2 CLASS(XonoticHUDWeaponIconsDialog) EXTENDS(XonoticRootDialog)
3 METHOD(XonoticHUDWeaponIconsDialog, fill, void(entity))
4 ATTRIB(XonoticHUDWeaponIconsDialog, title, string, "Weapon Icons Panel")
5 ATTRIB(XonoticHUDWeaponIconsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
6 ATTRIB(XonoticHUDWeaponIconsDialog, intendedWidth, float, 0.4)
7 ATTRIB(XonoticHUDWeaponIconsDialog, rows, float, 15)
8 ATTRIB(XonoticHUDWeaponIconsDialog, columns, float, 4)
9 ATTRIB(XonoticHUDWeaponIconsDialog, name, string, "HUDweaponicons")
10 ENDCLASS(XonoticHUDWeaponIconsDialog)
14 void XonoticHUDWeaponIconsDialog_fill(entity me)
17 string panelname = "weaponicons";
21 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_weaponicons", "Enable panel"));
23 me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background:"));
26 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
27 me.TD(me, 3, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_", panelname, "_bg_color"))));
28 setDependentStringNotEqual(e, strzone(strcat("hud_", panelname, "_bg_color")), "");
31 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(1, strzone(strcat("hud_", panelname, "_bg_color")), "", "Use default"));
34 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(1, strzone(strcat("hud_", panelname, "_bg_color")), strzone(cvar_string("hud_bg_color")), "Custom"));
37 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
38 me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_", panelname, "_bg_border"))));
39 e.addValue(e, "Default", "");
40 e.addValue(e, "Disable", "0");
41 for(i = 1; i <= 10; ++i)
42 e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
43 e.configureXonoticTextSliderValues(e);
46 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
47 me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_", panelname, "_bg_alpha"))));
48 e.addValue(e, "Default", "");
49 for(i = 1; i <= 10; ++i)
50 e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
51 e.configureXonoticTextSliderValues(e);
54 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
55 me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_", panelname, "_bg_color_team"))));
56 e.addValue(e, "Default", "");
57 e.addValue(e, "Disable", "0");
58 for(i = 1; i <= 10; ++i)
59 e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
60 e.configureXonoticTextSliderValues(e);
63 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
64 me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_", panelname, "_bg_padding"))));
65 e.addValue(e, "Default", "");
66 for(i = 0; i <= 10; ++i)
67 e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
68 e.configureXonoticTextSliderValues(e);
70 me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Weapon icons:"));
73 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Show weapon ID as:"));
74 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_weaponicons_number", "0", "None"));
75 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_weaponicons_number", "1", "Number"));
76 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_weaponicons_number", "2", "Bind"));
79 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_weaponicons_accuracy", "Show Accuracy"));
80 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_weaponicons_ammo", "Show Ammo"));
83 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Ammo bar alpha:"));
84 me.TD(me, 1, 2.6, e = makeXonoticSlider(0.1, 1, 0.1, "hud_weaponicons_ammo_alpha"));
85 setDependent(e, "hud_weaponicons_ammo", 1, 1);
88 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Ammo bar color:"));
89 me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_weaponicons_ammo_color"));
90 //me.gotoRC(me, me.rows - 1, 0);
91 //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));