1 #include "dialog_hudpanel_ammo.qh"
5 #include "textlabel.qh"
6 #include "radiobutton.qh"
8 void XonoticHUDAmmoDialog_fill(entity me)
11 string panelname = "ammo";
13 dialog_hudpanel_main_checkbox(me, panelname);
15 dialog_hudpanel_main_settings(me, panelname);
18 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Ammunition display:")));
21 me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_ammo_onlycurrent", _("Show only current ammo type")));
24 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent alpha:")));
25 me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_ammo_noncurrent_alpha"));
28 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent scale:")));
29 me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_ammo_noncurrent_scale"));
32 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Align icon:")));
33 me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "0", _("Left")));
34 me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "1", _("Right")));