3 #include "container.qh"
4 CLASS(Nexposee, Container)
5 METHOD(Nexposee, draw, void(entity));
6 METHOD(Nexposee, keyDown, float(entity, float, float, float));
7 METHOD(Nexposee, keyUp, float(entity, float, float, float));
8 METHOD(Nexposee, mousePress, float(entity, vector));
9 METHOD(Nexposee, mouseMove, float(entity, vector));
10 METHOD(Nexposee, mouseRelease, float(entity, vector));
11 METHOD(Nexposee, mouseDrag, float(entity, vector));
12 METHOD(Nexposee, resizeNotify, void(entity, vector, vector, vector, vector));
13 METHOD(Nexposee, focusEnter, void(entity));
14 METHOD(Nexposee, close, void(entity));
16 ATTRIB(Nexposee, animationState, float, -1);
17 ATTRIB(Nexposee, animationFactor, float, 0);
18 ATTRIB(Nexposee, selectedChild, entity);
19 ATTRIB(Nexposee, mouseFocusedChild, entity);
20 METHOD(Nexposee, addItem, void(entity, entity, vector, vector, float));
21 METHOD(Nexposee, calc, void(entity));
22 METHOD(Nexposee, setNexposee, void(entity, entity, vector, float, float));
23 ATTRIB(Nexposee, mousePosition, vector, '0 0 0');
24 METHOD(Nexposee, pullNexposee, void(entity, entity, vector));
27 void ExposeeCloseButton_Click(entity button, entity other); // un-exposees the current state
30 // 0 = thumbnails seen
34 // animation factor: 0 = minimum theSize, 1 = maximum theSize
35 .vector Nexposee_initialSize;
36 .vector Nexposee_initialFontScale;
37 .vector Nexposee_initialOrigin;
38 .float Nexposee_initialAlpha;
40 .vector Nexposee_smallSize;
41 .vector Nexposee_smallOrigin;
42 .float Nexposee_smallAlpha;
43 .float Nexposee_mediumAlpha;
44 .vector Nexposee_scaleCenter;
45 .vector Nexposee_align;
46 .float Nexposee_animationFactor;