1 #include <common/weapons/all.qh>
3 #ifndef DIALOG_MULTIPLAYER_CREATE_MUTATORS_H
4 #define DIALOG_MULTIPLAYER_CREATE_MUTATORS_H
6 CLASS(XonoticMutatorsDialog, XonoticDialog)
7 METHOD(XonoticMutatorsDialog, toString, string(entity));
8 METHOD(XonoticMutatorsDialog, fill, void(entity));
9 METHOD(XonoticMutatorsDialog, showNotify, void(entity));
10 METHOD(XonoticMutatorsDialog, close, void(entity));
11 ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators"))
12 ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)
13 ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9)
14 ATTRIB(XonoticMutatorsDialog, rows, float, 20)
15 ATTRIB(XonoticMutatorsDialog, columns, float, 6)
16 ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL)
17 ENDCLASS(XonoticMutatorsDialog)
21 void XonoticMutatorsDialog_showNotify(entity me)
23 SUPER(XonoticMutatorsDialog).showNotify(me);
27 string weaponarenastring;
28 string weaponarenastring_cvar;
29 string WeaponArenaString()
33 s = cvar_string("g_weaponarena");
36 if(s == "all" || s == "1")
37 return _("All Weapons Arena");
39 return _("Most Weapons Arena");
40 if(s == weaponarenastring_cvar)
41 return weaponarenastring;
43 strunzone(weaponarenastring);
44 if(weaponarenastring_cvar)
45 strunzone(weaponarenastring_cvar);
47 weaponarenastring_cvar = strzone(s);
49 n = tokenize_console(s);
51 for(i = 0; i < n; ++i)
53 FOREACH(Weapons, it != WEP_Null, LAMBDA(
54 if(argv(i) == it.netname)
55 s = strcat(s, " & ", it.m_name);
58 s = sprintf(_("%s Arena"), substring(s, 3, strlen(s) - 3));
60 weaponarenastring = strzone(s);
62 return weaponarenastring;
65 AUTOCVAR(g_grappling_hook, bool, _("let players spawn with the grappling hook which allows them to pull themselves up"));
67 string XonoticMutatorsDialog_toString(entity me)
72 s = strcat(s, ", ", _("Dodging"));
73 if(cvar("g_instagib"))
74 s = strcat(s, ", ", _("InstaGib"));
75 if(cvar("g_new_toys"))
76 s = strcat(s, ", ", _("New Toys"));
78 s = strcat(s, ", ", _("NIX"));
79 if(cvar("g_rocket_flying"))
80 s = strcat(s, ", ", _("Rocket Flying"));
81 if(cvar("g_invincible_projectiles"))
82 s = strcat(s, ", ", _("Invincible Projectiles"));
83 if(cvar_string("g_weaponarena") != "0")
84 s = strcat(s, ", ", WeaponArenaString());
85 else if(cvar("g_balance_blaster_weaponstart") == 0)
86 s = strcat(s, ", ", _("No start weapons"));
87 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
88 s = strcat(s, ", ", _("Low gravity"));
90 s = strcat(s, ", ", _("Cloaked"));
91 if(autocvar_g_grappling_hook)
92 s = strcat(s, ", ", _("Hook"));
94 s = strcat(s, ", ", _("Midair"));
96 s = strcat(s, ", ", _("Vampire"));
98 s = strcat(s, ", ", _("Piñata"));
99 if(cvar("g_weapon_stay"))
100 s = strcat(s, ", ", _("Weapons stay"));
101 if(cvar("g_bloodloss") > 0)
102 s = strcat(s, ", ", _("Blood loss"));
103 if(cvar("g_jetpack"))
104 s = strcat(s, ", ", _("Jet pack"));
106 s = strcat(s, ", ", _("Buffs"));
107 if(cvar("g_overkill"))
108 s = strcat(s, ", ", _("Overkill"));
109 if(cvar("g_powerups") == 0)
110 s = strcat(s, ", ", _("No powerups"));
111 if(cvar("g_powerups") > 0)
112 s = strcat(s, ", ", _("Powerups"));
113 if(cvar("g_touchexplode") > 0)
114 s = strcat(s, ", ", _("Touch explode"));
116 return ZCTX(_("MUT^None"));
118 return substring(s, 2, strlen(s) - 2);
121 float checkCompatibility_pinata(entity me)
123 if(cvar("g_instagib"))
127 if(cvar_string("g_weaponarena") != "0")
131 float checkCompatibility_weaponstay(entity me)
133 return checkCompatibility_pinata(me);
135 float checkCompatibility_newtoys(entity me)
137 if(cvar("g_instagib"))
139 if(cvar_string("g_weaponarena") == "most")
141 if(cvar_string("g_weaponarena") == "all" || cvar_string("g_weaponarena") == "1")
143 if(cvar_string("g_weaponarena") != "0")
147 float checkCompatibility_weaponarena_weapon(entity me)
149 if(cvar("g_instagib"))
151 if(cvar_string("g_weaponarena") == "most")
153 if(cvar_string("g_weaponarena") == "all" || cvar_string("g_weaponarena") == "1")
155 if(cvar_string("g_weaponarena") == "0")
157 if(cvar_string("g_balance_blaster_weaponstart") == "0")
162 void XonoticMutatorsDialog_fill(entity me)
167 me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Gameplay mutators:")));
170 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_dodging", _("Dodging"),
171 _("Enable dodging")));
174 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_touchexplode", _("Touch explode")));
177 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_cloaked", _("Cloaked"),
178 _("All players are almost invisible")));
181 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_buffs", _("Buffs")));
184 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_midair", _("Midair"),
185 _("Only possible to inflict damage on your enemy while he's airborne")));
188 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_vampire", _("Vampire"),
189 _("Damage done to your enemy gets added to your own health")));
190 setDependent(e, "g_instagib", 0, 0);
193 s = makeXonoticSlider_T(10, 50, 1, "g_bloodloss",
194 _("Amount of health below which your player gets stunned because of blood loss"));
195 me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss")));
196 setDependent(e, "g_instagib", 0, 0);
199 me.TD(me, 1, 1.6, s);
202 s = makeXonoticSlider_T(80, 400, 8, "sv_gravity",
203 _("Make things fall to the ground slower, lower value means lower gravity"));
205 s.valueDisplayMultiplier = 0.125; // show gravity in percent
206 me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(800, 1, s, _("Low gravity")));
207 e.savedValue = 200; // good on silvercity
210 me.TD(me, 1, 1.6, s);
212 me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon & item mutators:")));
215 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_grappling_hook", _("Grappling hook"),
216 _("Players spawn with the grappling hook")));
219 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_jetpack", _("Jet pack"),
220 _("Players spawn with the jetpack")));
223 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_invincible_projectiles", _("Invincible Projectiles")));
224 setDependent(e, "g_instagib", 0, 0);
227 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_new_toys", _("New Toys")));
228 setDependentWeird(e, checkCompatibility_newtoys);
231 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying")));
232 setDependent(e, "g_instagib", 0, 0);
235 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_pinata", _("Piñata"),
236 _("Players will drop all weapons they possessed when they are killed")));
237 setDependentWeird(e, checkCompatibility_pinata);
240 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_weapon_stay", _("Weapons stay"),
241 _("Weapons stay after they are picked up")));
242 setDependentWeird(e, checkCompatibility_weaponstay);
245 me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn);
246 me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)")));
248 me.TD(me, 1, 2, e = makeXonoticRadioButton_T(1, "g_weaponarena", "menu_weaponarena", _("Weapon arenas:"),
249 _("Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.")));
250 e.cvarValueIsAnotherCvar = true;
251 e.cvarOffValue = "0";
252 for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i)
255 if(w.spawnflags & WEP_FLAG_HIDDEN)
260 me.TD(me, 1, 1.8, e = makeXonoticWeaponarenaCheckBox(strzone(w.netname), strzone(w.m_name)));
261 setDependentWeird(e, checkCompatibility_weaponarena_weapon);
266 me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "most", _("Most weapons"),
267 _("Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.")));
268 e.cvarOffValue = "0";
271 me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "all", _("All weapons"),
272 _("Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.")));
273 e.cvarOffValue = "0";
275 me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:")));
278 me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_instagib", "1", _("InstaGib"),
279 _("Players will be given only one weapon, which can instantly kill the opponent with a single shot. If the player runs out of ammo, he will have 10 seconds to find some or if he fails to do so, face death. The secondary fire mode does not inflict any damage but is good for doing trickjumps.")));
280 e.cvarOffValue = "0";
283 me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_nix", "1", _("NIX"),
284 _("No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon.")));
285 e.cvarOffValue = "0";
288 me.TD(me, 1, 1.6, e = makeXonoticCheckBox_T(0, "g_nix_with_blaster", _("with blaster"),
289 _("Always carry the blaster as an additional weapon in Nix")));
290 setDependent(e, "g_nix", 1, 1);
293 me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_balance_blaster_weaponstart", "0", _("No start weapons"), "-"));
294 e.cvarOffValue = "-1";
295 makeMulti(e, "g_balance_shotgun_weaponstart g_balance_machinegun_weaponstart g_balance_devastator_weaponstart g_balance_minelayer_weaponstart g_balance_electro_weaponstart g_balance_crylink_weaponstart g_balance_hagar_weaponstart g_balance_porto_weaponstart g_balance_vaporizer_weaponstart g_balance_hook_weaponstart g_balance_rifle_weaponstart g_balance_fireball_weaponstart g_balance_seeker_weaponstart g_balance_tuba_weaponstart g_balance_arc_weaponstart g_balance_vortex_weaponstart g_balance_mortar_weaponstart");
297 me.gotoRC(me, me.rows - 1, 0);
298 me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
299 e.onClick = Dialog_Close;
300 e.onClickEntity = me;
303 void XonoticMutatorsDialog_close(entity me)
305 if(me.refilterEntity)
306 me.refilterEntity.refilter(me.refilterEntity);
307 SUPER(XonoticMutatorsDialog).close(me);