3 #include "modalcontroller.qh"
7 METHOD(Button, configureButton, void(entity, string, float, string));
8 METHOD(Button, draw, void(entity));
9 METHOD(Button, showNotify, void(entity));
10 METHOD(Button, resizeNotify, void(entity, vector, vector, vector, vector));
11 METHOD(Button, keyDown, float(entity, float, float, float));
12 METHOD(Button, mousePress, float(entity, vector));
13 METHOD(Button, mouseDrag, float(entity, vector));
14 METHOD(Button, mouseRelease, float(entity, vector));
15 METHOD(Button, playClickSound, void(entity));
16 ATTRIB(Button, onClick, void(entity, entity), func_null)
17 ATTRIB(Button, onClickEntity, entity, NULL)
18 ATTRIB(Button, src, string, string_null)
19 ATTRIB(Button, srcSuffix, string, string_null)
20 ATTRIB(Button, src2, string, string_null) // is centered, same aspect, and stretched to label size
21 ATTRIB(Button, src2scale, float, 1)
22 ATTRIB(Button, srcMulti, float, 1) // 0: button square left, text right; 1: button stretched, text over it
23 ATTRIB(Button, buttonLeftOfText, float, 0)
24 ATTRIB(Button, focusable, float, 1)
25 ATTRIB(Button, allowFocusSound, float, 1)
26 ATTRIB(Button, pressed, float, 0)
27 ATTRIB(Button, clickTime, float, 0)
28 ATTRIB(Button, applyButton, entity, NULL)
29 ATTRIB(Button, disableOnClick, bool, false)
30 ATTRIB(Button, disabled, float, 0)
31 ATTRIB(Button, disabledAlpha, float, 0.3)
32 ATTRIB(Button, forcePressed, float, 0)
33 ATTRIB(Button, color, vector, '1 1 1')
34 ATTRIB(Button, colorC, vector, '1 1 1')
35 ATTRIB(Button, colorF, vector, '1 1 1')
36 ATTRIB(Button, colorD, vector, '1 1 1')
37 ATTRIB(Button, color2, vector, '1 1 1')
38 ATTRIB(Button, alpha2, float, 1)
40 ATTRIB(Button, origin, vector, '0 0 0')
41 ATTRIB(Button, size, vector, '0 0 0')