2 CLASS(XonoticMultiplayerDialog) EXTENDS(XonoticDialog)
3 METHOD(XonoticMultiplayerDialog, fill, void(entity))
4 ATTRIB(XonoticMultiplayerDialog, title, string, _("Multiplayer"))
5 ATTRIB(XonoticMultiplayerDialog, color, vector, SKINCOLOR_DIALOG_MULTIPLAYER)
6 ATTRIB(XonoticMultiplayerDialog, intendedWidth, float, 0.96)
7 ATTRIB(XonoticMultiplayerDialog, rows, float, 24)
8 ATTRIB(XonoticMultiplayerDialog, columns, float, 6)
9 ENDCLASS(XonoticMultiplayerDialog)
13 void XonoticMultiplayerDialog_fill(entity me)
16 mc = makeXonoticTabController(me.rows - 2);
18 me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Servers"), makeXonoticServerListTab()));
19 setDependentStringNotEqual(e, "_cl_name", "Player");
20 me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Create"), makeXonoticServerCreateTab()));
21 setDependentStringNotEqual(e, "_cl_name", "Player");
22 me.TD(me, 1, 1, mc.makeTabButton(mc, _("Demos"), makeXonoticDemoBrowserTab()));
23 me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Player Setup"), makeXonoticPlayerSettingsTab()));
24 if(cvar_string("_cl_name") == "Player")
25 e.onClick(e, e.onClickEntity); // lol animation
29 me.TD(me, me.rows - 2, me.columns, mc);