2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title Generic\n";
4 print "author Morphed\n";
9 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/) #'
11 printf "%-31s %s\n", $1, $2;
13 elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
15 # printf "// uses \"$2\" images\n";
16 printf "%-31s %s\n", $1, $2;
22 elsif(/^\s+\/\/ (.*)$/)
26 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
37 // font sizes (used for everything)
38 SKINFLOAT(FONTSIZE_NORMAL, 12);
39 SKINFLOAT(HEIGHT_NORMAL, 1.5);
40 SKINFLOAT(FONTSIZE_TITLE, 16);
41 SKINFLOAT(HEIGHT_TITLE, 1.5);
42 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
45 SKINSTRING(GFX_TOOLTIP, "tooltip");
46 SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
47 SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
48 SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
49 SKINFLOAT(WIDTH_TOOLTIP, 0.3);
50 SKINFLOAT(FONTSIZE_TOOLTIP, 12);
51 SKINFLOAT(ALPHA_TOOLTIP, 0.7);
52 SKINVECTOR(COLOR_TOOLTIP, '1 1 1');
54 // the individual dialog background colors
55 SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1');
56 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
57 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
58 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
59 SKINVECTOR(COLOR_DIALOG_SANDBOXTOOLS, '1 1 1');
60 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
61 SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
62 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
63 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
64 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
65 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
66 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
67 SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
68 SKINVECTOR(COLOR_DIALOG_VIEW, '1 0.7 0.7');
69 SKINVECTOR(COLOR_DIALOG_MODEL, '1 0.7 0.7');
70 SKINVECTOR(COLOR_DIALOG_CROSSHAIR, '1 0.7 0.7');
71 SKINVECTOR(COLOR_DIALOG_HUD, '1 0.7 0.7');
72 SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
73 SKINVECTOR(COLOR_DIALOG_WELCOME, '1 0.7 0.7');
74 SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
75 SKINVECTOR(COLOR_DIALOG_SCREENSHOTVIEWER, '0.7 0.7 1');
76 SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0');
78 // nexposee positions of windows (they are the scale transformation
79 // centers, NOT the actual positions of the windows!)
80 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
81 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
82 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
83 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
84 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
87 SKINSTRING(GFX_CURSOR, "cursor");
88 SKINVECTOR(SIZE_CURSOR, '32 32 0');
89 SKINVECTOR(OFFSET_CURSOR, '0 0 0');
90 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
93 SKINVECTOR(COLOR_BACKGROUND, '0 0 0');
94 SKINSTRING(GFX_BACKGROUND, "background");
95 SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
96 // alignment string of num keys for orientations, or l = letterbox, c = crop, h = height, w = width, s = scale
97 SKINSTRING(ALIGN_BACKGROUND, "5");
98 SKINSTRING(ALIGN_BACKGROUND_INGAME, "5");
99 SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
100 SKINFLOAT(ALPHA_DISABLED, 0.2);
101 SKINFLOAT(ALPHA_BEHIND, 0.5);
102 SKINFLOAT(ALPHA_TEXT, 0.7);
103 SKINVECTOR(COLOR_TEXT, '1 1 1');
104 SKINFLOAT(ALPHA_HEADER, 0.5);
105 SKINVECTOR(COLOR_HEADER, '1 1 1');
108 SKINSTRING(GFX_BUTTON, "button");
109 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
110 SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
111 SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
112 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
113 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
114 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
115 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
116 SKINFLOAT(MARGIN_BUTTON, 0.5);
119 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
120 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
121 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
122 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
123 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
124 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
125 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
128 SKINSTRING(GFX_CHECKBOX, "checkbox");
129 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
130 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
131 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
132 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
134 // item: color picker
135 SKINSTRING(GFX_COLORPICKER, "colorpicker");
136 SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
138 // item: credits list
139 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
140 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
141 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
142 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
143 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
144 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
145 SKINFLOAT(ROWS_CREDITS, 20);
146 SKINFLOAT(WIDTH_CREDITS, 0.5);
149 SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
150 SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
151 SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
152 SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
153 SKINVECTOR(COLOR_CVARLIST_CONTROLS, '1 0 0');
156 SKINSTRING(GFX_DIALOGBORDER, "border");
157 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
158 SKINFLOAT(MARGIN_TOP, 8);
159 SKINFLOAT(MARGIN_BOTTOM, 8);
160 SKINFLOAT(MARGIN_LEFT, 8);
161 SKINFLOAT(MARGIN_RIGHT, 8);
162 SKINFLOAT(MARGIN_COLUMNS, 4);
163 SKINFLOAT(MARGIN_ROWS, 4);
164 SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
167 SKINSTRING(GFX_INPUTBOX, "inputbox");
168 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
169 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
170 SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
172 // item: clear button
173 SKINSTRING(GFX_CLEARBUTTON, "clearbutton");
174 SKINFLOAT(OFFSET_CLEARBUTTON, 0);
175 SKINVECTOR(COLOR_CLEARBUTTON_N, '1 1 1');
176 SKINVECTOR(COLOR_CLEARBUTTON_F, '1 1 1');
177 SKINVECTOR(COLOR_CLEARBUTTON_C, '1 1 1');
179 // item: gametype list
180 SKINFLOAT(BOOL_GAMETYPELIST_ICON_BLUR, 1);
183 SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
184 SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
185 SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
186 SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
189 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
190 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
191 SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
192 SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
193 SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
194 SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
195 SKINVECTOR(COLOR_LISTBOX_FOCUSED, '0 0 1');
196 SKINFLOAT(ALPHA_LISTBOX_FOCUSED, 0.7);
197 SKINFLOAT(FADEALPHA_LISTBOX_FOCUSED, 0.3);
200 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
201 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
202 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
203 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
204 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
205 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
208 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
209 SKINFLOAT(ALPHA_DIALOG_SANDBOXTOOLS, 0.6);
211 // item: player color button
212 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
214 // item: player model
215 SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
216 SKINFLOAT(ALPHA_MODELTITLE, 1);
218 // item: special character picker
219 SKINVECTOR(COLOR_CHARMAP_CHAR, '1 1 1');
220 SKINFLOAT(ALPHA_CHARMAP_CHAR, 1);
222 // item: crosshair picker
223 SKINVECTOR(COLOR_CROSSHAIRPICKER_CROSSHAIR, '1 1 1');
224 SKINFLOAT(ALPHA_CROSSHAIRPICKER_CROSSHAIR, 1);
226 // item: radio button
227 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
228 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
229 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
230 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
231 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
234 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
235 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
236 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
237 SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
238 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
239 SKINFLOAT(WIDTH_SCROLLBAR, 16);
242 SKINFLOAT(ALPHA_SERVERLIST_CATEGORY, 0.7);
243 SKINVECTOR(COLOR_SERVERLIST_CATEGORY, '1 1 1');
244 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
245 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
246 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
247 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
248 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
249 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
250 SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
251 SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
252 SKINFLOAT(ALPHA_SERVERLIST_IMPOSSIBLE, 0.7);
253 SKINVECTOR(COLOR_SERVERLIST_IMPOSSIBLE, '0.3 0.3 0.3');
254 SKINFLOAT(ALPHA_SERVERLIST_ICON_NONPURE, 0.5);
257 SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
258 SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
261 SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
262 SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
265 SKINVECTOR(COLOR_DEMOLIST_SUBDIR, '0.5 0.5 0.5');
267 // item: screenshot list
268 SKINVECTOR(COLOR_SCREENSHOTLIST_SUBDIR, '0.5 0.5 0.5');
271 SKINSTRING(GFX_SLIDER, "slider");
272 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
273 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
274 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
275 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
276 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
277 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);