2 CLASS(XonoticMutatorsDialog) EXTENDS(XonoticDialog)
3 METHOD(XonoticMutatorsDialog, toString, string(entity))
4 METHOD(XonoticMutatorsDialog, fill, void(entity))
5 METHOD(XonoticMutatorsDialog, showNotify, void(entity))
6 METHOD(XonoticMutatorsDialog, close, void(entity))
7 ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators"))
8 ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)
9 ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9)
10 ATTRIB(XonoticMutatorsDialog, rows, float, 17)
11 ATTRIB(XonoticMutatorsDialog, columns, float, 6)
12 ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL)
13 ENDCLASS(XonoticMutatorsDialog)
17 void XonoticMutatorsDialog_showNotify(entity me)
22 string weaponarenastring;
23 string weaponarenastring_cvar;
24 string WeaponArenaString()
29 s = cvar_string("g_weaponarena");
33 return _("All Weapons Arena");
35 return _("Most Weapons Arena");
36 if(s == weaponarenastring_cvar)
37 return weaponarenastring;
39 strunzone(weaponarenastring);
40 if(weaponarenastring_cvar)
41 strunzone(weaponarenastring_cvar);
43 weaponarenastring_cvar = strzone(s);
45 n = tokenize_console(s);
47 for(i = 0; i < n; ++i)
49 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
51 e = get_weaponinfo(j);
52 if(argv(i) == e.netname)
53 s = strcat(s, " & ", e.message);
56 s = sprintf(_("%s Arena"), substring(s, 3, strlen(s) - 3));
58 weaponarenastring = strzone(s);
60 return weaponarenastring;
63 string XonoticMutatorsDialog_toString(entity me)
68 s = strcat(s, ", ", _("Dodging"));
69 if(cvar("g_minstagib"))
70 s = strcat(s, ", ", _("MinstaGib"));
71 if(cvar("g_new_toys"))
72 s = strcat(s, ", ", _("New Toys"));
74 s = strcat(s, ", ", _("NIX"));
75 if(cvar("g_rocket_flying"))
76 s = strcat(s, ", ", _("Rocket Flying"));
77 if(cvar("g_invincible_projectiles"))
78 s = strcat(s, ", ", _("Invincible Projectiles"));
79 if(cvar_string("g_weaponarena") != "0")
80 s = strcat(s, ", ", WeaponArenaString());
81 if(cvar("g_start_weapon_laser") == 0)
82 s = strcat(s, ", ", _("No start weapons"));
83 if(cvar("sv_gravity") < 800)
84 s = strcat(s, ", ", _("Low gravity"));
86 s = strcat(s, ", ", _("Cloaked"));
87 if(cvar("g_grappling_hook"))
88 s = strcat(s, ", ", _("Hook"));
90 s = strcat(s, ", ", _("Midair"));
92 s = strcat(s, ", ", _("Vampire"));
94 s = strcat(s, ", ", _("Piñata"));
95 if(cvar("g_weapon_stay"))
96 s = strcat(s, ", ", _("Weapons stay"));
97 if(cvar("g_bloodloss") > 0)
98 s = strcat(s, ", ", _("Blood loss"));
100 s = strcat(s, ", ", _("Jet pack"));
101 if(cvar("g_powerups") == 0)
102 s = strcat(s, ", ", _("No powerups"));
103 if(cvar("g_powerups") > 0)
104 s = strcat(s, ", ", _("Powerups"));
106 return ZCTX(_("MUT^None"));
108 return substring(s, 2, strlen(s) - 2);
113 // WARNING: dirty hack. TODO clean this up by putting this behaviour in extra classes.
114 void loadCvarsLaserWeaponArenaWeaponButton(entity me)
116 tokenize_console(cvar_string("g_weaponarena"));
117 me.checked = (argv(0) == me.cvarValue);
120 void saveCvarsLaserWeaponArenaWeaponButton(entity me)
125 if(me.cvarValue != "laser" && me.cvarValue != "most")
126 if(cvar("menu_weaponarena_with_laser"))
129 cvar_set("g_weaponarena", strcat(me.cvarValue, suffix));
131 cvar_set("g_weaponarena", me.cvarOffValue);
134 .void(entity) draw_weaponarena;
135 .void(entity) saveCvars_weaponarena;
136 void saveCvarsLaserWeaponArenaLaserButton(entity me)
138 // run the old function
139 me.saveCvars_weaponarena(me);
141 me.disabled = ((cvar_string("g_weaponarena") == "0") || (cvar_string("g_weaponarena") == "laser") || (cvar_string("g_weaponarena") == "most"));
145 // check for the laser suffix
147 s = cvar_string("g_weaponarena");
148 if(me.checked && substring(s, strlen(s) - 6, 6) != " laser")
149 s = strcat(s, " laser");
150 else if(!me.checked && substring(s, strlen(s) - 6, 6) == " laser")
151 s = substring(s, 0, strlen(s) - 6);
152 cvar_set("g_weaponarena", s);
156 void preDrawLaserWeaponArenaLaserButton(entity me)
158 me.disabled = ((cvar_string("g_weaponarena") == "0") || (cvar_string("g_weaponarena") == "laser") || (cvar_string("g_weaponarena") == "most"));
159 // run the old function
160 me.draw_weaponarena(me);
162 // WARNING: end of dirty hack. Do not try this at home.
164 float checkCompatibility_pinata(entity me)
166 if(cvar("g_minstagib"))
170 if(cvar_string("g_weaponarena") != "0")
174 float checkCompatibility_weaponstay(entity me)
176 return checkCompatibility_pinata(me);
178 float checkCompatibility_newtoys(entity me)
180 if(cvar("g_minstagib"))
182 if(cvar_string("g_weaponarena") == "most")
184 if(cvar_string("g_weaponarena") == "all")
186 if(cvar_string("g_weaponarena") != "0")
191 void XonoticMutatorsDialog_fill(entity me)
197 me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Gameplay mutators:")));
200 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_dodging", _("Dodging")));
203 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_cloaked", _("Cloaked")));
206 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_midair", _("Midair")));
209 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_vampire", _("Vampire")));
212 s = makeXonoticSlider(10, 50, 1, "g_bloodloss");
213 me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss")));
214 setDependent(e, "g_minstagib", 0, 0);
217 me.TD(me, 1, 1.6, s);
220 s = makeXonoticSlider(80, 400, 8, "sv_gravity");
222 s.valueDisplayMultiplier = 0.125; // show gravity in percent
223 me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(800, 1, s, _("Low gravity")));
224 e.savedValue = 200; // good on silvercity
227 me.TD(me, 1, 1.6, s);
229 me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon & item mutators:")));
232 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_grappling_hook", _("Grappling hook")));
235 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_jetpack", _("Jet pack")));
238 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_invincible_projectiles", _("Invincible Projectiles")));
241 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_new_toys", _("New Toys")));
242 setDependentWeird(e, checkCompatibility_newtoys);
245 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying")));
248 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_pinata", _("Piñata")));
249 setDependentWeird(e, checkCompatibility_pinata);
252 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_weapon_stay", _("Weapons stay")));
253 setDependentWeird(e, checkCompatibility_weaponstay);
256 me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn);
257 me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Weapon arenas:")));
260 me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)")));
261 for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i)
263 w = get_weaponinfo(i);
264 if(w.spawnflags & WEP_FLAG_HIDDEN)
271 me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", strzone(str), strzone(hstr)));
272 e.cvarOffValue = "0";
273 // custom load/save logic that ignores a " laser" suffix, or adds it
274 e.loadCvars = loadCvarsLaserWeaponArenaWeaponButton;
275 e.saveCvars = saveCvarsLaserWeaponArenaWeaponButton;
281 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "menu_weaponarena_with_laser", _("with laser")));
282 // hook the draw function to gray it out
283 e.draw_weaponarena = e.draw;
284 e.draw = preDrawLaserWeaponArenaLaserButton;
285 // hook the save function to notify about the cvar
286 e.saveCvars_weaponarena = e.saveCvars;
287 e.saveCvars = saveCvarsLaserWeaponArenaLaserButton;
289 me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:")));
292 me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_minstagib", string_null, _("MinstaGib")));
295 me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_nix", string_null, _("NIX")));
298 me.TD(me, 1, 1.6, e = makeXonoticCheckBox(0, "g_nix_with_laser", _("with laser")));
299 setDependent(e, "g_nix", 1, 1);
302 me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", "most", _("Most weapons")));
303 e.cvarOffValue = "0";
306 me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_start_weapon_laser", "0", _("No start weapons")));
307 e.cvarOffValue = "-1";
308 makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_minelayer g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_rifle g_start_weapon_hlac g_start_weapon_seeker g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_porto g_start_weapon_tuba g_start_weapon_minelayer");
310 me.gotoRC(me, me.rows - 1, 0);
311 me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
312 e.onClick = Dialog_Close;
313 e.onClickEntity = me;
316 void XonoticMutatorsDialog_close(entity me)
318 if(me.refilterEntity)
319 me.refilterEntity.refilter(me.refilterEntity);
320 SUPER(XonoticMutatorsDialog).close(me);