2 - do NOT translate strings in error() messages, or in dprint()!
3 - delete obviously useless developer prints while at it
4 - change obvious developer prints from print to dprint (even in comments),
5 unless in developer-only functions (e.g. *dumptree*)
6 - mark translatable strings with _()
7 - if a translatable string is a strcat monster, change it to sprintf
8 - if code loads files with text, allow loading
9 <filename>.cvar_string("prvm_language") in preference
11 find . -type f -not -name \*.po | xgettext -LC -k_ -f- gamecommand.qc
12 - interesting vi macros:
14 :map ' i_(<esc>2f"a)<esc>/"<return>
20 ./xonotic/mainwindow.c
22 ./xonotic/playerlist.c
23 ./xonotic/playermodel.c
24 ./xonotic/radiobutton.c
25 ./xonotic/rootdialog.c
26 ./xonotic/serverlist.c
28 ./xonotic/slider_decibels.c
29 ./xonotic/slider_picmip.c
30 ./xonotic/slider_resolution.c
31 ./xonotic/tabcontroller.c
32 ./xonotic/textslider.c
34 ./xonotic/weaponslist.c
35 ./xonotic/dialog_multiplayer.c
36 ./xonotic/dialog_multiplayer_create_advanced.c
37 ./xonotic/dialog_multiplayer_create.c
38 ./xonotic/dialog_multiplayer_create_mapinfo.c
39 ./xonotic/dialog_multiplayer_create_mutators.c
40 ./xonotic/dialog_multiplayer_demo.c
41 ./xonotic/dialog_multiplayer_join.c
42 ./xonotic/dialog_multiplayer_join_serverinfo.c
43 ./xonotic/dialog_multiplayer_playersetup.c
44 ./xonotic/dialog_multiplayer_playersetup_waypoint.c
45 ./xonotic/dialog_multiplayer_playersetup_weapons.c
46 ./xonotic/dialog_news.c
47 ./xonotic/dialog_quit.c
48 ./xonotic/dialog_settings_audio.c
49 ./xonotic/dialog_settings.c
50 ./xonotic/dialog_settings_effects.c
51 ./xonotic/dialog_settings_input.c
52 ./xonotic/dialog_settings_input_userbind.c
53 ./xonotic/dialog_settings_misc.c
54 ./xonotic/dialog_settings_misc_cvars.c
55 ./xonotic/dialog_settings_network.c
56 ./xonotic/dialog_settings_video.c
57 ./xonotic/dialog_singleplayer.c
58 ./xonotic/dialog_singleplayer_winner.c
59 ./xonotic/dialog_teamselect.c
65 - translated campaigns