, fld) addstat(id, AS_INT, fld)
50 #define addstat_bool(id, fld) addstat(id, AS_INT, fld)
51 #define addstat_float(id, fld) addstat(id, AS_FLOAT, fld)
52 #define addstat_vector(id, fld) MACRO_BEGIN { \
53 addstat_float(id + 0, fld##_x); \
54 addstat_float(id + 1, fld##_y); \
55 addstat_float(id + 2, fld##_z); \
57 #define addstat_vectori(id, fld) MACRO_BEGIN { \
58 addstat_int(id + 0, fld##_x); \
59 addstat_int(id + 1, fld##_y); \
60 addstat_int(id + 2, fld##_z); \
62 const int AS_STRING = 1;
64 const int AS_FLOAT = 8;
67 /** Prevent engine stats being sent */
68 STATIC_INIT(stats_clear)
71 for (int i = 0, n = 256 - r; i < n; ++i) {
72 addstat(r + i, AS_INT, __stat_null);
76 #define _STAT(id) stat_##id
77 #define REGISTER_STAT_2(id, T) \
79 REGISTER(Stats, STAT_##id, m_id, new(stat)) \
82 if (#T == "vector" || #T == "vectori") { \
83 REGISTRY_RESERVE(Stats, m_id, STAT_##id, y); \
84 REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \
87 [[accumulate]] void stats_add() \
89 addstat_##T(STAT_##id.m_id, _STAT(id)); \
91 void GlobalStats_update(entity this) {}
92 #define REGISTER_STAT_3(x, T, expr) \
93 REGISTER_STAT(x, T); \
94 [[accumulate]] void GlobalStats_update(entity this) { STAT(x, this) = (expr); } \
95 STATIC_INIT(worldstat_##x) { entity this = world; STAT(x, this) = (expr); }
97 #define REGISTER_STAT_2(id, type)
98 #define REGISTER_STAT_3(x, T, expr)
101 const int STATS_ENGINE_RESERVE = 32;
103 REGISTRY(Stats, 256 - STATS_ENGINE_RESERVE)
104 REGISTER_REGISTRY(Stats)
106 REGISTRY_CHECK(Stats)
107 STATIC_INIT(RegisterStats_renumber)
109 FOREACH(Stats, true, LAMBDA(it.m_id = STATS_ENGINE_RESERVE + i));
112 STATIC_INIT(stats_add) { stats_add(); }