2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title Generic\n";
4 print "author Morphed\n";
9 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/) #'
11 printf "%-31s %s\n", $1, $2;
13 elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
15 # printf "// uses \"$2\" images\n";
16 printf "%-31s %s\n", $1, $2;
22 elsif(/^\s+\/\/ (.*)$/)
26 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
37 // font sizes (used for everything)
38 SKINFLOAT(FONTSIZE_NORMAL, 12);
39 SKINFLOAT(HEIGHT_NORMAL, 1.5);
40 SKINFLOAT(FONTSIZE_TITLE, 16);
41 SKINFLOAT(HEIGHT_TITLE, 1.5);
42 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
45 SKINSTRING(GFX_TOOLTIP, "tooltip");
46 SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
47 SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
48 SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
49 SKINFLOAT(WIDTH_TOOLTIP, 0.3);
50 SKINFLOAT(FONTSIZE_TOOLTIP, 12);
51 SKINFLOAT(ALPHA_TOOLTIP, 0.7);
52 SKINVECTOR(COLOR_TOOLTIP, '1 1 1');
54 // the individual dialog background colors
55 SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1');
56 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
57 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
58 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
59 SKINVECTOR(COLOR_DIALOG_SANDBOXTOOLS, '1 1 1');
60 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
61 SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
62 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
63 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
64 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
65 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
66 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
67 SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
68 SKINVECTOR(COLOR_DIALOG_VIEW, '1 0.7 0.7');
69 SKINVECTOR(COLOR_DIALOG_MODEL, '1 0.7 0.7');
70 SKINVECTOR(COLOR_DIALOG_CROSSHAIR, '1 0.7 0.7');
71 SKINVECTOR(COLOR_DIALOG_HUD, '1 0.7 0.7');
72 SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
73 SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
74 SKINVECTOR(COLOR_DIALOG_SCREENSHOTVIEWER, '0.7 0.7 1');
75 SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0');
77 // nexposee positions of windows (they are the scale transformation
78 // centers, NOT the actual positions of the windows!)
79 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
80 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
81 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
82 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
83 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
86 SKINSTRING(GFX_CURSOR, "cursor");
87 SKINVECTOR(SIZE_CURSOR, '32 32 0');
88 SKINVECTOR(OFFSET_CURSOR, '0 0 0');
89 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
92 SKINVECTOR(COLOR_BACKGROUND, '0 0 0');
93 SKINSTRING(GFX_BACKGROUND, "background");
94 SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
95 // alignment string of num keys for orientations, or l = letterbox, c = crop, h = height, w = width, s = scale
96 SKINSTRING(ALIGN_BACKGROUND, "5");
97 SKINSTRING(ALIGN_BACKGROUND_INGAME, "5");
98 SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
99 SKINFLOAT(ALPHA_DISABLED, 0.2);
100 SKINFLOAT(ALPHA_BEHIND, 0.5);
101 SKINFLOAT(ALPHA_TEXT, 0.7);
102 SKINVECTOR(COLOR_TEXT, '1 1 1');
103 SKINFLOAT(ALPHA_HEADER, 0.5);
104 SKINVECTOR(COLOR_HEADER, '1 1 1');
107 SKINSTRING(GFX_BUTTON, "button");
108 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
109 SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
110 SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
111 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
112 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
113 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
114 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
115 SKINFLOAT(MARGIN_BUTTON, 0.5);
118 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
119 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
120 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
121 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
122 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
123 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
124 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
127 SKINSTRING(GFX_CHECKBOX, "checkbox");
128 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
129 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
130 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
131 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
133 // item: color picker
134 SKINSTRING(GFX_COLORPICKER, "colorpicker");
135 SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
137 // item: credits list
138 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
139 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
140 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
141 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
142 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
143 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
144 SKINFLOAT(ROWS_CREDITS, 20);
145 SKINFLOAT(WIDTH_CREDITS, 0.5);
148 SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
149 SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
150 SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
151 SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
152 SKINVECTOR(COLOR_CVARLIST_CONTROLS, '1 0 0');
155 SKINSTRING(GFX_DIALOGBORDER, "border");
156 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
157 SKINFLOAT(MARGIN_TOP, 8);
158 SKINFLOAT(MARGIN_BOTTOM, 8);
159 SKINFLOAT(MARGIN_LEFT, 8);
160 SKINFLOAT(MARGIN_RIGHT, 8);
161 SKINFLOAT(MARGIN_COLUMNS, 4);
162 SKINFLOAT(MARGIN_ROWS, 4);
163 SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
166 SKINSTRING(GFX_INPUTBOX, "inputbox");
167 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
168 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
169 SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
171 // item: clear button
172 SKINSTRING(GFX_CLEARBUTTON, "clearbutton");
173 SKINFLOAT(OFFSET_CLEARBUTTON, 0);
174 SKINVECTOR(COLOR_CLEARBUTTON_N, '1 1 1');
175 SKINVECTOR(COLOR_CLEARBUTTON_F, '1 1 1');
176 SKINVECTOR(COLOR_CLEARBUTTON_C, '1 1 1');
178 // item: gametype list
179 SKINFLOAT(BOOL_GAMETYPELIST_ICON_BLUR, 1);
182 SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
183 SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
184 SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
185 SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
188 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
189 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
190 SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
191 SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
192 SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
193 SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
194 SKINVECTOR(COLOR_LISTBOX_FOCUSED, '0 0 1');
195 SKINFLOAT(ALPHA_LISTBOX_FOCUSED, 0.7);
196 SKINFLOAT(FADEALPHA_LISTBOX_FOCUSED, 0.3);
199 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
200 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
201 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
202 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
203 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
204 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
207 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
208 SKINFLOAT(ALPHA_DIALOG_SANDBOXTOOLS, 0.6);
210 // item: player color button
211 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
213 // item: player model
214 SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
215 SKINFLOAT(ALPHA_MODELTITLE, 1);
217 // item: special character picker
218 SKINVECTOR(COLOR_CHARMAP_CHAR, '1 1 1');
219 SKINFLOAT(ALPHA_CHARMAP_CHAR, 1);
221 // item: crosshair picker
222 SKINVECTOR(COLOR_CROSSHAIRPICKER_CROSSHAIR, '1 1 1');
223 SKINFLOAT(ALPHA_CROSSHAIRPICKER_CROSSHAIR, 1);
225 // item: radio button
226 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
227 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
228 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
229 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
230 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
233 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
234 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
235 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
236 SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
237 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
238 SKINFLOAT(WIDTH_SCROLLBAR, 16);
241 SKINFLOAT(ALPHA_SERVERLIST_CATEGORY, 0.7);
242 SKINVECTOR(COLOR_SERVERLIST_CATEGORY, '1 1 1');
243 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
244 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
245 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
246 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
247 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
248 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
249 SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
250 SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
251 SKINFLOAT(ALPHA_SERVERLIST_IMPOSSIBLE, 0.7);
252 SKINVECTOR(COLOR_SERVERLIST_IMPOSSIBLE, '0.3 0.3 0.3');
253 SKINFLOAT(ALPHA_SERVERLIST_ICON_NONPURE, 0.5);
256 SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
257 SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
260 SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
261 SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
264 SKINVECTOR(COLOR_DEMOLIST_SUBDIR, '0.5 0.5 0.5');
266 // item: screenshot list
267 SKINVECTOR(COLOR_SCREENSHOTLIST_SUBDIR, '0.5 0.5 0.5');
270 SKINSTRING(GFX_SLIDER, "slider");
271 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
272 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
273 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
274 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
275 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
276 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
277 SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');