]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/menu/menu.qc
Properly detect when a tooltip of a certain menu item is changed and reload it
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / menu.qc
1 #include "menu.qh"
2 #include "oo/classes.qc"
3 #include "xonotic/util.qh"
4
5 #include "../common/items/all.qh"
6 #include "../common/weapons/all.qh"
7 #include "../common/mapinfo.qh"
8 #include "../common/mutators/base.qh"
9
10 ///////////////////////////////////////////////
11 // Menu Source File
12 ///////////////////////
13 // This file belongs to dpmod/darkplaces
14 // AK contains all menu functions (especially the required ones)
15 ///////////////////////////////////////////////
16
17 float mouseButtonsPressed;
18 vector menuMousePos;
19 int menuShiftState;
20 float menuPrevTime;
21 float menuAlpha;
22 float menuLogoAlpha;
23 float prevMenuAlpha;
24 float menuInitialized;
25 float menuNotTheFirstFrame;
26 float menuMouseMode;
27
28 float conwidth_s, conheight_s, vidwidth_s, vidheight_s, vidpixelheight_s,
29       realconwidth, realconheight;
30
31 void m_sync()
32 {
33         updateCompression();
34         vidwidth_s = vidheight_s = vidpixelheight_s = 0;  // Force updateConwidths on next draw.
35
36         loadAllCvars(main);
37 }
38
39 void m_gamestatus()
40 {
41         gamestatus = 0;
42         if(isserver())
43                 gamestatus = gamestatus | GAME_ISSERVER;
44         if(clientstate() == CS_CONNECTED || isdemo())
45                 gamestatus = gamestatus | GAME_CONNECTED;
46         if(cvar("developer"))
47                 gamestatus = gamestatus | GAME_DEVELOPER;
48 }
49
50 void m_init()
51 {
52         float restarting = 0;
53         cvar_set("_menu_alpha", "0");
54         prvm_language = cvar_string("prvm_language");
55         if(prvm_language == "")
56         {
57                 prvm_language = "en";
58                 cvar_set("prvm_language", prvm_language);
59                 localcmd("\nmenu_restart\n");
60                 restarting = 1;
61         }
62         prvm_language = strzone(prvm_language);
63         cvar_set("_menu_prvm_language", prvm_language);
64
65 #ifdef WATERMARK
66         LOG_TRACEF("^4MQC Build information: ^1%s\n", WATERMARK);
67 #endif
68
69         // list all game dirs (TEST)
70         if(cvar("developer"))
71         {
72                 float i;
73                 string s;
74                 for(i = 0; ; ++i)
75                 {
76                         s = getgamedirinfo(i, GETGAMEDIRINFO_NAME);
77                         if (!s)
78                                 break;
79                         LOG_TRACE(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
80                 }
81         }
82
83         // needs to be done so early because of the constants they create
84         static_init();
85
86         RegisterSLCategories();
87
88         float ddsload = cvar("r_texture_dds_load");
89         float texcomp = cvar("gl_texturecompression");
90         updateCompression();
91         if(ddsload != cvar("r_texture_dds_load") || texcomp != cvar("gl_texturecompression"))
92                 localcmd("\nr_restart\n");
93
94         if(!restarting)
95         {
96                 if(cvar("_menu_initialized")) // always show menu after menu_restart
97                         m_display();
98                 else
99                         m_hide();
100                 cvar_set("_menu_initialized", "1");
101         }
102
103 }
104
105 const float MENU_ASPECT = 1.25; // 1280x1024
106
107 void draw_reset_cropped()
108 {
109         draw_reset(conwidth, conheight, 0.5 * (realconwidth - conwidth), 0.5 * (realconheight - conheight));
110 }
111 void draw_reset_full()
112 {
113         draw_reset(realconwidth, realconheight, 0, 0);
114 }
115
116 void UpdateConWidthHeight(float w, float h, float p)
117 {
118         if (w != vidwidth_s || h != vidheight_s || p != vidpixelheight_s)
119         {
120                 if (updateConwidths(w, h, p))
121                         localcmd(sprintf("\nexec %s\n", cvar_string("menu_font_cfg")));
122                 vidwidth_s = w;
123                 vidheight_s = h;
124                 vidpixelheight_s = p;
125         }
126         conwidth_s = conwidth;
127         conheight_s = conheight;
128         realconwidth = cvar("vid_conwidth");
129         realconheight = cvar("vid_conheight");
130         if(realconwidth / realconheight > MENU_ASPECT)
131         {
132                 // widescreen
133                 conwidth = realconheight * MENU_ASPECT;
134                 conheight = realconheight;
135         }
136         else
137         {
138                 // squarescreen
139                 conwidth = realconwidth;
140                 conheight = realconwidth / MENU_ASPECT;
141         }
142         if(main)
143         {
144                 if(conwidth_s != conwidth || conheight_s != conheight)
145                 {
146                         draw_reset_cropped();
147                         main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
148                 }
149         }
150         else
151         {
152                 vidwidth_s = vidheight_s = vidpixelheight_s = 0; // retry next frame
153         }
154 }
155
156 string m_goto_buffer;
157 void m_init_delayed()
158 {
159         float fh, glob, n, i;
160         string s;
161
162         draw_reset_cropped();
163
164         menuInitialized = 0;
165         if(!preMenuInit())
166                 return;
167         menuInitialized = 1;
168
169         fh = -1;
170         if(cvar_string("menu_skin") != "")
171         {
172                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
173                 fh = fopen(language_filename(strcat(draw_currentSkin, "/skinvalues.txt")), FILE_READ);
174         }
175         if(fh < 0)
176         if(cvar_defstring("menu_skin") != "")
177         {
178                 cvar_set("menu_skin", cvar_defstring("menu_skin"));
179                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
180                 fh = fopen(language_filename(strcat(draw_currentSkin, "/skinvalues.txt")), FILE_READ);
181         }
182         if(fh < 0)
183         {
184                 draw_currentSkin = "gfx/menu/default";
185                 fh = fopen(language_filename(strcat(draw_currentSkin, "/skinvalues.txt")), FILE_READ);
186         }
187         if(fh < 0)
188         {
189                 error("cannot load any menu skin\n");
190         }
191         draw_currentSkin = strzone(draw_currentSkin);
192         while((s = fgets(fh)))
193         {
194                 // these two are handled by skinlist.qc
195                 if(substring(s, 0, 6) == "title ")
196                         continue;
197                 if(substring(s, 0, 7) == "author ")
198                         continue;
199                 n = tokenize_console(s);
200                 if(n >= 2)
201                         Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
202         }
203         fclose(fh);
204
205         glob = search_begin(strcat(draw_currentSkin, "/*.tga"), true, true);
206         if(glob >= 0)
207         {
208                 n = search_getsize(glob);
209                 for(i = 0; i < n; ++i)
210                         precache_pic(search_getfilename(glob, i));
211                 search_end(glob);
212         }
213
214         draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
215
216         anim = NEW(AnimHost);
217         main = NEW(MainWindow); main.configureMainWindow(main);
218
219         main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
220         main.focused = 1;
221         menuShiftState = 0;
222         menuMousePos = '0.5 0.5 0';
223
224         m_sync();
225
226         if(m_goto_buffer)
227         {
228                 m_goto(m_goto_buffer);
229                 strunzone(m_goto_buffer);
230                 m_goto_buffer = string_null;
231         }
232
233         if(Menu_Active)
234                 m_display(); // delayed menu display
235 }
236
237 void m_keyup (float key, float ascii)
238 {
239         if(!menuInitialized)
240                 return;
241         if(!Menu_Active)
242                 return;
243         draw_reset_cropped();
244         main.keyUp(main, key, ascii, menuShiftState);
245         if(key >= K_MOUSE1 && key <= K_MOUSE3)
246         {
247                 --mouseButtonsPressed;
248                 if(!mouseButtonsPressed)
249                         main.mouseRelease(main, menuMousePos);
250                 if(mouseButtonsPressed < 0)
251                 {
252                         mouseButtonsPressed = 0;
253                         LOG_TRACE("Warning: released an already released button\n");
254                 }
255         }
256         if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
257         if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
258         if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
259 }
260
261 void m_keydown(float key, float ascii)
262 {
263         if(!menuInitialized)
264                 return;
265         if(!Menu_Active)
266                 return;
267
268         if(menuMouseMode)
269         if(key >= K_MOUSE1 && key <= K_MOUSE3)
270         {
271                 // detect a click outside of the game window
272                 vector p = getmousepos();
273                 if(p.x < 0 || p.x > realconwidth || p.y < 0 || p.y > realconheight)
274                 {
275                         ++mouseButtonsPressed;
276                         return;
277                 }
278         }
279
280         if(keyGrabber)
281         {
282                 entity e;
283                 e = keyGrabber;
284                 keyGrabber = NULL;
285                 e.keyGrabbed(e, key, ascii);
286         }
287         else
288         {
289                 draw_reset_cropped();
290                 if(key >= K_MOUSE1 && key <= K_MOUSE3)
291                         if(!mouseButtonsPressed)
292                                 main.mousePress(main, menuMousePos);
293                 if(!main.keyDown(main, key, ascii, menuShiftState))
294                         if(key == K_ESCAPE)
295                                 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
296                                         m_hide(); // disable menu on unhandled ESC
297         }
298         if(key >= K_MOUSE1 && key <= K_MOUSE3)
299         {
300                 ++mouseButtonsPressed;
301                 if(mouseButtonsPressed > 10)
302                 {
303                         mouseButtonsPressed = 10;
304                         LOG_TRACE("Warning: pressed an already pressed button\n");
305                 }
306         }
307         if(key == K_ALT) menuShiftState |= S_ALT;
308         if(key == K_CTRL) menuShiftState |= S_CTRL;
309         if(key == K_SHIFT) menuShiftState |= S_SHIFT;
310 }
311
312 const float SCALEMODE_CROP = 0;
313 const float SCALEMODE_LETTERBOX = 1;
314 const float SCALEMODE_WIDTH = 2;
315 const float SCALEMODE_HEIGHT = 3;
316 const float SCALEMODE_STRETCH = 4;
317 void draw_Picture_Aligned(vector algn, float scalemode, string img, float a)
318 {
319         vector sz, org, isz, isz_w, isz_h;
320         float width_is_larger;
321
322         sz = draw_PictureSize(img);
323         width_is_larger = (sz.x * draw_scale.y >= sz.y * draw_scale.x);
324         isz_w = '1 0 0' + '0 1 0' * ((sz.y / sz.x) * (draw_scale.x / draw_scale.y));
325         isz_h = '0 1 0' + '1 0 0' * ((sz.x / sz.y) * (draw_scale.y / draw_scale.x));
326
327         switch(scalemode)
328         {
329                 default:
330                 case SCALEMODE_CROP:
331                         isz = (width_is_larger ? isz_h : isz_w);
332                         break;
333                 case SCALEMODE_LETTERBOX:
334                         isz = (width_is_larger ? isz_w : isz_h);
335                         break;
336                 case SCALEMODE_WIDTH:
337                         isz = isz_w;
338                         break;
339                 case SCALEMODE_HEIGHT:
340                         isz = isz_h;
341                         break;
342                 case SCALEMODE_STRETCH:
343                         isz = '1 1 0';
344                         break;
345         }
346
347         org = eX * (algn.x * (1 - isz.x)) + eY * (algn.y * (1 - isz.y));
348         draw_Picture(org, img, isz, '1 1 1', a);
349 }
350
351 void drawBackground(string img, float a, string algn, float force1)
352 {
353         if(main.mainNexposee.ModalController_state == 0)
354                 return;
355
356         vector v;
357         float i, l;
358         string c;
359         float scalemode;
360
361         v.z = 0;
362
363         scalemode = SCALEMODE_CROP;
364
365         l = 0;
366         for(i = 0; i < strlen(algn); ++i)
367         {
368                 c = substring(algn, i, 1);
369                 switch(c)
370                 {
371                         case "c": scalemode = SCALEMODE_CROP; goto nopic;
372                         case "l": scalemode = SCALEMODE_LETTERBOX; goto nopic;
373                         case "h": scalemode = SCALEMODE_HEIGHT; goto nopic;
374                         case "w": scalemode = SCALEMODE_WIDTH; goto nopic;
375                         case "s": scalemode = SCALEMODE_STRETCH; goto nopic;
376                         case "1": case "4": case "7": v.x = 0.0; break;
377                         case "2": case "5": case "8": v.x = 0.5; break;
378                         case "3": case "6": case "9": v.x = 1.0; break;
379                         default: v.x = random(); break;
380                 }
381                 switch(c)
382                 {
383                         case "7": case "8": case "9": v.y = 0.0; break;
384                         case "4": case "5": case "6": v.y = 0.5; break;
385                         case "1": case "2": case "3": v.y = 1.0; break;
386                         default: v.y = random(); break;
387                 }
388                 if(l == 0)
389                         draw_Picture_Aligned(v, scalemode, img, a);
390                 else if(force1)
391                         // force all secondary layers to use alpha 1. Prevents ugly issues
392                         // with overlap. It's a flag because it cannot be used for the
393                         // ingame background
394                         draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), 1);
395                 else
396                         draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), a);
397                 ++l;
398 :nopic
399         }
400 }
401
402 float menu_tooltips;
403 float menu_tooltips_old;
404 vector menuTooltipAveragedMousePos;
405 entity menuTooltipItem;
406 vector menuTooltipOrigin;
407 vector menuTooltipSize;
408 float menuTooltipAlpha;
409 string menuTooltipText;
410 float menuTooltipState; // 0: static, 1: fading in, 2: fading out, 3: forced fading out
411 float m_testmousetooltipbox(vector pos)
412 {
413         if(pos.x >= menuTooltipOrigin.x && pos.x < menuTooltipOrigin.x + menuTooltipSize.x)
414         if(pos.y >= menuTooltipOrigin.y && pos.y < menuTooltipOrigin.y + menuTooltipSize.y)
415                 return false;
416         return true;
417 }
418 float m_testtooltipbox(vector tooltippos)
419 {
420         if(tooltippos.x < 0)
421                 return false;
422         if(tooltippos.y < 0)
423                 return false;
424         if(tooltippos.x + menuTooltipSize.x > 1)
425                 return false;
426         if(tooltippos.y + menuTooltipSize.y > 1)
427                 return false;
428         menuTooltipOrigin = tooltippos;
429         return true;
430 }
431 float m_allocatetooltipbox(vector pos)
432 {
433         vector avoidplus, avoidminus;
434         vector v;
435
436         avoidplus.x = (SKINAVOID_TOOLTIP_x + SKINSIZE_CURSOR_x - SKINOFFSET_CURSOR_x * SKINSIZE_CURSOR_x) / conwidth;
437         avoidplus.y = (SKINAVOID_TOOLTIP_y + SKINSIZE_CURSOR_y - SKINOFFSET_CURSOR_y * SKINSIZE_CURSOR_y) / conheight;
438         avoidplus.z = 0;
439
440         avoidminus.x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x * SKINSIZE_CURSOR_x) / conwidth + menuTooltipSize.x;
441         avoidminus.y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y * SKINSIZE_CURSOR_y) / conheight + menuTooltipSize.y;
442         avoidminus.z = 0;
443
444         // bottom right
445         v = pos + avoidplus;
446         if(m_testtooltipbox(v))
447                 return true;
448
449         // bottom center
450         v.x = pos.x - menuTooltipSize.x * 0.5;
451         if(m_testtooltipbox(v))
452                 return true;
453
454         // bottom left
455         v.x = pos.x - avoidminus.x;
456         if(m_testtooltipbox(v))
457                 return true;
458
459         // top left
460         v.y = pos.y - avoidminus.y;
461         if(m_testtooltipbox(v))
462                 return true;
463
464         // top center
465         v.x = pos.x - menuTooltipSize.x * 0.5;
466         if(m_testtooltipbox(v))
467                 return true;
468
469         // top right
470         v.x = pos.x + avoidplus.x;
471         if(m_testtooltipbox(v))
472                 return true;
473
474         return false;
475 }
476 entity m_findtooltipitem(entity root, vector pos)
477 {
478         entity it;
479         entity best;
480
481         best = world;
482         it = root;
483
484         while(it.instanceOfContainer)
485         {
486                 while(it.instanceOfNexposee && it.focusedChild)
487                 {
488                         it = it.focusedChild;
489                         pos = globalToBox(pos, it.Container_origin, it.Container_size);
490                 }
491                 if(it.instanceOfNexposee)
492                 {
493                         it = it.itemFromPoint(it, pos);
494                         if(it.tooltip)
495                                 best = it;
496                         else if(menu_tooltips == 2 && (it.cvarName || it.onClickCommand))
497                                 best = it;
498                         it = world;
499                 }
500                 else if(it.instanceOfModalController)
501                         it = it.focusedChild;
502                 else
503                         it = it.itemFromPoint(it, pos);
504                 if(!it)
505                         break;
506                 if(it.tooltip)
507                         best = it;
508                 else if(menu_tooltips == 2 && (it.cvarName || it.onClickCommand))
509                         best = it;
510                 pos = globalToBox(pos, it.Container_origin, it.Container_size);
511         }
512
513         return best;
514 }
515 string gettooltip()
516 {
517         if (menu_tooltips == 2)
518         {
519                 string s;
520                 if (menuTooltipItem.cvarName)
521                 {
522                         if (getCvarsMulti(menuTooltipItem))
523                                 s = strcat("[", menuTooltipItem.cvarName, " ", getCvarsMulti(menuTooltipItem), "]");
524                         else
525                                 s = strcat("[", menuTooltipItem.cvarName, "]");
526                 }
527                 else if (menuTooltipItem.onClickCommand)
528                         s = strcat("<", menuTooltipItem.onClickCommand, ">");
529                 else
530                         return menuTooltipItem.tooltip;
531                 if (menuTooltipItem.tooltip)
532                         return strcat(menuTooltipItem.tooltip, " ", s);
533                 return s;
534         }
535         return menuTooltipItem.tooltip;
536 }
537 string prev_tooltip;
538 void m_tooltip(vector pos)
539 {
540         float f, i, w;
541         entity it;
542         vector fontsize, p;
543         string s;
544
545         menu_tooltips = cvar("menu_tooltips");
546         if (!menu_tooltips)
547         {
548                 // don't return immediately, fade out the active tooltip first
549                 if (menuTooltipItem == world)
550                         return;
551                 it = world;
552                 menu_tooltips_old = menu_tooltips;
553         }
554         else
555         {
556                 f = bound(0, frametime * 2, 1);
557                 menuTooltipAveragedMousePos = menuTooltipAveragedMousePos * (1 - f) + pos * f;
558                 f = vlen(pos - menuTooltipAveragedMousePos);
559                 if(f < 0.01)
560                 {
561                         it = m_findtooltipitem(main, pos);
562
563                         if(it && prev_tooltip != it.tooltip)
564                         {
565                                 // fade out if tooltip of a certain item has changed
566                                 menuTooltipState = 3;
567                                 if(prev_tooltip)
568                                         strunzone(prev_tooltip);
569                                 prev_tooltip = strzone(it.tooltip);
570                         }
571                 }
572                 else
573                         it = world;
574         }
575         fontsize = '1 0 0' * (SKINFONTSIZE_TOOLTIP / conwidth) + '0 1 0' * (SKINFONTSIZE_TOOLTIP / conheight);
576
577         // float menuTooltipState; // 0: static, 1: fading in, 2: fading out, 3: forced fading out
578         if(it != menuTooltipItem)
579         {
580                 switch(menuTooltipState)
581                 {
582                         case 0:
583                                 if(menuTooltipItem)
584                                 {
585                                         // another item: fade out first
586                                         menuTooltipState = 2;
587                                 }
588                                 else
589                                 {
590                                         // new item: fade in
591                                         menuTooltipState = 1;
592                                         menuTooltipItem = it;
593
594                                         menuTooltipOrigin.x = -1; // unallocated
595
596                                         if (menuTooltipText)
597                                                 strunzone(menuTooltipText);
598                                         menuTooltipText = strzone(gettooltip());
599
600                                         i = 0;
601                                         w = 0;
602                                         getWrappedLine_remaining = menuTooltipText;
603                                         while(getWrappedLine_remaining)
604                                         {
605                                                 s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
606                                                 ++i;
607                                                 f = draw_TextWidth(s, false, fontsize);
608                                                 if(f > w)
609                                                         w = f;
610                                         }
611                                         menuTooltipSize.x = w + 2 * (SKINMARGIN_TOOLTIP_x / conwidth);
612                                         menuTooltipSize.y = i * fontsize.y + 2 * (SKINMARGIN_TOOLTIP_y / conheight);
613                                         menuTooltipSize.z = 0;
614                                 }
615                                 break;
616                         case 1:
617                                 // changing item while fading in: fade out first
618                                 menuTooltipState = 2;
619                                 break;
620                         case 2:
621                                 // changing item while fading out: can't
622                                 break;
623                 }
624         }
625         else if(menuTooltipState == 2) // re-fade in?
626                 menuTooltipState = 1;
627
628         if(menuTooltipItem)
629                 if(!m_testmousetooltipbox(pos))
630                         menuTooltipState = 2; // fade out if mouse touches it
631
632         switch(menuTooltipState)
633         {
634                 case 1: // fade in
635                         menuTooltipAlpha = bound(0, menuTooltipAlpha + 5 * frametime, 1);
636                         if(menuTooltipAlpha == 1)
637                                 menuTooltipState = 0;
638                         break;
639                 case 2: // fade out
640                 case 3: // forced fade out
641                         menuTooltipAlpha = bound(0, menuTooltipAlpha - 2 * frametime, 1);
642                         if(menuTooltipAlpha == 0)
643                         {
644                                 menuTooltipState = 0;
645                                 menuTooltipItem = world;
646                         }
647                         break;
648         }
649
650         if(menuTooltipItem == world)
651         {
652                 if (menuTooltipText)
653                 {
654                         strunzone(menuTooltipText);
655                         menuTooltipText = string_null;
656                 }
657                 return;
658         }
659         else
660         {
661                 if(menu_tooltips != menu_tooltips_old)
662                 {
663                         if (menu_tooltips != 0 && menu_tooltips_old != 0)
664                                 menuTooltipItem = world; // reload tooltip next frame
665                         menu_tooltips_old = menu_tooltips;
666                 }
667                 else if(menuTooltipOrigin.x < 0) // unallocated?
668                         m_allocatetooltipbox(pos);
669
670                 if(menuTooltipOrigin.x >= 0)
671                 {
672                         // draw the tooltip!
673                         p = SKINBORDER_TOOLTIP;
674                         p.x *= 1 / conwidth;
675                         p.y *= 1 / conheight;
676                         draw_BorderPicture(menuTooltipOrigin, SKINGFX_TOOLTIP, menuTooltipSize, '1 1 1', menuTooltipAlpha, p);
677                         p = menuTooltipOrigin;
678                         p.x += SKINMARGIN_TOOLTIP_x / conwidth;
679                         p.y += SKINMARGIN_TOOLTIP_y / conheight;
680                         getWrappedLine_remaining = menuTooltipText;
681                         while(getWrappedLine_remaining)
682                         {
683                                 s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
684                                 draw_Text(p, s, fontsize, SKINCOLOR_TOOLTIP, SKINALPHA_TOOLTIP * menuTooltipAlpha, false);
685                                 p.y += fontsize.y;
686                         }
687                 }
688         }
689 }
690
691 void m_draw(float width, float height)
692 {
693         float t;
694         float realFrametime;
695
696         m_gamestatus();
697
698         execute_next_frame();
699
700         menuMouseMode = cvar("menu_mouse_absolute");
701
702         if (anim)
703                 anim.tickAll(anim);
704
705         UpdateConWidthHeight(width, height, cvar("vid_pixelheight"));
706
707         if(!menuInitialized)
708         {
709                 // TODO draw an info image about this situation
710                 m_init_delayed();
711                 return;
712         }
713         if(!menuNotTheFirstFrame)
714         {
715                 menuNotTheFirstFrame = 1;
716                 if(Menu_Active)
717                 if(!cvar("menu_video_played"))
718                 {
719                         localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.wav\n");
720                         menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading FIXME
721                 }
722                 // ALWAYS set this cvar; if we start but menu is not active, this means we want no background music!
723                 localcmd("set menu_video_played 1\n");
724         }
725
726         t = gettime();
727         realFrametime = frametime = min(0.2, t - menuPrevTime);
728         menuPrevTime = t;
729         time += frametime;
730
731         t = cvar("menu_slowmo");
732         if(t)
733         {
734                 frametime *= t;
735                 realFrametime *= t;
736         }
737         else
738                 t = 1;
739
740         if(Menu_Active)
741         {
742                 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
743                         setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
744                 else
745                         m_hide();
746         }
747
748         if(cvar("cl_capturevideo"))
749                 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
750
751         prevMenuAlpha = menuAlpha;
752         if(Menu_Active)
753         {
754                 if(menuAlpha == 0 && menuLogoAlpha < 2)
755                 {
756                         menuLogoAlpha = menuLogoAlpha + frametime * 2;
757                 }
758                 else
759                 {
760                         menuAlpha = min(1, menuAlpha + frametime * 5);
761                         menuLogoAlpha = 2;
762                 }
763         }
764         else
765         {
766                 menuAlpha = max(0, menuAlpha - frametime * 5);
767                 menuLogoAlpha = 2;
768         }
769
770         draw_reset_cropped();
771
772         if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
773         {
774                 if(menuLogoAlpha > 0)
775                 {
776                         draw_reset_full();
777                         draw_Fill('0 0 0', '1 1 0', SKINCOLOR_BACKGROUND, 1);
778                         drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1), SKINALIGN_BACKGROUND, true);
779                         draw_reset_cropped();
780                         if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
781                         {
782                                 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
783                                 draw_drawMousePointer(menuMousePos);
784                                 draw_alpha = 1;
785                         }
786                 }
787         }
788         else if(SKINALPHA_BACKGROUND_INGAME)
789         {
790                 if(menuAlpha > 0)
791                 {
792                         draw_reset_full();
793                         drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME, SKINALIGN_BACKGROUND_INGAME, false);
794                         draw_reset_cropped();
795                 }
796         }
797
798         if(menuAlpha != prevMenuAlpha)
799                 cvar_set("_menu_alpha", ftos(menuAlpha));
800
801         draw_reset_cropped();
802         preMenuDraw();
803         draw_reset_cropped();
804
805         if(menuAlpha <= 0)
806         {
807                 if(prevMenuAlpha > 0)
808                         main.initializeDialog(main, main.firstChild);
809                 draw_reset_cropped();
810                 postMenuDraw();
811                 return;
812         }
813
814         draw_alpha *= menuAlpha;
815
816         if(!Menu_Active)
817         {
818                 // do not update mouse position
819                 // it prevents mouse jumping to '0 0 0' when menu is fading out
820         }
821         else if(menuMouseMode)
822         {
823                 vector newMouse;
824                 newMouse = globalToBox(getmousepos(), draw_shift, draw_scale);
825                 if(newMouse != '0 0 0')
826                         if(newMouse != menuMousePos)
827                         {
828                                 menuMousePos = newMouse;
829                                 if(mouseButtonsPressed)
830                                         main.mouseDrag(main, menuMousePos);
831                                 else
832                                         main.mouseMove(main, menuMousePos);
833                         }
834         }
835         else
836         {
837                 if(frametime > 0)
838                 {
839                         vector dMouse, minpos, maxpos;
840                         dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
841                         if(dMouse != '0 0 0')
842                         {
843                                 minpos = globalToBox('0 0 0', draw_shift, draw_scale);
844                                 maxpos = globalToBox(eX * (realconwidth - 1) + eY * (realconheight - 1), draw_shift, draw_scale);
845                                 dMouse = globalToBoxSize(dMouse, draw_scale);
846                                 menuMousePos += dMouse * cvar("menu_mouse_speed");
847                                 menuMousePos.x = bound(minpos.x, menuMousePos.x, maxpos.x);
848                                 menuMousePos.y = bound(minpos.y, menuMousePos.y, maxpos.y);
849                                 if(mouseButtonsPressed)
850                                         main.mouseDrag(main, menuMousePos);
851                                 else
852                                         main.mouseMove(main, menuMousePos);
853                         }
854                 }
855         }
856         main.draw(main);
857
858         m_tooltip(menuMousePos);
859
860         draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
861
862         draw_drawMousePointer(menuMousePos);
863
864         draw_reset_cropped();
865         postMenuDraw();
866
867         frametime = 0;
868 }
869
870 void m_display()
871 {
872         Menu_Active = true;
873         setkeydest(KEY_MENU);
874         setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
875
876         if(!menuInitialized)
877                 return;
878
879         if(mouseButtonsPressed)
880                 main.mouseRelease(main, menuMousePos);
881         mouseButtonsPressed = 0;
882
883         main.focusEnter(main);
884         main.showNotify(main);
885 }
886
887 void m_hide()
888 {
889         Menu_Active = false;
890         setkeydest(KEY_GAME);
891         setmousetarget(MT_CLIENT);
892
893         if(!menuInitialized)
894                 return;
895
896         main.focusLeave(main);
897         main.hideNotify(main);
898 }
899
900 void m_toggle(float mode)
901 {
902         if(Menu_Active)
903         {
904                 if (mode == 1)
905                         return;
906                 m_hide();
907         }
908         else
909         {
910                 if (mode == 0)
911                         return;
912                 m_display();
913         }
914 }
915
916 void Shutdown()
917 {
918         entity e;
919
920         m_hide();
921         for(e = NULL; (e = nextent(e)) != NULL; )
922         {
923                 if(e.classname != "vtbl")
924                         if(e.destroy)
925                                 e.destroy(e);
926         }
927 }
928
929 void m_focus_item_chain(entity outermost, entity innermost)
930 {
931         if(innermost.parent != outermost)
932                 m_focus_item_chain(outermost, innermost.parent);
933         innermost.parent.setFocus(innermost.parent, innermost);
934 }
935
936 void m_activate_window(entity wnd)
937 {
938         entity par;
939         par = wnd.parent;
940         if(par)
941                 m_activate_window(par);
942
943         if(par.instanceOfModalController)
944         {
945                 if(wnd.tabSelectingButton)
946                         // tabs
947                         TabButton_Click(wnd.tabSelectingButton, wnd);
948                 else
949                         // root
950                         par.initializeDialog(par, wnd);
951         }
952         else if(par.instanceOfNexposee)
953         {
954                 // nexposee (sorry for violating abstraction here)
955                 par.selectedChild = wnd;
956                 par.animationState = 1;
957                 Container_setFocus(par, NULL);
958         }
959         else if(par.instanceOfContainer)
960         {
961                 // other containers
962                 if(par.focused)
963                         par.setFocus(par, wnd);
964         }
965 }
966
967 void m_setpointerfocus(entity wnd)
968 {
969         if(wnd.instanceOfContainer)
970         {
971                 entity focus = wnd.preferredFocusedGrandChild(wnd);
972                 if(focus)
973                 {
974                         menuMousePos = focus.origin + 0.5 * focus.size;
975                         menuMousePos.x *= 1 / conwidth;
976                         menuMousePos.y *= 1 / conheight;
977                         entity par = wnd.parent;
978                         if(par.focused)
979                                 par.setFocus(par, wnd);
980                         if(wnd.focused)
981                                 m_focus_item_chain(wnd, focus);
982                 }
983         }
984 }
985
986 void m_goto(string itemname)
987 {
988         entity e;
989         if(!menuInitialized)
990         {
991                 if(m_goto_buffer)
992                         strunzone(m_goto_buffer);
993                 m_goto_buffer = strzone(itemname);
994                 return;
995         }
996         if(itemname == "") // this can be called by GameCommand
997         {
998                 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
999                 {
1000                         m_hide();
1001                 }
1002                 else
1003                 {
1004                         m_activate_window(main.mainNexposee);
1005                         m_display();
1006                 }
1007         }
1008         else
1009         {
1010                 for(e = NULL; (e = find(e, name, itemname)); )
1011                         if(e.classname != "vtbl")
1012                                 break;
1013
1014                 if((e) && (!e.requiresConnection || (gamestatus & (GAME_ISSERVER | GAME_CONNECTED))))
1015                 {
1016                         m_hide();
1017                         m_activate_window(e);
1018                         m_setpointerfocus(e);
1019                         m_display();
1020                 }
1021         }
1022 }
1023
1024 float menuLastFocusSoundTime;
1025 void m_play_focus_sound()
1026 {
1027         if(cvar("menu_sounds") > 1)
1028                 if(time - menuLastFocusSoundTime > 0.25)
1029                 {
1030                         localsound(MENU_SOUND_FOCUS);
1031                         menuLastFocusSoundTime = time;
1032                 }
1033 }
1034
1035 void m_play_click_sound(string soundfile)
1036 {
1037         if(cvar("menu_sounds"))
1038                 localsound(soundfile);
1039 }