1 #include "dialog_multiplayer_media_demo_startconfirm.qh"
2 #ifndef DIALOG_MULTIPLAYER_MEDIA_DEMO_STARTCONFIRM_H
3 #define DIALOG_MULTIPLAYER_MEDIA_DEMO_STARTCONFIRM_H
5 CLASS(XonoticDemoStartConfirmDialog, XonoticDialog)
6 METHOD(XonoticDemoStartConfirmDialog, fill, void(entity));
7 ATTRIB(XonoticDemoStartConfirmDialog, title, string, _("Disconnect"))
8 ATTRIB(XonoticDemoStartConfirmDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM)
9 ATTRIB(XonoticDemoStartConfirmDialog, intendedWidth, float, 0.5)
10 ATTRIB(XonoticDemoStartConfirmDialog, rows, float, 4)
11 ATTRIB(XonoticDemoStartConfirmDialog, columns, float, 2)
12 ENDCLASS(XonoticDemoStartConfirmDialog)
16 void Handle_StartDemo_Click(entity unused, entity me) { demolist.startDemo(demolist); }
17 void XonoticDemoStartConfirmDialog_fill(entity me)
22 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Playing a demo will disconnect you from the current match.")));
24 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Do you really wish to disconnect now?")));
27 me.TD(me, 1, 1, e = makeXonoticButton(_("Yes"), '1 0 0'));
28 e.onClick = Handle_StartDemo_Click;
29 e.onClickEntity = demolist;
30 me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0'));
31 e.onClick = Dialog_Close;