1 #include "dialog_hudpanel_quickmenu.qh"
2 #ifndef DIALOG_HUDPANEL_QUICKMENU_H
3 #define DIALOG_HUDPANEL_QUICKMENU_H
4 #include "rootdialog.qc"
5 CLASS(XonoticHUDQuickMenuDialog, XonoticRootDialog)
6 METHOD(XonoticHUDQuickMenuDialog, fill, void(entity));
7 ATTRIB(XonoticHUDQuickMenuDialog, title, string, _("Quick Menu Panel"))
8 ATTRIB(XonoticHUDQuickMenuDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
9 ATTRIB(XonoticHUDQuickMenuDialog, intendedWidth, float, 0.4)
10 ATTRIB(XonoticHUDQuickMenuDialog, rows, float, 15)
11 ATTRIB(XonoticHUDQuickMenuDialog, columns, float, 4)
12 ATTRIB(XonoticHUDQuickMenuDialog, name, string, "HUDquickmenu")
13 ENDCLASS(XonoticHUDQuickMenuDialog)
17 void XonoticHUDQuickMenuDialog_fill(entity me)
20 string panelname = "quickmenu";
22 DIALOG_HUDPANEL_COMMON_NOTOGGLE();
25 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Text alignment:")));
28 me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(3, "hud_panel_quickmenu_align", "0", _("Left")));
29 me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(3, "hud_panel_quickmenu_align", "0.5", _("Center")));
30 me.TD(me, 1, 3.8/3, e = makeXonoticRadioButton(3, "hud_panel_quickmenu_align", "1", _("Right")));