3 #include "rootdialog.qh"
4 CLASS(XonoticGameMenuDialog, XonoticRootDialog)
5 METHOD(XonoticGameMenuDialog, destroy, void(entity));
6 METHOD(XonoticGameMenuDialog, fill, void(entity));
7 ATTRIB(XonoticGameMenuDialog, title, string, _("Game menu"));
8 ATTRIB(XonoticGameMenuDialog, color, vector, SKINCOLOR_DIALOG_QUIT);
9 ATTRIB(XonoticGameMenuDialog, intendedWidth, float, 0.3);
10 ATTRIB(XonoticGameMenuDialog, rows, float, 13);
11 ATTRIB(XonoticGameMenuDialog, columns, float, 1);
12 ATTRIB(XonoticGameMenuDialog, name, string, "GameMenu");
13 ATTRIB(XonoticGameMenuDialog, requiresConnection, bool, true);
14 ENDCLASS(XonoticGameMenuDialog)