1 #include "dialog_multiplayer.qh"
2 #ifndef DIALOG_MULTIPLAYER_H
3 #define DIALOG_MULTIPLAYER_H
5 CLASS(XonoticMultiplayerDialog, XonoticDialog)
6 METHOD(XonoticMultiplayerDialog, fill, void(entity));
7 ATTRIB(XonoticMultiplayerDialog, title, string, _("Multiplayer"))
8 ATTRIB(XonoticMultiplayerDialog, tooltip, string, _("Play online, against your friends in LAN, view demos or change player settings"))
9 ATTRIB(XonoticMultiplayerDialog, color, vector, SKINCOLOR_DIALOG_MULTIPLAYER)
10 ATTRIB(XonoticMultiplayerDialog, intendedWidth, float, 0.96)
11 ATTRIB(XonoticMultiplayerDialog, rows, float, 24)
12 ATTRIB(XonoticMultiplayerDialog, columns, float, 4)
13 ENDCLASS(XonoticMultiplayerDialog)
17 void XonoticMultiplayerDialog_fill(entity me)
20 mc = makeXonoticTabController(me.rows - 1);
22 me.TD(me, 1, 1, e = mc.makeTabButton_T(mc, _("Servers"), makeXonoticServerListTab(),
23 _("Find servers to play on")));
24 me.TD(me, 1, 1, e = mc.makeTabButton_T(mc, _("Create"), makeXonoticServerCreateTab(),
25 _("Host your own game")));
26 me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Media"), makeXonoticMediaTab()));
27 me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Profile"), makeXonoticProfileTab()));
30 me.TD(me, me.rows - 1, me.columns, mc);