1 #include "dialog_hudpanel_engineinfo.qh"
2 #ifndef DIALOG_HUDPANEL_ENGINEINFO_H
3 #define DIALOG_HUDPANEL_ENGINEINFO_H
4 #include "rootdialog.qc"
5 CLASS(XonoticHUDEngineInfoDialog, XonoticRootDialog)
6 METHOD(XonoticHUDEngineInfoDialog, fill, void(entity));
7 ATTRIB(XonoticHUDEngineInfoDialog, title, string, _("Engine Info Panel"))
8 ATTRIB(XonoticHUDEngineInfoDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
9 ATTRIB(XonoticHUDEngineInfoDialog, intendedWidth, float, 0.4)
10 ATTRIB(XonoticHUDEngineInfoDialog, rows, float, 15)
11 ATTRIB(XonoticHUDEngineInfoDialog, columns, float, 4)
12 ATTRIB(XonoticHUDEngineInfoDialog, name, string, "HUDengineinfo")
13 ATTRIB(XonoticHUDEngineInfoDialog, requiresConnection, float, true)
14 ENDCLASS(XonoticHUDEngineInfoDialog)
18 void XonoticHUDEngineInfoDialog_fill(entity me)
21 string panelname = "engineinfo";
23 DIALOG_HUDPANEL_COMMON();
26 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Engine info:")));
29 me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_engineinfo_framecounter_exponentialmovingaverage", _("Use an averaging algorithm for fps")));