2 CLASS(Item) EXTENDS(Object)
3 METHOD(Item, draw, void(entity))
4 METHOD(Item, keyDown, float(entity, float, float, float))
5 METHOD(Item, keyUp, float(entity, float, float, float))
6 METHOD(Item, mouseMove, float(entity, vector))
7 METHOD(Item, mousePress, float(entity, vector))
8 METHOD(Item, mouseDrag, float(entity, vector))
9 METHOD(Item, mouseRelease, float(entity, vector))
10 METHOD(Item, focusEnter, void(entity))
11 METHOD(Item, focusLeave, void(entity))
12 METHOD(Item, resizeNotify, void(entity, vector, vector, vector, vector))
13 METHOD(Item, relinquishFocus, void(entity))
14 METHOD(Item, showNotify, void(entity))
15 METHOD(Item, hideNotify, void(entity))
16 METHOD(Item, toString, string(entity))
17 METHOD(Item, destroy, void(entity))
18 ATTRIB(Item, focused, float, 0)
19 ATTRIB(Item, focusable, float, 0)
20 ATTRIB(Item, parent, entity, NULL)
21 ATTRIB(Item, preferredFocusPriority, float, 0)
22 ATTRIB(Item, origin, vector, '0 0 0')
23 ATTRIB(Item, size, vector, '0 0 0')
24 ATTRIB(Item, tooltip, string, string_null)
29 void Item_destroy(entity me)
31 // free memory associated with me
34 void Item_relinquishFocus(entity me)
37 if(me.parent.instanceOfContainer)
38 me.parent.setFocus(me.parent, NULL);
41 void Item_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
43 me.origin = absOrigin;
47 float autocvar_menu_showboxes;
48 void Item_draw(entity me)
50 if(autocvar_menu_showboxes)
53 float a = fabs(autocvar_menu_showboxes);
55 // don't draw containers and border images
56 if(me.instanceOfContainer || me.instanceOfBorderImage)
63 // hack to detect multi drawing
64 float r = random() * 3;
72 if(autocvar_menu_showboxes < 0)
74 draw_Fill('0 0 0', '0.5 0.5 0', rgb, a);
75 draw_Fill('0.5 0.5 0', '0.5 0.5 0', rgb, a);
77 if(autocvar_menu_showboxes > 0)
79 draw_Fill('0 0 0', '1 1 0', rgb, a);
84 void Item_showNotify(entity me)
88 void Item_hideNotify(entity me)
92 float Item_keyDown(entity me, float scan, float ascii, float shift)
94 return 0; // unhandled
97 float Item_keyUp(entity me, float scan, float ascii, float shift)
99 return 0; // unhandled
102 float Item_mouseMove(entity me, vector pos)
104 return 0; // unhandled
107 float Item_mousePress(entity me, vector pos)
109 return 0; // unhandled
112 float Item_mouseDrag(entity me, vector pos)
114 return 0; // unhandled
117 float Item_mouseRelease(entity me, vector pos)
119 return 0; // unhandled
122 void Item_focusEnter(entity me)
126 void Item_focusLeave(entity me)
130 string Item_toString(entity me)